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I would like a return of kerbal specialists, just to give an actual reason to have multiple kerbals in a crew. Also I think leveling kerbals was good to give a sense of progression in the game. I'm quite confident that we will see the return of specialists in the game. I'm far less certain about the leveling because it would require training. Basically, training is making several times the same thing and this is exactly was the devs don't want in KSP2 (this is probably the reason behind the lack of planet occlusion for communication, it requires several communication satellites, this means several times the same kind of mission). Perhaps the devs will come with a new way to train kerbals to provide leveling without having to perform several times the same mission.
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Floor 4741: pure whimsy 031104192024
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Banned for being contrary 031004192024
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Copycat started following KSP1 The Daily Kerbal
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[1.2-1.7] Blender (2.83+) .mu import/export addon
kspbutitscursed replied to taniwha's topic in KSP1 Tools and Applications
its not working in blender 4.1? -
At what point do you see yourself "committing" more seriously to KSP2?
Well replied to RileyHef's topic in KSP2 Discussion
I've invested more time in the game after the For Science update, but I think for most of us it's to discover the new content added. But in fact that just the science mod we have in KSP1 so the game is more interesting and playable yes, but nothing really new, I hope the colonies will change that. But behind content, to see myself "committing" more seriously to KSP2, i need a more stable game, it's really frustrating to do complex mission in the actual KSP 2. But I also really feel the need of more gameplay and functionality, to be honest I don't really have any interest about multiplayer so far. But even if we get everything on the road map, that's still a lack of gameplay for me, that feel like KSP1 with mod, and i think i'm not alone to think that ? It's not surprising that some player add a fake "Kerbal Dating Sim" on the road map, yes it's a joke, i'm not even sure that would be a great idea, but that exactly the "fun" the joy of all the stuff and little gameplay that could be added to the game to make a really new game , not just try to match with KSP1 -
kerbal ftl [Min KSP 1.12.2] Blueshift: Kerbal FTL
JadeOfMaar replied to Angelo Kerman's topic in KSP1 Mod Releases
Familiar card: [Cannot timewarp while vessel is under acceleration] -
We don't spawn the pages. The pages themselves choose us. Banned for misunderstanding that.
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One sentence you could say to annoy an entire fan base?
kerbiloid replied to Fr8monkey's topic in Forum Games!
The Power Armor and Minigan are available in the very beginning of Fallout 4. -
SalX joined the community
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Floor 4740: Pines. Wayward Pines.
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Calling 911 because these are the only digit buttons working on your phone.
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Progress at Eve. From L-to-R: Venus Ascension (3x Mammoth), Hummingbird (2x NERV), Mule (4 NERV), Egg, Rim Shot. The Ascension arrived, requiring one last top-up before descending to the surface. The Mule/Hummingbird combination brought the Egg to the Rim Shot station. The Ascension will take 11 kerbals down to the surface once a landing site has been scouted (by surface parties). It'll then await a mobile refuel (to be implemented) and can take 3 kerbals out; then return on a final trip bringing three more down, making a total of 14 colonists in and 3 executives out.
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For me, the time when I started investing time in gameplay was the Science Update. A few mods for Maneuver control and an Alarm Clock, and patience enough to close/reopen the game have taken care of most of my problems with playing this game seriously. It's close to KSP1 parity as it is. Colonies will be icing, because it's the only thing I wished I had in KSP1 and never got. I was actually shopping for KSP1 mods to provide Colony Mode when KSP2 launched.
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The Comprehensive Colony Communications Archive
stephensmat replied to The Space Peacock's topic in KSP2 Discussion
Also, remember that they announced Science Mode a month before it launched. Factor that in however you like. -
Thanks for the answers, maybe I'll try again with the real solar system. Now I'm trying to learn principia in the Kerbal system
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@BA-Forums tripped back over this and it got me curious to know what you ended up drawing and if youd be willing to show us? 010804192024
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What happened to increased communication?
Presto200 replied to DoomsdayDuck555's topic in KSP2 Discussion
I appreciate the acknowledgement Mike! Even something on a solemn note like this feels like a weight being lifted off our shoulders (at least to me). I appreciate this communication, even if it is to tell us to wait one more week. I have high hopes that this can be a pivot point for the community and that we all can start getting excited for our favorite game again. Best of luck to the Devs and CMs, our expectations are high for next week, we've been waiting for some meat to chew on. Much Appreciated! -
What happened to increased communication?
Icegrx replied to DoomsdayDuck555's topic in KSP2 Discussion
I agree with you, I’m just saying beating a dead horse won’t make it alive again. -
003804192024 new page too!
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Calling 911 because you want to know if your phone can make glimmer glitter 003604192024
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Working on updating the front page
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- planet pack
- planet mod
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(and 3 more)
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