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  2. I'd be willing to play it, but I doubt my computer is up to it. That many background calculations running all the time would probably overheat ordinary laptops and summon the kraken.
  3. I wouldn't be that surprised tbh
  4. Hi! I have a Mac to play KSP on it and i don't really wanna change platform to play KSP 2, so my question is it will going release to other platforms like macOS / Linux ? Or it will be only for Windows? Thanks for the answers!
  5. Well...It's a different company. So, there's that. I'm pretty sure RoverDude doesn't have the patent on base building in video games.
  6. It looks like they have a project Orion nuclear bomb engine! The new fire effects look good.
  7. Another +10 for Stormworks logic... That is very nearly the perfect sandbox game.
  8. Assume anything relating to KSP-2 is an NDA inside of an NDA covered in a pile of NDAs and wrapped in more NDAs.
  9. We shall see. I'm cautiously pessimistic based on experience. I think people underestimate how much features, content etc. that are "essential" are created over the many years of creation of first game. I just can't see KSP2 to have that AND more big features, like multiplayer etc. As for the publishers, i don't really mean it in the simplistic "microtransactions are bad" way, but in overall how their existence pulls the game development in suboptimal directions. For example first game (like KSP) always released stuff when it was done. While the sequel almost always is under stiff release schedule. This causes many issues, from game straight up not working, to content being cut, and often it's the obvious "new craft models etc" but technical features. Which in the end creates very dry experiance. With many things that we never even thought were important for us in first game that sequel now lacks. The only redeeming thing is modding, that has potential to fix any forced blunders that come by. Lastly, I don't mind the price per-se. I have the money, but i have serious doubts that on release the content will match it. After all, while the Star theory isn't completely green, it's still their first try at this type of game and by straight up setting the bar to "max" with full price game with no EA, multiplatform and multiplayer just sets up alarm bells for me. I've seen enough good studios crash and burn while doing even less than that.
  10. This announcement will get me through my day. It's incredible that there is very little celebratory music for this announcement. Let's fix that:
  11. I predict flash sales of pitchforks and accompanying elation over the next few months depending on which side of the information opinion people fall on as news trickles through. The KSP community is amazing, intellectual, and highly opinionated which will be both a blessing and a curse for the development team. I wish them all the very best of luck in negotiating popular and unpopular decisions along the way, and can only believe that the massive resource and collective knowledge and opinion that has built up through this forum and player-base over the years has somehow been (secretly it seems) squeezed of all its very best ideas and the result will be KSP2 at the end of it all. It is inevitable that the game will split opinion along some lines, it remains to be seen what percentage lands where. For me multiplayer was never on my wish list but I'm happy to take a wait and see approach. Colonies is something I always hoped for as a keen base builder and I am glad to see this in the trailer as a potentially key feature. For me personally today I was surprised and delighted with the news that there will be a KSP2. Its a token of good news to counteract the enthusiastically opposite direction my life has taken in the last 6 months. My keenest two hopes beyond hope for KSP 2 are - Do not dumb it down to appeal to the masses. Do make it is as mod friendly as humanly possible. Good luck - Its a job that's for sure! SM
  12. Heyo! This is my first post, but I've actually had KSP since 0.16! I've been lurking around on these forums on and off since 2012 (0.15 specifically), and with the announcement of KSP 2, I feel like this is a golden opportunity to finally make an account. I mostly just fool around in the atmosphere making planes, and have fun doing it. Anyways, just thought making an introduction would be a good thing to do.
  13. Oh, I don't know how I could miss that... Sorry about that, your entry is hereby promoted to the commander level! Michal.don EDIT: And you get to choose a screenshot to be shown in the mission profile in the OP, which one would you like there?
  14. The trailer tells you "Not actual gameplay footage." Besides, you should know trailers never look like the game.
  15. Yeah some thing like from Stormworks would be great. it would allow sequencing and sensor based systems. So long as it is easy to do and to learn it would be a good addition.
  16. I quickly glanced at the site and saw that banner. KSP2? Cool! About two hours later it hit me. Waitaminutewhat? And so I quickly glanced over the posts and looked at the posts. Woah! That’s great! A ground up rebuild of KSP with new graphics and features. And then I clicked on the banner. Gameplay screenshots that look as good as the trailer? Surface colonies? Multiplayer? Hrk! So that’s why I’m suing Take Two for emotional damages equivalent to hitting me with a train full of rainbows, sunshine, and rocket fuel.
  17. Does stock rotating parts enable gravity to be simulated in this mod to reduce the effects of micro g?
  18. They were very very tight lipped about it.
  19. Located and addressed for next version! Cheers! Glad I could help. I love using those trusses so it was bugging to no end.
  20. "Maybe a mobile game" Don't give them ideas! XD (Basebuilding Farmville style clicker clone. ).
  21. I imagine that a lot of people will move onto KSP2 and that knowledge (providing basic mechanics are similar) will be retained and improved upon. There could well be a split - but it's also possible that by giving modders better tools that porting mods (at least basic starter version) might not be that complex and that there might even be tools to do so. So perhaps it will be easier to maintain mods across both versions and help both communities. I really don't think this is purely publishers driven. Publishers are an easy target (yes some are bad) for every problem in the game industry. $60 is the new price of games - we need to accept that. Also - KSP2 seems to be a lot more ambitious in its approach for the first release. Don't bash it on price - there's time to save. They have set the price now - a lot of developers and publishers don't do that. So give them some credit there at least.
  22. hey, I tried ks3p in 1.7.3, and it doesn't work. The file is just ignored completely! Could you please give me some advice on that?
  23. @Just Jim, you sneaky fellow. You knew all along... Have you been working on KSP2?
  24. Yeah. I am all for charging a price for a product that it costs. I agree, value and budget varies for everyone. But if someone works hard, and is polite about asking for the payment, then that's great. (Lots of "artists" do rubbish work, and ask a lot, that's not a problem, until they call their fans names LOL, but I don't see that happening here. KSP2 and the devs are asking for a price, and seeing if it's right for the community. TBF, if it's polished up fully, $/£60 is fine...)
  25. I hope not. Yeah it's technically more accurate, but it's not fun. Having to constantly juggle your 200 varying missions to adjust their orbits constant would get old and boring fast. KSP is successful as it takes the basics of spaceflight and makes it accessible to the masses. N body physics goes against that.
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