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  2. I noticed in one scene this engine shows only a sort of smoke effect, then in the next scene as its landing it has an engine flame This could be a SFX thing in the cinamatic trailer or it could be that this engine has two modes.
  3. I've tried using that tonight and I'm trying to figure it out. I laid out about 200 meters of hose with pylons and I wasn't able to make the last connection. So I hit tracking station.. and back to KSC to launch another craft. And when I launched it and came back to land it on Duna.. the 200 meters of hose I had laid out with the pylons was all gone. Pylons gone, hose connectors gone, hose gone, all gone. So apparently that option doesn't persist between leaving the area and coming back. So I tried a 3rd launch back to Duna with more RTS connectors and laid out more hose and I hit quicksave this time then decided to quick load. After quick loading.. RTS gone, pylons gone, hose gone. Is this a bug or what's going on here? What's the point of even wasting time with this if it won't persist and stay? Is RCS just a temporary thing as long as I'm within the area? I guess you really don't want us to have any form of long distant, permanent connection anymore, is that it? Super depressing. I thought about rolling back to an old version of KSP to get the old KAS working where we had pipes.. but I don't know if I can handle that either, there's just no solution here. I'd almost rather stop playing KSP if we can't use KAS to build colonies and remote base / facilities anymore.
  4. Will KSP2 have native VR support, or allow for VR via a mod?
  5. They have stated that the whole game is built from the ground up. They aren't reusing old code, or rewriting the old code. They are coding it themselves. Of course that's not to say they won't use the same code in some minute areas, but they did state from the ground up quite clearly.
  6. It seems very likely that the sole purpose of TakeTwo buying the rights to the KSP franchise in may 2017 was to allow the development of KSP 2 by another game studio. To quote the press release : So it isn't too hazardous to assume that plans were already in place at the time and that KSP 2 development started shortly after, if not before that date. With a release date of early 2020, that put the development at nearly 3 years, with a team of about 30 people currently according to the VGC interview. KSP is a relatively large game in terms of code, but not so much in terms of assets (models, textures, sound...), so those numbers feels quite adequate to me. Plus they obviously had access to the KSP1 source code instead of going into the lengthy process of prototyping everything from scratch. While it's likely large portions of the code are rewritten from the ground up, having access to working code (even if they do it differently) can speed up the early steps quite a bit.
  7. Probably liquid nitrogen or helium cooling system as I believe that is a magnetic plasma engine.
  8. Hello, is it true that HarvesteR was not informed for the development of KSP2 before the release of the announcement?
  9. Updated revamp releases on github are restructured. Both Nexus and TDAPS have a gamedata folder and then the mod folder. Github always tags your zips with the version tag, leading to mangled folder names if you assume otherwise. This also means I can add content that isn't expected to be installed as the mod, eg source files, craft files etc. Nexus : https://github.com/TiktaalikDreaming/Nexus/releases/tag/1.9.0824b 2nd Stage Engine : https://github.com/TiktaalikDreaming/TDAPS/releases/tag/0.2.190824 I'll have a look into Comfy landings mod. I remember seeing some of that a while ago, but didn't know it involved retro burn timings.
  10. Using the Moist Mod and P . Domes Beta , you can do this
  11. The key component. https://en.wikipedia.org/wiki/Maillard_reaction
  12. I am struggling to not make comments about the current US administration.
  13. What has me the most interested is the engine from the lander at the end of the trailer. It looks like it has some built in radiators as well as bizarre plumbing feeding into a nozzle.
  14. You don't. Everything you write on the internet can and will be used against you in a court of law.
  15. A lot of landings with landers I've only flown one or two times before bounce back up.
  16. As I understand Squad transformed to an game company because the success of KSP Some hints that they have an new game in development.
  17. Today
  18. Agree about no life support, an lack of greenhouses. With them an colony could be self supported even supply ships with food.
  19. Hi fellow kerbonauts It’s been a while since I visited this forum and even longer since I seriously worked on my mods. So today I officially drop support for them. It’s been a very good experience, the ksp community is unique of its kind, full of very talented, original and helpfull people and I had a very good time with you. I hope someone will be willing to take over and continue my work, all I done for ksp is licensed under the MIT license which allow anyone to take it over. I’ll try to respond to any question that may arise regarding the code but don’t expect it to be quick. If you’re interested leave me a pm. Thanks to Squad and all of the KSP community for this adventure My others mods which need carring too :
  20. Welcome to the forum @apocalyptik. Test success!
  21. Oh even better! Allow a paid mod be a base mod for a bunch of other mods! That would never end badly! You could call the system the Kerbal Kreation Klub 2.0! Hmm... where have I head that one before? And no, the joke isn't the acronym. Shouldn't need to say that.
  22. Hi fellow kerbonauts It’s been a while since I visited this forum and even longer since I seriously worked on my mods. So today I officially drop support for them. It’s been a very good experience, the ksp community is unique of its kind, full of very talented, original and helpfull people and I had a very good time with you. I hope someone will be willing to take over and continue my work, all I done for ksp is licensed under the MIT license which allow anyone to take it over. I’ll try to respond to any question that may arise regarding the code but don’t expect it to be quick. If you’re interested leave me a pm. Thanks to Squad and all of the KSP community for this adventure My others mods which need carring too :
  23. Glushko said "twenty years". Of course it would. The Expanse has a distinct paucity of radiators.
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