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  2. Could we see a screenshot of what you're describing?
  3. Thank you for attempting to help, but by now the initiator of this thread has either solved the problem or moved on.
  4. What are the seas of JNSQ Eve made of, anyway? Every time I see them, I can't help but become curious.
  5. How am I supposed to know what things are if the Action Groups text is cut-off with an ellipsis and there is no hover text? This is stupid. The Action Groups are already confusing enough for new players, why hide text without providing hover text? Or, better yet, let me resize the width of the 3 columns. As of now, they barely use 25% of the width. So, what is the missing text in the "Toggle/Enable/Disable Same Vehicle Int..." entries that seem to be on every part? Or the "Toggle Independent Th..." entry on airplane engines?\ How am I supposed to figure this out? Do they really expect me to just know? Or guess? Or post on here every time? Terrible design.
  6. 1.24 (December 6th, 2019): [Change] Add a workaround for #354 to not get GUI freezed. [Fix #352] Incorrect calculation of resources on the equipped items.
  7. Today
  8. KSPDev Utils v2.1 2.1 (December 6th, 2019): [Fix] Properly handle the "zero variant selected" case. [Fix] Don't fail the OnGUI thread if any of the actions failed.
  9. That is why I reach for official craft file,I do building things in VAB however I am not satisfy with it. Anyways looking forward to the next update
  10. TKS and Salyut were both recently(ish) updated, you'll have to wait a bit for the craft files for these (maybe I'm completely wrong and they're already made, I don't know because I don't have any need for craft files). Plus, isn't part of the fun making the crafts yourself? Tantares is stockalike and straightforward, so if there aren't craft files it shouldn't be too hard for you to just make your own.
  11. Well just back to this mod,and I wonder where are the rest of the craft file like TKS,Salyut stations and almaz station.Since I am not familiar with building thingy.Cheers
  12. Probably going to quit this. I am enjoying the career mode, but I'm not so thrilled with the "build things cheap" Mentality. I've had a concept in my head for a while now and I think I now know how to pull it off. But first, I want to finish the main story of Orbital Negligence
  13. Abandoning Eve Crew attempt for now. I got the week of the 16th of so I can see how many videos I can get published by then. Looking at a trip to Moho and Dres, as well as the Eve crew attempt. Stay tuned for those three episodes
  14. Abandoning Eve Crew attempt for now. I got the week of the 16th of so I can see how many videos I can get published by then. Looking at a trip to Moho and Dres, as well as the Eve crew attempt. Stay tuned for those three episodes
  15. New release, Fixed Scenario module, was causing nullrefs and preventing anything from being done in the game
  16. @Critter79606 I just released a fix for the LaunchNumbering mod,
  17. If the rocket has a high amount of mass, and put up into the sky using VesselMover, then it will fall, probably killing everyone onboard the rocket.
  18. Just released REX. Most likely, there are kinks and issues that need to worked out that went unnoticed, so be aware of that. Also yes it's for KSP 1.6.1 don't hate me
  19. Not gonna lie...doing such thing is awesome...i hope you can go to greater heights...
  20. Bro, overengineering is my jam. And to me, going to Duna, Moho, AND Dres in the span of 3 months of getting the game is insanity. I've been here for about 4 years now, and I still have never been to any planet (and back) with a small exception of Dres. I'm expecting some wonderful things from you
  21. Will do. I've just found the problem, hope to get an update out soon
  22. Thanks, didn't even know I had an issue with Firespitter. If you need anyone to help testing anything, just give a yell. I'd be glad to help.
  23. It's not, unfortunately. As @ManEatingApe pointer out above, the staging sequence is a bit screwed up, and besides that calculation isn't accounting for the weight of Jeb. Having Jeb grab the ladder tends to result in uncontrolled shaking and rotation. I.e., it's a non-useful Kraken drive. What we've been doing so far is just sticking Jeb in the fairing and using the tank end opposite the fairing as a pusher plate. This also means we have to be careful to conserve fuel, because we're going to need a hefty de-orbit burn to allow Jeb to re-enter in his EVA suit alone. Probably better to lower the Pe using a radial burn while you're still far out. Or rather, move the Pe to the other side of Kerbin using a radial burn - the trajectory Jeb & KILO are on right now is going around the wrong side of Kerbin, IIRC. Aerobraking down may also be necessary, depending on what the delta-V budget looks like.
  24. Ok, I'll take another look at that. Check your PM for a message from me about Firespitter Thanks for troublshooting
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