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  2. It seems the configs haven't been updated since BDB 1.8. Are there large difference btw 1.8 and 1.13 that would crash my game?
  3. Looks like this is a discussion of the game's physics? Moved to the Science sub.
  4. Just discovered this same thing myself. 3x astelets. Nope, now there's 4... How very dreslicious!
  5. Floor 4745: a neon sign saying: Welcome to Floor 4745 on the page of new numbered 187. 231004192024
  6. Daniel Clement Dennett III (March 28, 1942 – April 19, 2024) was an American philosopher, writer, and cognitive scientist whose research centered on the philosophy of mind, philosophy of science, and philosophy of biology, particularly as those fields relate to evolutionary biology and cognitive science. 230704192024
  7. Today
  8. banned to cheese and beyond 224404192024
  9. Is this based on actual knowledge of KSP2 specifically? Unity games are perfectly capable of leveraging multiple threads just as nearly any other engine when designed as such. Can you elaborate on the KSP2 design of their threading approach as to why it's an issue?
  10. UNITED LAUNCH ALLIANCE PRESS RELEASE (2024-04-19) UPDATE: Standing down from tonight's Delta IV Heavy (DV-011) / Zarya Launch Attempt As of 11:00 PM EST, the ULA Launch Team is standing down from tonight's launch attempt due to a violation of the launch criteria and the expiration of today's launch window, with the team working a few faults related to ground infrastructure at Space Launch Complex 37B. The team is putting into effect what is a 24-Hour Recycle, with the new Launch date being March 20th, 2024. The new launch window will open at approximately 4:00 PM Eastern Standard Time and close at 11:00 PM on the 20th. Please stay tuned for continuing coverage and updates about Delta IV DV-011's Launch Campaign with the first element of the International Space Station aboard! (Last Updated 11:20 PM 04/19/2024) (As always, this is a work of fiction.)
  11. Any place humans live off Earth (at least in this solar system) is a 100% built environment. Under the assumption 0.38g is not deleterious, the only way to get a colony going is to simply build it. Improvements in robotics will at least help this along. Have an outpost, then send supplies and the robots build out infrastructure.
  12. In KSP 2, there is a sample-grabbing arm that can let you take surface samples without the need for crew.
  13. I've just figured out it was just some sort of conflict between KSS2 and Kcalbeloh. Just asking, could you move this to the modded troubleshooting area? (I don't know how to)
  14. It will happen. Not as a dedicated Colony; that would be miserable. But someone will start a science outpost, ala Antarctica, then there will be a few, then some people will stay past a transfer or two and decades later (presuming they find something worth doing there) there will be a permanent outpost. Given enough time? It will look like a colony. (It took decades for the Virginia Colony to get going - and that wasn't a particularly inhospitable place)
  15. Not sure it's the diagrams you're thinking of, but there are several diagrams for resource recipes in the wiki which is linked from the opening post of this thread.
  16. @stephensmat maybe it’s all in my head, but after using Windows’ “MKLINK” command to route that folder from my C: (SATA SSD) to a higher-performance NVMe SSD, I feel like saving and loading is a fair bit snappier (but that maybe had to do with not-KSP2-processes unavoidably running at the same time, like Backblaze automatic backups)
  17. Much Obliged. Turned out I had almost 800 quicksaves stored up in that campaign. Workspaces are there too. Means when i start a new campaign for Colonies, I can bring my already tested craft over with me.
  18. from what i test ksp 2 uses 6 cores 12 threads for me could be pinging back and forth or whatever but.
  19. Assuming Windows: C:\Users\(you)\appdata\LocalLow\Intercept Games\Kerbal Space Program 2\ And you have to go to “great lengths” to force it off of C:\ if you happen to have an even higher-performance drive devoted to games
  20. I've been noticing a framedrop when I quickload. It would make sense if it was this, since quicksaves and autosaves are all included in the list. Must be hundreds of them by now. Anyone know where the saves are located in the file manager? It'd be a hell of a lot faster than going through the menu and deleting them one by one.
  21. Yesterday
  22. Thank you. That's excellent to hear. But I do hope there will be missions added to the initial set, before a player has progressed to colonies. The current set leaves a lot of agency progression gaps. We've given this feedback enough times, feels dumb taking the time to write it again.
  23. Oh yeah that’s way worse than mine… I need a new PC
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