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KSP2 Release Notes
Everything posted by Clockwork13
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I recently put together a quick video documenting the history of space flight, I just thought I'd put it here in case any of you find it interesting/entertaining.
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totm nov 2023 SpaceX Discussion Thread
Clockwork13 replied to Skylon's topic in Science & Spaceflight
I'm not entirely sure where the correct place to put this is, but I recently created a "This Is SpaceX" video based off of the one they did in 2013 which you guys can watch here if interested. Sharing would also be appreciated as I have no other way of publicizing these kinds of videos other than word of mouth and whatever the youtube algorithm feels like doing. -
I'd like to pick this up again whenever I get back into KSP, but it's fairly dead at the moment.
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- planet pack
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I'm pretty sure the idea of aliens in KSP 2 has been soundly rejected already. Perhaps some rare plant/microbial alien life would be interesting though
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KSP was supposedly doing fine financially before they introduced DLC, which """coincidentally""" started coming out at around the time they were bought out. I would much rather have had them simply raise the base price of the game in exchange for the DLC content being free. Uh what??? I think you missed my point entirely because I have no idea what you are talking about. I was referring to the intrusive telemetry present in newer versions of the game. I seem to recall the aircraft hangar having a pretty nasty one. I haven't played KSP (or used the hangar) in a while so maybe it got fixed. My main issue with reusing Unity is that they're missing a lot of opportunities to improve the game. Especially with the extra DLC money they're bringing in not to mention being owned by a massive corporation, I'm sure they could've afforded to create it from scratch and have a much better end product. While I don't think KSP 2 will be bad, I expect that it will be very similar to KSP 1 but with some engine changes that will allow for some extra functionality. Unity can be extremely buggy and its physics engine was directly responsible for a number of the "Kraken" physics bugs present in the game. Not an argument While this isn't true, it first must be stated EULA's as a whole are a violation of users' rights and should always be condemned when games use them. Most of the time they just say the usual stuff such as no distributing copies of the game or reverse engineering it, but KSP uses a blanket EULA used for other T2 games that gives them permission to collect a bunch of sensitive info that they don't need. Furthermore, Take Two's EULA also contains a highly anti-consumer binding arbitration clause, which basically means that you essentially can't sue them for anything, ever (well you can, but it's guaranteed to go nowhere), and it instead goes through an arbitration process that almost always sides with the company. This practice is so egregious that it's banned in most countries outside of the US. Doesn't address my point Most of what I've seen with the recent updates is a few new parts or reskins for old parts. They don't add much in the way of gameplay like older updates did. Honestly I think they're just doing it so the community doesn't stagnate before KSP 2 comes out.
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How is your space program responding to Covid 19
Clockwork13 replied to Tw1's topic in KSP1 Discussion
most of my kerbals (the useful ones anyways) have already been launched into deep space, so they are safe from the kerona virus. -
Man do I have a lot of these. -DLC -Spyware -Rampant memory leaks and other bugs that don't get fixed -KSP 2 using the same game engine (unity) -Not implementing the old barn models for the KSC -Terrible, awful, indefensible EULA -Still quite inflexible when it comes to modding -Recent updates tend to be mediocre, rapidly pushed out and lack quality and content.
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- Make Jool a lot bigger - Move all the planets much farther apart. Right now, I feel like going to different planets is too easy. Real life space missions basically never thrust all of the way to a distant planet because of how far away they are, but instead use gravitational assists and other tricks to make the trip. In KSP, gravitational assists are hardly ever necessary to get somewhere. - More procedurally generated features. For most of the planets in-game, once you've seen it once you have basically seen it all. Procedurally generating some terrain and land features could make exploring more worthwhile.. - And lastly, the Gas Planet 2 that we were all promised but never got.
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Is KSP DLC Breaking Ground worth the money?
Clockwork13 replied to Yeet_TheDinosaur's topic in KSP1 Discussion
Depends on who you ask. I don't play on the newer KSP versions, nor have I purchased any of the DLC, but it seems overpriced in my opinion. Not to mention much of the same functionality can be added with some mods. I think you should just research the expansions and if you think you'll enjoy playing on them, then get the expansions. What other people think about it shouldn't matter. -
Plane building/flying. For as long as I've played this game I still can't for the life of me build a plane that flies smoothly, if at all.
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Your wishes for KSP 2? (Thread Revival)
Clockwork13 replied to Immashift's topic in Prelaunch KSP2 Discussion
A proper API for modders. -
What do you spend more time on, airplanes or rockets?
Clockwork13 replied to έķ νίĻĻάίή's topic in KSP1 Discussion
Rockets exclusively. For how long I've played ksp i still can't for the life of me build a spaceplane properly. -
Does anyone have a copy of this I can download? Looks like the site in the OP is currently broken
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Myself
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random animals walking around on planets is a stretch, but I would like if it were possible to find microbial life on other planets.
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In my opinion a backstory doesn't really fit KSP. I honestly think explaining how kerbals came to be and all that would diminish part of what makes them enjoyable, kind of like how when a joke is explained to you it stops being funny.
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Antimatter Bombs VS Nuclear Bombs For Project Orion
Clockwork13 replied to Spacescifi's topic in Science & Spaceflight
As others have said, anti matter is insanely expensive. Also there's other issues with this, such as that it would annihilate if it comes into contact with any regular matter, which makes it difficult to keep around. -
No sound notification from the forum anymore?
Clockwork13 replied to Francois424's topic in Kerbal Network
I've noticed that I stopped getting sounds for all forums I use that run on the same software at around the same time. I don't think it has to do with the forum itself but possibly some system setting on your computer. -
For Questions That Don't Merit Their Own Thread
Clockwork13 replied to Skyler4856's topic in Science & Spaceflight
A lot of news outlets have published articles about this: Am I missing something? They all say 70x the mass of our sun but that doesn't seem particularly massive for a black hole. -
I think a major update dedicated solely to QOL changes and tons of bug-fixes as well as smaller additions to the game would be nice.
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In KSP1, it's easy because the Sun is at the center of the universe and everything goes around it. However, if you have different stars that are gravitationally unaffected by eachother, then how would the positions of those objects be decided? Especially if you were to manually edit their orbits?
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Came across an old video on youtube. Link is in my signature
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Windows Analytics can be turned off entirely, although it usually requires a third party program in order to do thoroughly and completely. The point is though, it can be done. A handful of us (myself included) do not use Windows 10. Edit: Another thing I feel should be pointed out is that it may not just be 'boring metadata'; the fact that KSP is closed source means there's no way to find out what exactly it's sending. Depending on what you classify as boring metadata, it can be used to identify people uniquely in some pretty interesting ways, such as recording how fast you type down to the millisecond and then pairing that up with other data to give you a unique ID (which is a real thing), all without you knowing. Although more commonly it'll just identify you by your IP or physical address There's two main problems with this: 1. It's often given to third parties, which T2's EULA admits to. We don't know who these third parties are, which on top of the privacy issues already at hand, makes it an even more alarming security and privacy issue. 2. Data breaches happen, potentially making the information collected on you public. Many companies, especially ones that are supposed to be entrusted with our personal info, don't even bother with security. Combining those two points, a notorious example of this was when Equifax got hacked. Granted, I seriously doubt T2 is elevating its data collection all the way to social security numbers (though it definitely has the capability), Equifax *somehow* got ahold of hundreds of millions of SSNs, most of which from people who've never even used their service.