-
Posts
749 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by AntiMatter001
-
[0.90] Kerbin Shuttle Orbiter System v4.13
AntiMatter001 replied to helldiver's topic in KSP1 Mod Releases
"powered by linux mint" *dooes a little "in your face kindows" dance* (kindows -> windows? get it?...) (tough crowd) -
[0.90] Kerbin Shuttle Orbiter System v4.13
AntiMatter001 replied to helldiver's topic in KSP1 Mod Releases
anyone else see the "habitat interior" and on the laptop... windows... my dads gonna flip. (he hates windows) oohhh here's an idea have it an image of ksp on the laptop XD -
i can see why you changed the model and texture but why doesn't it work with different named configs (so like "Fuelcargobags.cfg, Xenoncargobags.cfg") in the same folder? (i think this is the problem. i put all my Edited configs into the same Cargobag folder) i mean why doesn't it just use the same model and texture but different resource/cargo?
-
LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
uhm i'm just wondering but could you posibly make the truss section like a cargo hold? prefrably like the one you did for the 3.75 M hulls if not then oh well (or if you find a link to one... you know... just drop it by me) and also maybe make the fuel tanks seperate XD sorry i'll go try find a mod for what i want rather than bug you -
[0.23.x] Coffee Industries Release Thread
AntiMatter001 replied to CoffeeSE's topic in KSP1 Mod Releases
OMG if this gets working i'll use it as jebs personal jet! wait... make it interstellar compatable and it'll have a hyperdrive! -
ok let me first explain what i'd like to do. i'd like to use these bags to transport fuel and/or other resources from kerbin to (say) duna or a spacestation but don't want to clunk up cargo space with huge tanks. is there a way to convert these into the said fuel tanks/cargo bags that i'd like? i've given it a shot but they don't show up in the VAB or SPH under utility so i'm guessing i've done something wrong. do you mind having a go at it and posting a config of what works? i'm at work right now so i can't get you my config files to show you what i've done. sorry. thanks in advance! p.s: i don't want the life support bags because i don't have TAC Life support or MFT so... yeah...
-
LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
-froths at the mouth- GIMME GIMME GIMME GIMME!!!!! i likeem both :3 XD i'm sooooo a fan boy now awww wait.... those are one part tanks i thought they were seperate things (the case sturcture with the fueltank seperate) -
[0.23.5]General Propulsionâ„¢ SOLD
AntiMatter001 replied to Galacticruler's topic in KSP1 Mod Releases
toche. yeah it think the suspension is a big problem for big heavy crafts -
[0.23]Baha. Parts for Extraplanetary Launchpads v1.2 (3/2/14)
AntiMatter001 replied to BahamutoD's topic in KSP1 Mod Releases
i was gonna make a TK Baha (borderlands) reference here but i just saw your full profile name i still did it anyway oh if youmind... how do i make parts surface mountable on this? i hate having this but not able to put stuff on the side.... then againit is animated... just for now how do i amke things surface mountable with the tanks and stuff? -
right now i'm just using the blank texture but if you could posibly suggest some fuel,kethane,RCS,Xenon and rocketpart (maybe a bolt for electricity?) symbols for the bag i'd gladly do the rest myself Edit: hmmm... converting them from TACLS is harder than i thought... is the mesh supposed to be in the code? cuz it isn't in the "cargotraferbag.cfg"
-
i'm just wondering here but can i take your bags and re configure them to hold any other resource? although i like the idea of this mod pack i'd rather have it as KAS bags because i'm not using TAC life Support right now. and the fact they're pretty damn awesome to look at... i've just gotta figure out how to re texture them XD
-
i warp drived my science vessel into jool.... it... went right through so i just destroyed it by crashing into the Mun... it didn't seem fair to leave it alive... poor jeb... escape one death to die another.
-
LLL - Lack Luster Labs - Development Thread
AntiMatter001 replied to Lack's topic in KSP1 Mod Development
O.O geez i'm wondering how your computer still works! also lack are those tanks form a different mod? i think i've seen simular things somewhere but it could be my imagination. -
[0.90] Kerbin Shuttle Orbiter System v4.13
AntiMatter001 replied to helldiver's topic in KSP1 Mod Releases
that what i do... sure i may need to poke the nose up a tad but honestly if you let mechjeb do all the fun stuff why play KSP at all? oh also nice signature -
[1.1.x] Space Shuttle Engines (2016-07-03)
AntiMatter001 replied to sarbian's topic in KSP1 Mod Releases
O.O how did you get the engines not to clip like that! also where are those wings from? (oh i've made a HL (hl body and cargobay) shuttle that is safer to fly than my KSO insipiered shuttle XD it's bigger thant the runway!!) -
New Horizons (Tweaks and additions to existing mods)
AntiMatter001 replied to Paul Kingtiger's topic in KSP1 Mod Releases
uhm any word if this works with 0.23 and if it works with certain mods?