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Everything posted by Jacke
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Good news. The forum software license has been renewed for 6 months.
Jacke replied to Vanamonde's topic in Announcements
Welp, the shear amount of times when I try to load a page from a post and get a 502 error indicates there's a lack of resources for the website. Was in the middle of catching up and this was the first page I could finally get to load. Now if I can just post this reply.... -
To squeeze The Lord of the Rings into even a generous ~14 hours of the 3 extended cut films (haven't seen them yet meself), there had to be a lot of editting down of the material. I think Peter Jackson made good choices, but also some could have been better. To really dig into this, there's a series of videos still being made by YouTube channel Fact or Fantasy, "Movies vs. Manuscripts", to cover the differences between LotR on the page versus on the screen. He's still working through it, but he's also spread out to cover other works.
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Last week, got back into Shortest Trip to Earth, a rogue-like spaceship adventure game. Bit of a steep learning curve. Had played it before in 2019 and 2021, got as far as the 4th Sector (of 10). Got to the 3rd Sector on my first play-through before my ship got blown up. With improved knowledge, started another play-through and doing better.
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Just got today a fun little Roguelike Deckbuilder Spaceship Adventure game CosmoPirates. https://store.steampowered.com/app/2466240/CosmoPirates/ I'd watched this stream this morning and I decided I needed to play it meself. Very fun!
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Nothing is forever without the appropriate actions. Things need maintenance and support. If it's on a computer, that computer needs some sort of maintenance and support. If it's a library, same thing. Etc. Or it needs to be passed on, copied, as appropriate, to a replacement. Organizations need leadership and recruits. Without leadership it will drift, eventually go off-course. All organizations loose members, either to other concerns or passing away. Recruits are needed to maintain the community.
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For Questions That Don't Merit Their Own Thread
Jacke replied to Skyler4856's topic in Science & Spaceflight
This is all much more complex than what I think you realise. Not easy to connect the assumption behind each of those formulae. As well, each symbol needs definition. And even to speak of the number of possible states of the entire Universe is lacking something, especially as.... Well, the Universe is now on a large scale flat. Which leads to complexities like given a particular spot, there are places that will never be observable because Expansion means they're beyond the Light Speed Horizon, AKA the Cosmological Horizon. They are parts of the same Universe but no information can ever be received from or sent to them. https://en.wikipedia.org/wiki/Cosmological_horizon This is a System that even Classically is well outside of anything considered when Thermodynamics was formulated in the 19th Century. I have no idea how to adjust Thermodynamics to the current Structure of the Universe. Or even if that gives anything useful. -
For Questions That Don't Merit Their Own Thread
Jacke replied to Skyler4856's topic in Science & Spaceflight
These are complex concepts. It's best to start with the background and definitions, where Wikipedia is good. Chaos is usually used to refer to systems who's development is strongly affected by even small changes in the initial state. https://en.wikipedia.org/wiki/Chaos Entropy is a thermodynamic property that is difficult to understand and isn't directly observable, but usually only measurable in its changes. It measures disorder of a system and limits how much energy can be put to useful work. It's also a classical concept and like temperature, it isn't quite there when at the level of subatomic particles who's behaviour is bound by Quantum Theory (which isn't even in a complete version, only incorporates Special Relativity and also Background Dependent). Entropy is very much a product of observing classical systems at scales about the same size as ourselves. https://en.wikipedia.org/wiki/Entropy The expansion of the Universe is directly observed, it has happened and is happening. https://en.wikipedia.org/wiki/Expansion_of_the_universe What happens in detail to the Universe in the past and up to now can be observed to a degree. How to understand it is rather more complex. Whether it is determinate--I assume you mean predictable--is something that can only be observed over a lot of time, a lot longer than any of our lifetimes. -
My background is Canadian Forces Army, not Navy. But the shear craze of needing multiple adaptors for at-sea replenishment of liquids (I remember an old video looking at several then in use) had another NATO standard set up and the ships adapted to it so the need for adaptors is now minimal. I suspect other non-NATO navies may hold to it. Such should be done with at least spacesuits at this time.
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A long time ago, I was at a Gun Camp in the Suffield Training Area in a very cold November. No one could leave the main camp or field bivouac without their sleeping bag as if the weather turned and their vehicle broke down, you could die even during the day without it. As for Starliner, well, this better be the Boeing Nadir because to go lower will likely involve more loss of life. That means despite all the testing done on-orbit and on the ground, NASA is not sufficiently confident of Starliner just for the few maneuvers to return and re-enter and land. This means it likely exceeds the previous experiences of similar problems on Dragon. What this has also revealed is the shear stupidity of no interoperability of spacesuits between craft. This needs to be fixed pronto. It should also include the Russians and the Chinese as better to plan for it and not need it than to need it and not plan for it. For the Starliner crew, hopefully they were fitted for SpaceX suits. Or such suits that will fit them for re-entry are sent up. I still remember Soyuz 11 and it would be madness to risk that again. (While thinking of worse case scenarios, I thought of an evil one: Starliner returns okay, but Dragon 9 doesn't. Damn unlikely, but damn....)
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I can't quite follow the argument going on between @darthgently and @Exoscientist. Kind of tired now. But certain points.... Don't know its effects with respect to heart disease, but don't knock lemon juice. Getting about 3 US fluid ounces a day of lemon juice is the second thing to do (after drinking enough water to produce 2L of urine a day) to stave off and reverse the development of kidney stones (to get and pass enough Citrate anion in the urine). I avoided needing surgery to take out a large stone by slowly breaking it down with daily consumption of lemon juice. I think Musk had proposals for putting 100 people on Starship, but I don't know if that was one-way or round trip. Doesn't matter, because better evaluations of the craft determined 100 was a crazy crew count and more like 12 was likely. Whether that would work, don't know.
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Mercury is a deadly element, sometime affecting slowly or more quickly. Poisoning of the environment from Mercury in volcanic eruptions is a major factor in their impact, especially in the larger forms like Flood Basalts. (At least Flood Basalts are all in the Geologic Past and have a lot of warning signs.) One thing any lab that deals in Metallic Mercury always has is Flowers of Sulphur, ie. powdered Sulphur. After cleaning up a Mercury spill, Sulphur is liberally spread around where the Mercury was. Any Mercury that's in cracks and crevices will react with the Suphur to form a compound. Else the Mercury will vapourize and be breathed in. Deadliness of Mercury increasing I think goes roughly Metallic Mercury (but forms vapour) -> Inorganic Mercury Compounds -> Organic Mercury Compounds. Absorption into the body is needed, but with enough of them around will happen. There are other dangerous materials, but Mercury is a common one that isn't given enough attention by a lot of people.
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Most electronic components tend to be more tolerant of radiation than people. Though the people have some biological processes to deal with some of the damage, so there's likely some low radiation environments that would be worse for some electronics than the crew. As for keeping spares in a lead-lined box, it needs to be a complex protection (same for any "storm cellar" for the crew) due to some shielding causing secondary radiation that has a worse absorption than the original primary radiation. There are also low-level electronics designs that stand radiation better than others. So I'd say use more radiation robust electronics rather going cheap off-the-shelf (which is a good principle overall for space components). Also make these components easy to replace and set up a standard replacement schedule.
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How do you think KSP2's story would have ended?
Jacke replied to RileyHef's topic in KSP2 Discussion
Considering KSP 2 was created under Take Two Interactive, it was almost certain it was going to end in disaster. -
The Tweet and Ars Technica article are both from Eric Berger, widely known as hating everything but SpaceX. I considering anything from him to be at best misinformation and at worse disinformation. I'd suggest going to direct quotes from NASA.
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Oh, I know about that in for a penny, in for a pound about bad films. Doesn't make sense. But sometimes, you just have to finish something off. It was 1998. I was an on-call field tech with no calls, so I decided to see a film. That film was Lost in Space (1998). After seeing it, I can say it makes both the 1960's and the recent telly series look art-house masterpieces in comparison. But I was a bit late for it, missing about 20 minutes. Then I got called out before the end. Damnation. A few years later and it was on Pay Television. It was a crap film, but I had to watch that missed beginning and ending.
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I think the crap screenplay and execution hypothesis explains it all much better with a more common cause.
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I hated Interstellar too. It was in many ways a crap film. Trying to rehabilitate a bad film by imagining a framing device that wasn't put in the film in the first place (spent more time on Okra and Tom) is not going to change that the film is crap. There's more honesty about Interstellar in these 2 videos.
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Kerbal Space Program 2 (not dying and getting a new owner) Hype Train.
Jacke replied to AtomicTech's topic in KSP2 Discussion
All this is now is the wreck of people's hopes and dreams about KSP 2. I never had the hardware for KSP 2. But I can feel others' pain about this wreck.- 824 replies
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[KSP 1.8 - 1.12+] - Probes Before Crew [PBC] Version 2.93
Jacke replied to _Zee's topic in KSP1 Mod Releases
I can't make a .dll to do the fancy stuff. But I can craft a ModuleManager file to change what Parts are on what Tech Tree Nodes and some of their numbers. I saw how that was done back when I was part of the KSP Community that played the long defunct mod "Better Than Starting Manned". But alas, I don't have the time nor the energy to pursue much of anything right now in KSP. I would suggest, like this mod, not changing the structure of the Tech Tree but to move the Parts around and change some of the numbers. That way there's something that Players are familiar with, the shape of the Tech Tree, when introducing the new. Also fits in with the Community Tech Tree. It's key in mods to figure out what's the minimum changes to do to achieve the mod's goals. Because the more changes there are, the heavier the mod's maintenance is. A bit less of a problem now, what with no new releases of KSP itself expected. But other key mods are still under development. And thus any mod wanting to work with them will need some maintenance. I wish this mod had a more active community. -
Negative things about the game, development, and the silence
Jacke replied to Izny's topic in KSP2 Discussion
TL;dr: KSP 2 is far far worse a matter than DNF. Compared to KSP 2, DNF development was long and drawn out but the game was at least functional more or less at the end. I played through quite a bit of it. There's even more that's been done with DLC and mods, I think. And from what we can tell, if a new KSP game was started, there's less of KSP 2 that's worth being used in a new development than what i think happened with DNF's major changes. And it's highly likely that no KSP successor game ever gets made. -
An update of sorts from your forum moderation team.
Jacke replied to Vanamonde's topic in Announcements
Sigh. [I ain't puttin' it in italic parentheses either.] About the City of Heroes Shutdown. TL;dr version: Attempts to stop the Shutdown of City of Heroes in 2012 didn't change things one bit either way. (Successful protests only work on topic of greater public interest, need to find ways to hurt, and then still take many many years. And often doesn't work anyhoo.) The longer version (it ain't that long). Set a spell... Now, what applies here to Kerbal Space Program and its forums continuing? Very little. I don't even know when the original City of Heroes forums shutdown. There's copies on the Wayback machine and another copy elsewhere, useful for us with memories of that time to dig up the gems buried there. For City of Heroes, having the online game was the essential core. Everything else could be made by fans (and was). For Kerbal Space Program, the game is solo stand-alone and for now still for sale. Those of us who have will still have it no matter what. The KSP forums are the essential core supporting the information sharing that makes the KSP community. Discussions, mods, info on other support sites, etc. That's understood. Those with the resources are taking actions to back up the (incomplete) information in these forums. If and when these forums shut down, there's many KSP-related Discords, the KSP subreddit, etc, for getting the information out of what to do for KSP players, etc. What's the likelihood of any player action of any scale about wanting to get information about what's happening, or greater still getting the effective notice of Take Two Interactive and getting them to change their plans, one way or another, better or worse in our eyes? Damn close to zero. It won't have a chance to make things better. It also is unlikely to make things worse. People were put out of work because of this. That has a lot more public interest and any attempt to get public notice of the working conditions in the gaming industry (or other industries where it's worse) is damn hard. Complaining about the lost of our beloved KSP forums: Disaster to us. To the public, it's another Tuesday. To TTI, it's just business. They have a lot of concerns. Only the lowest levels of PR will ever notice anything about any pushback or protest. That's the same as it was for NCsoft for City of Heroes. Still don't have a thorough story of why Shutdown happened, even nearly 12 years later. Fully expect it to never come out. Doesn't matter anyway. The whys often mean little to those being crushed by the whats. -
Time to download the latest pristine KSP v1.12.5 to get the benefits of this.
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An update of sorts from your forum moderation team.
Jacke replied to Vanamonde's topic in Announcements
TTI hasn't admitted they've effectively shuttered their studios Intercept Games or Roll7 this year. They shut down Bioshock 2 studio 2K Marin in 2013 and haven't admitted to that either. If TTI decides to close these KSP forums, I would not be surprised if there is no notice given but the website just stops working. AFAIK, there's no legal requirement for TTI to give notice to anyone. TTI will make the decision internally one way or another, then inform their Servers and Networks staff to implement it. I agree. But it's highly likely that any future change will not be announced or acknowledged before or at the time of change implementation. What blowback-lacking reasonable preparatory moves that can be made ahead of time by those willing to invest resources to address speculative threats should be done. -
An update of sorts from your forum moderation team.
Jacke replied to Vanamonde's topic in Announcements
I agree that a traditional web forum is best for KSP and its many discussions, mods, and challenges. There can be a lot of arguments made one way or another about why TTI will keep this forum or why TTI will shut this forum down. I note that is very similar to discussion that happened earlier about KSP2--and we all know what happened there. We can't guarantee this forum will continue. But if this forum still exists, it complicates things for any new KSP Community forum. (Although if it is started, I'll make an account there.) But if this forum goes away without warning, we will want a KSP Community forum to replace it. That means there's a bit of a dilemma. I suggest the following as the solution. If these forums are shut down without warning, I would suggest checking KSP oriented Discords and the KSP subreddit for information on a KSP Community driven replacement forum. There are people in the KSP community who will do that. And we'll all move there. -
I agree that a traditional web forum is best for KSP and its many discussions, mods, and challenges. There can be a lot of arguments made one way or another about why TTI will keep this forum or why TTI will shut this forum down. I note that is very similar to discussion that happened earlier about KSP2--and we all know what happened there. We can't guarantee this forum will continue. But if this forum still exists, it complicates things for any new KSP Community forum. (Although if it is started, I'll make an account there.) But if this forum goes away without warning, we will want a KSP Community forum to replace it. That means there's a bit of a dilemma. I suggest the following as the solution. If these forums are shut down without warning, I would suggest checking KSP oriented Discords and the KSP subreddit for information on a KSP Community driven replacement forum. There should also be an informative banner set up at Space There are people in the KSP community who will do that. And we'll all move there.