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Wurmi

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Posts posted by Wurmi

  1. can i use this on an existing save or will it brake my save ?

    i know it is better to use a new one but i not really want to start new.

    I highly doubt this will work on an existing save. The tech tree is too different. But sincerely, I have never tried changing tech tree mid-game. My guess is that it might explode in a horrible, but very impressive way...

    Ok, i backed up my save and tested it. There i was already half finish with my Techtree. It works on an already excisting save. (Win7 32bit)

    Just some nodes are a bit broken and half hidden. But when you open the node before again they get normal and the lines are not broken anymore.

    And most of my parts i need to buy and unlock again in the nodes. But that should be not that much problem.

  2. I play on hardmode without quicksave-load, without returning and with permanent dead. I lost Jebediah on my first rescue mission. My ship started with to less trust, then i activated manuall another SRB. The rocket fly uncontrollable around and crashed in the KSC ground. So no Jebediah in my save anymore.

  3. could you add a multi selection for the right click menu or somehow else pls. Right now need to click each mod and uninstall or redownload.

    and i have some problems with downloads from other Filehoster.

    Here i need manual download but when i click on download nothing happen.

    http://forum.kerbalspaceprogram.com/threads/69907-0-23-Distant-Object-Enhancement-v1-3-Planets-satellites-in-the-night-sky!-%283-3%29

    And here i get an error after adding and download.

    http://forum.kerbalspaceprogram.com/threads/69539-0-23-Stockalike-parts-for-useful-esthetics

    Edit: I will help you translate it to german. next week any day i will do.

  4. Its the first time i used a Mod manager and i like this one. It is easy to use and useful.

    Multi-Mod Lists support would be a nice feature. That you can choose which kind of Mod list you are going to use. For me personally i don´t use that but i am sure some People would like that.

    And i just don´t like that it is copy, installing and delete directly in the KSP Main folder.

    Because if you are making a mistake or installing a buggy update from a mod you cant restore the old one.

    For me now i just made a New Folder with a GamaData Folder inside and used that as KSP Main folder in the Manager. That works fine also. Then when i am done with downloading and installing the Mods i just take this folder and copy it in the KSP Main Folder

  5. Did you add one of the Engineer parts to your craft? Engineer does not add its button to the toolbar unless you do that.

    After adding the part to your craft, you need to open the Toolbar button configuration and activate the checkbox next to Engineer's icon.

    Edit: If that does not help, please post your GameData\toolbar-settings.dat file.

    Ok, i tried what you said but i even dont see the Button to activate.

    I have both the latest release installed.

    I cant understand why it not want to work. i saw already many people using this normal.

    Thats my toolbar settings file.

    https://drive.google.com/file/d/0BxmXhA1O4msaWUM1S05Sc2twWlk/edit?usp=sharing

    huSXyfw.jpg

    EDIT: maybe just the engineer have a strange bug. i just tried Mechjeb with the toolbar plugin and that works fine also.

  6. I play on a Mid 2012 Macbook Pro.

    Mostly time i play on Windows 7 with Bootcamp.

    CPU: Intel Core i7 (quad core, 2.3 GHz with Turbo up to 3.3 GHz)

    RAM: 16GB DDR3

    GPU: NVidia GeForce 650M (512MB)

    OS: Windows 7 SP1

    Already had installed around 15 Mods + Universe Replacer with HD textures.

    No lag till now. But didnt build really big ships till now and not have much ships in orbits.

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