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JedTech

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Everything posted by JedTech

  1. After reading the whole article I see that and am impressed with their approach.
  2. The complications of advanced thermodynamics don't add to fun, sales or new player adoption. But can add to complexity, lagging performance, and development time. Thanks for considering user stories and keeping some things simple in favor of playability!
  3. @samamstar Oh I see! That's cool! I was hoping it would help with this problem:
  4. @samamstarI had just tried that with no success. Any tips to make the sloping fairing occur?
  5. Made it to the Mun and back! Lots of bugs on the way, but over all I'm impressed and can't wait to see KSP 2 mature! https://www.twitch.tv/videos/1747868301 https://imgur.com/gallery/ZtsnZRp
  6. So awesome to have SPACEDOCK supporting KSP 2! Thanks so much to Vitas, contributors, donators and modders who make Kerbal Space Program the best modding community on the internet!
  7. Working pretty well actually. So much more responsive than KSP1.
  8. Got my settings set to Medium. Running a 1660 Super. Here's to everything working great!
  9. Downloaded and unzipped. Let's see if it works!! I've got a CPU over the specs, and a 1600 Super (under spec).
  10. I'm using this with 1.12.3. Everything seems to work well except that the dry mass of many tanks are a bit low as compared to stock. There is a notable absence of 1.875m diameter tanks which would make a fitting addition to this mod. Some textures need refreshed to blend in with new stock textures. Edit: I prefer the orange tank texture from this mod over stock orange.
  11. Is there a way to disable the stock alarm clock so I can focus on this beautiful mod instead?
  12. Fun! This was my very first dip into modding in 2014. Goodspeed was the introduction of what we know today as TweakScale. What parts are you excited to revive?
  13. Here is my Nova-C Challenge Entry: Landing Coordinates and Biomes can be viewed and confirmed in the Surface Analysis experiment dialogue. Also posted on Facebook #NovaCChallenge #contest
  14. @linuxgurugamer I've long thought that this mod contains some code that could be really valuable for a stand alone mod. That is a mod that can aid you with knowing if your parachutes will work or not. As a KSP user, I want to understand how much my parachutes will slow my craft (or stage) down, so that I can design my spacecraft to safely land. I understand that RealParachutes has a similar feature, but it is not designed for stock parachutes and the stock parachute module. Just something to consider
  15. Awesome! This seems really well thought out. I even love the default choices. Thanks!!
  16. I enjoy a light weight life support system for the extra gameplay, but in no way do I want to deal with Kerbal emotions and health. I have enough of that in real life. As far as I'm concerned, Kerbals live for space travel and have evolved to thrive in a spaceship environment over long periods of time.
  17. This mod looks like it could be a simplified warp travel mod that fits my play style. Are there any parts required to activate the containment field, store EM, or activate warp drive?
  18. Thanks for updating this super useful mod! It's working great.
  19. Coming back after a few months, and I can't use search any more. I used to set the filter to "Compatible" and then i could search for a mod and find it. Now when I do that I have to add an "or" filter which completely wrecks the usefulness for me. I get hundreds of results instead of a couple. Any way to use an "And" filter? or even better is there any way to revert to the prior search functionality?
  20. Having fun today exploring the Lindor system. Thanks for this great planet pack!
  21. Great work KSP team! I'm really happy with 1.11+
  22. I just tested this and it's still working great in 1.11 This is still my favorite mod for managing Surface/AGL vs Orbital/ASL displays in unison.
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