Parallax
-
Posts
237 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Posts posted by Parallax
-
-
this is a proof-of-concept model, many issues yet to be resolved... -
does kos work with ir? I saw some guy using it, but he only got it to work through action groups
-
have a look at my thread: http://forum.kerbalspaceprogram.com/threads/88209-MK6-WALKER-all-terrain-bipedal-robotics-platform-now-available-for-download-0-24
it explains in detail how I got mine to work, also you can download my script and tweak it to make it work for your walker.
-
how do you get it to work as a reaction wheel though?
-
forgot about this thread, despite it being the reason I made this in the first place...
here is my submission for the land division:
-
-
now with 4 axis robotic arm
craft can be downloaded here:
https://www.dropbox.com/s/2c3j60sl84wbu9w/WALKER%20MK6-B-ROBOT-ARM.craft -
Craft can be downloaded here:
1) https://www.dropbox.com/s/bvlnlpdb7i481k9/WALKER%20MK6-B.craft
REQUIRED MODS:
Infernal Robotics + TweakScale
Mechjeb
ALSO REQUIRED:
2) AutoHotkey http://www.autohotkey.com/
3) Script https://www.dropbox.com/s/id75jw3rj6kurre/%21WALKER%20-%20MK4.AHK
For this thing to work you will need to install the required mods:Infernal Robotics, TweakScale and MechJeb. I am using the latest versions of these as of 26/07/2014... you will also need to install the autohotkey utility (linked above) and also download the script (linked above) and place it in a convenient location. The autohotkey script is used to automate the leg movements for walking. Finally, you need to download the craft file itself, also linked above, and place it in your SPH folder.
Operating procedure:
1) start ksp, alt-tab out and activate script by right clicking and selecting "open with > autohotkey".
2) locate probe core mounted between vehicle's legs (refer to screenshot above). right click and select "control from here"
3) open SMART A.S.S. control panel and input values shown (refer to screenshot above). Select "execute" to activate SMART A.S.S. system. make sure to select "use stock SAS" in MechJeb's attitude control panel.
4) Activate servo control window, input values shown (refer to screenshot above)
5) Activate action group "0" to autocenter the legs
6) "1" and "2" raise and lower the left leg. "3" and "4" raise and lower the right leg. " ' " and " ; " activate the ankle servos to lean forward and back. " / " will activate the script to move legs automatically for walking.
7) turning is achived by pressing "h" and "k"
8) the ankle servos help regulate speed and are also responsible for climbing up hills. to center the ankles activate action group "9". pressing " ' " will raise the front toes and encourage a forward lean. pressing " ; " will lower the front toes and encourage a backward lean.
9) on flat ground lean forward a small amount to increase speed; lean backward to decrease speed. lean forward when climbing uphill; lean backward when descending. use the ankle servos to help manage speed, especially when going down hill to prevent falls. -
a few years ago I went on a tour on board the actual uss constitution, and I must say, yours looks just like the real thing
-
how about "kredits"? it would be consistent with adding k to everything kerbal
-
I think a ksp-clone with the real solar system and human astronauts and more "realism" like life support, complex systems, advanced robotics, etc would be awesome. I wouldn't be surprised if something like this wasn't already in the works as we speak.
-
I once accidentally not enough fuel on my mun lander, crashed the rocket, but was able to save the pilot by getting on the ladder and jumping off at the last second. the pilot bounced, high enough to use the rcs thrusters to circularise
-
how did you get it to walk on its own when you were in the rover?
-
theres always the lights/gear/emergency keys, just change whatever they activate to whatever you want.
-
are those ion engines?
-
this is how I plan to do hills from now on:
-
How much hands do you even have?! Awesome walker!
I use a script to work the legs, so the only thing I have to worry about is managing the ankle servos to adjust for slope and navigation. The craft in the video uses a new method to get mechjeb to do all the balancing and still allow me to turn. I mounted a probe core on a servo, and I control the craft from there, rather than the cockpit. this allows me to use mechjeb's SMART-A.S.S. utility to lock onto a compass heading, but at the same I can rotate the servo and steer around obstacles, then center the servo to get back on course (if you look closely at the video in the op, the compass is always pointing in the same direction, despite all the turning, this is why). As an extra benefit this gives me excellent stability when turning, and I can even change the servo speed to make turning more or less responsive, depending on the value. on relatively flat ground, I can set up a heading, weigh down my script activation button, go for a smoke, get a drink and when I come back she's still marching like a champ.
If you look at this earlier video, you will see that it used to be very unstable when turning, requiring extreme care during such maneuvers, plus it was necessary to keep adjusting course.
-
-
-
so what happens now?
-
were the individual team members supposed to pm the mods, or just the team leader?
-
no one has had a chance to submit anything, on what basis are teams already being disqualified?
-
Got back into the hobby a few years ago, still a n00b tho. For me it's all about the aerial video. Hopefully before summer is over i'll get good enough to build an FPV system that actually flies. Here's one of my better videos:
-
Mech jeb helps a lot during the design. I group the rockets together into one action group and put them as my first stage. Now I can drain the liquid fuel to simulate my weight when I'm almost about to fire the rockets and see how much dv and TWR I have.
Four-legged walking robot ala Boston Dynamics' BIG DOG
in KSP1 The Spacecraft Exchange
Posted
Infernal Robotics/Tweakscale/Mechjeb + custom Autohotkey script