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cantab

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Everything posted by cantab

  1. Agreed, keep an eye on the electricity. Also, how big and how flexible is your ship? Large wobbly things can be difficult to handle. It can help to be controlling from a probe core near the engines, because when it comes to the burn as long as they're pointing the right way it doesn't matter what the rest of the ship does.
  2. Consider the period difference as a percentage of the period. Let's say there's a 1% difference. Then if they start next to each other it will take 50 orbits for them to end up opposite each other.
  3. The "figure 8" pattern is what's known as a free return trajectory. That means that after the ship departs low Earth/Kerbin orbit, if it makes no further course changes it will fly round the moon/Mun and land back on Earth/Kerbin. In the real world that's safer - should the engine break the astronauts will still get back. Indeed Apollo 13 employed it, though when the explosion happened they'd left their free-return course and had to use the landing engine to get back on track. In KSP it takes a little bit of precision to do this, so I suggest not worrying for your first mission. Simply try and get on a course that passes low over the Mun, then burn retrograde there to enter orbit. As for landing site selection, http://www.kerbalmaps.com/ may help. You can send unmanned probes first. And you might do what I call a "stop and drop" landing, where you reduce your orbital speed to near zero when you pass over a suitable site then descend vertically. That's not very efficient but it's simple.
  4. "On rails" vessels, which is anything not within a couple of kilometres of the current ship, have only a minor impact on performance. Some people have had issues if they've got thousands of separate pieces of debris orbiting around, which may be one reason why you can make the game automatically delete debris, but a few flags aren't going to have any noticeable effect.
  5. cantab

    Riddles

    Top of the island, in more ways than one, Many attended, But only one won.
  6. cantab

    Riddles

    Juliet. And clever riddle Getting that ham license turned out to be useful after all!
  7. cantab

    Riddles

    Dingdingding! Darnit, that one usually takes people longer to work out.
  8. cantab

    Riddles

    Bit different in structure this one. You are in a room with three doors. One is locked and you do not possess the key. One is bolted shut from the other side. One is blocked by an object you cannot move or destroy. There are no other possible exits, the room is too solid to make your own hole, and you have no way to get help. How do you leave the room?
  9. cantab

    Riddles

    I'm waiting for Xorth.
  10. Why bother with wheels *insert sci-fi humming noises*
  11. I reckon the left too. The shadow of the lamp doesn't look right. Also both have grubby mirrors, but dirtying up and then cleaning after the larger mirror would be more work.
  12. It may refer to the method of using fuel transfer to shift centre of mass. The camera defaults to pointing at the ship's CoM, on many rockets you can see it shift as you burn off fuel. However, it's a KSP bug not grounded in real physics - but there's always a chance ihtoit didn't realise that. The loltall launch clamp method I gave is also based on something you notice in every launch - Kerbin's rotation.
  13. And remove interplanetary space, instead just magicking your ships from one planet's orbit to another.
  14. cantab

    Riddles

    My name. Old riddle is old
  15. Squad selling for a multi-billion dollar figure would be particularly ironic given that kind of money could run some actual space missions.
  16. cantab

    Riddles

    We have a winner!Speeding I am harmless, - in the deep ocean tsunamis move very fast but are practically unnoticeable Miles in which to move, - specifically, miles vertically; in a tsunami the entire water column from surface to seabed is in motion But slow me and confine me, - As tsunamis approach shallow water they slow down And I will level all. - pretty self-explanatory
  17. If you're already in orbit and do want to make a big inclination change, it takes less delta-V to raise apoapsis (eg to as far as Minmus), make the plane change at apoapsis, then lower your orbit again. Even less if you aerobrake back down.
  18. cantab

    Riddles

    No to any of those. Speeding I am harmless, Miles in which to move, But slow me and confine me, And I will level all. Water is relevant.
  19. You could make a rocket that required the same approach in RO if you wanted. You can argue that it's a kooky design that no real engineer would let fly, but there need be nothing unphysical involved.
  20. Indeed, "Steam Machines" are PCs. SteamOS is based on Debian and can run all the software Debian does - I've not heard of any effort by Valve to lock things down and why would they? So, you're probably still banned from having one.
  21. Focus on one game probably does help. That said, Squad can quit developing KSP. Indeed if they feel that future updates aren't going to drive enough sales to keep them turning a profit, they should and probably will. However, should that ever happen, they've already come very far.
  22. This seems more of a puzzle than a challenge per se. There's a simple and physically valid but cheaty way to escape Kerbin with no change in velocity whatsoever from when you launch. Ship on a launch clamp and edit the craft or save file so it's really really high, beyond stationary orbit. Release it from the clamp and off it goes! The real-life equivalent is of course a space elevator. However you're never in LKO with this approach.
  23. cantab

    Riddles

    Water is...relevant, but not the answer.
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