-
Posts
9,074 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by RoverDude
-
On my twitch stream Looking for a release Monday if all goes well
-
parts [1.12.x] Karbonite/Karbonite Plus (K+)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
There should be a freight custom category -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Pic of the ship please? -
[1.12.x] USI Core (Reactors and Kontainers)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
We've been chatting Github issue please - will likely be a Firespitter fix or a config issue -
I do a few things. Add a tweakable lead resource to weigh stuff down (so you can at least get in the ballpark), then add a ballast tank that takes in or expels water, which gives you fine control (and if you put a tank at each end, it makes balancing a breeze).
-
[1.12.x] USI Core (Reactors and Kontainers)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Ah - the best course will be to drop USI Tools into this pack, reason being I need to move nuclear refueling there anyway -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
A good bet would also be to send a pull request with the DDS files to the DEVELOP branch- 1,694 replies
-
- warp drive
- usi
-
(and 1 more)
Tagged with:
-
The whole point of raiding the cabinet is explicitly to prevent people from trying to game the system by 'locking' a life support container. So there's no point in variability. And it all goes to the first Kerbal. Starving them is not a mechanic I want to encourage - the penalty is only there if you're trying to game the system.
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Please do not post alternate versions of my core DLLs - I'd prefer to avoid the support headaches RE Physics - just make sure the engines are shut down before saving. -
Absolutely by design, and the rude attitude is completely unnecessary. And the key difference here: I make stuff for me first. And because I'm a nice guy, I share. Your behavior is kinda like being invited to a free party, and acting like a jerk because the host provided free nachos instead of origami swans.
- 5,673 replies
-
- 2
-
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
And the whole point of raiding the cabinets is to strongly discourage just 'locking' a tin and letting the little guys starve for a few years So you are running headlong into one of the balance mechanics.
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
parts [1.12.x] Asteroid Recycling Technologies
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Correct - you need some storage space (remember this mod got a total rebuild due to 1.0). -
If you summon me three times while looking into a mirror in a completely dark room, I'll appear and make a mod or something.
-
[1.12.x] Freight Transport Technologies [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Pic please -
parts [1.12.x] Asteroid Recycling Technologies
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
You are very welcome Middle mouse button click/drag. Or if you want to get super crazy, use a 3D mouse -
k, let me know if you can repro please
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
hmmm... no way to do this categorically by some other characteristic? I have a LOT of parts
- 706 replies
-
- gameplay
- colonization
-
(and 1 more)
Tagged with:
-
hrm... that's a very odd one. And you have no locked life support containers anywhere? Don't put them in KIS inventory. No way for me to recognize them. No need to have these for rescue Kerbals - their timer starts when the ship is first loaded
- 5,673 replies
-
- usi
- life support
-
(and 1 more)
Tagged with:
-
A better bet would be to ask Obe to include custom categories which would sort this for a multitude of mods (including things like IR, etc. that also use custom categories).
- 706 replies
-
- gameplay
- colonization
-
(and 1 more)
Tagged with:
-
[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Eventually, yes- 1,694 replies
-
- warp drive
- usi
-
(and 1 more)
Tagged with:
-
yeah, I'll be doing more base building streams coming up, especially since I want to do some general UKS/MKS untangling
- 706 replies
-
- gameplay
- colonization
-
(and 1 more)
Tagged with:
-
parts [1.12.x] Asteroid Recycling Technologies
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Actually - there's a good chance those will still work since the hatches themselves did not change, nor did Firespitter. It's certainly worth trying them out (though some of the resources may be dated)