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RoverDude

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Everything posted by RoverDude

  1. No just a couple of requests on the forums but enough that I might as well swap it. It will still of course require radiators (right now it's a lot lighter than NFE due to lack of the radiator constraint, but now that core heating is stock, it makes sense to plug those in).
  2. Yep, def. try a clean install - let me know how it goes, I've been using these a lot in testing. Also due to popular demand, trickle charge is coming back.
  3. The current download ZIP should be 1.0.5 - that being said, it's getting another refresh tonight
  4. No idea then... they basically use stock. Try on a clean install?
  5. You don't Tho one could make a MM patch. This is also the one where these guys also need radiators. What KSP version?
  6. MKS/OKS uses a more complex resource chain, and also has replacements for all parts other than the survey stake and mallet, so you can save a bit of RAM by dropping the EL models. MKS-Lite and OSE Workshop also use an alternative resource chain, but one that's a lot simpler. General process is to install both, and trim the excess EL parts.
  7. See title, RE 'Full of Bees'. Though at least this finally made it to the short list with 1.0.5 out the door
  8. tbh I never consider the lack of a custom IVA a 'Con' unless the IVA is critical to operating the part (i.e. command pods where a stock IVA is not suitable).
  9. Nope, not this version, and will likely need a rework anyway due to 1.0.5
  10. You should drop everything in the ZIP file's GameData folder in your own GameData folder, simple as that. Installs like any other mod. And look at the title... this is already 1.0.5
  11. Depletion is tied to the drills not to the resource. So you could add gold digging to the stock drill via MM, and set a depletion rate, then have gold as a resource. That being said, gold is pretty worthless as far as space minerals go
  12. Ah - forgot to change version in my deploy script. Sorted, but in the interim just install manually
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