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Everything posted by RoverDude
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parts [1.12.x] Asteroid Recycling Technologies
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
As I have time. -
Thoughts on stock communication system in ksp 1.1
RoverDude replied to ouion's topic in KSP1 Discussion
It sounds pretty snazzy! -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
No integrated support for FAR, only stock aero. I take pull requests. -
Finally - particular wanted news - announced for 1.1
RoverDude replied to Anthlon's topic in KSP1 Discussion
And pretty much this. The challenge of course from a design standpoint is how you simulate this where there's a clear benefit to being in direct communications with your probe, and an appropriate disincentive to letting them operate in radio silence - and simulate this in a way that's simple and easy for newer players to grasp. Side note, as I noted in the main article, I'm sorting through all of the feedback in these threads and discussions - the feedback has been excellent, and has proven very helpful in moving forward the design. So thanks! -
[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Still on the drawing board- 1,694 replies
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Nope, not part of Antenna range either...
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Nope, I am not.
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Well now... that sounded pretty personal
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Usual deal. Screenshot of gamedata, and what operating system and ksp version (64 or 32 bit)
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
There's a pretty detailed explanation a few pages back in the thread. And when dealing with an Alcubierre drive, there's no such thing as a simple english writing- 1,694 replies
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@FreeThinker - already pulled. FYI, if you have any other changes you want to make to the KSPI curated stuff, toss them in the DEVELOP branch. I'll likely do a follow up release in the next week or so.
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
No reason why it would not.- 1,694 replies
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
New CRP adjusts this band, will be reflected in the next release. -
Karbonite has both jet engines and some sweet propfans
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Yep, hence why lethality is still there as an option for those that want it, just not the default.
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There's a flag you can change to kill Kerbals, but as noted, the very cornerstone of the mod is that it's non-lethal. That will always be the default option.
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Nope, sorry
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Umbra Space Industries - (Roadmap and WIPs)
RoverDude replied to RoverDude's topic in KSP1 Mod Development
Because USI-LS is pretty much what I build everything to, TAC-LS is secondary. Bingo. And I am working on some very cool things Very painfully. Or better yet just use the TAC-LS containers. -
Interesting idea, log a github issue.
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
The parachute was dropped because it was glitchy and would cause the module to fall at a weird 45 degree angle sometimes. This has been discussed repeatedly in this thread. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
You have an install issue then, simple as that. It has wings and glides in stock aero. This makes pretty much no sense. A screenshot would help. And the pod should be disconnected, not tied to a service compartment -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
0.2.2 is up! Adjusted dry mass of fuel tanks to be inline with stock Added three types of grid fins! Added a new inline 0.35m probe core Added an inline stack battery Battery capacity and mass ratio inline with other stock batteries Science experiments are a bit larger Adjusted stats of various engines Refreshed textures, and converted them to DDS