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RoverDude

Parts Hero
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Everything posted by RoverDude

  1. Not sure if FreeThinker was still messing with these configs or not. If so, I can't provide any support if KSPI is installed.
  2. Yep, lots of mods, limited time, each one gets it's love in turn
  3. ..that and ISRU overheat has been out of stock since 1.0.1
  4. I don't support the use of tweakscale - do what you wish in your own saves, but for these I prefer unique models and will keep it that way in the distribution.
  5. Any issue with the Interstellar Atmospheric scoop is a KSPI issue, not a CRP issue. That being said, If KSPI is using the stock resource system (which CRP supports) then there simply are not any hard-coded planet names (other than a few overrides that enhance the global configs). If they are using ORS still, then (given CRP has nothing to do with ORS anymore, and has not since before 1.0), you still have a KSPI issue. CRP merely support a framework and definitions for support of mods that utilize the stock resource system (like the USI mods, NFT, etc.), and are planet agnostic (so that they work automatically with planet packs, etc.).
  6. Tbh these days I balance purely to stock as I no longer use far. That being said, I will accept a community mm patch if someone makes one.
  7. Also specificity on what you feel is unbalanced and why is much better than a blanket statement.
  8. And you are on the latest version yes? And not getting it via CKAN, because they are more than a bit spotty.
  9. Yeah, I use the heck out of the parachutes in this pack on 1.0.4 Grumman - I'd like to see a screenshot of your GameData folder.
  10. Well if you have FAR and/or Realchutes, all bets are off. Try on a vanilla install.
  11. Look at the post where I noted the new version. There's also a changelog in the file. And on GitHub.
  12. Changelog is in the post Regarding any change to LqdHydrogen, that pull request has to come from the curator of that resource, so sort it out with them and ask them to change it
  13. Regolith is now stock, so no dependencies left
  14. It's designed for you to not launch a ton of science modules till you unlock additional parachutes It's just a bit fiddly. Also - a refresh of this mod is underway, once I finish adding in a new surprise or three
  15. @sliter - you don't. They are intentionally different, since in the case of EL, MetalOre becomes Metal, which can create any rocket part with a single resource. In the USI mods (several of which use CRP), we use three resources to create three different raw materials. Hence why there is no overlap. Oh... and 0.4.3 is up Moved the Karborundum band around the sun out a bit. Various HST configs Fixed an issue with the cost of RocketParts
  16. I suggest reading the CTT thread.
  17. They have proven to be awesome for managing engine overheat during an ascent stage. Also don't blow off in atmo, and as you noted, they have appropriate mass/surface area ratios. And you can layer them.
  18. Not enough info to see what's up tbh
  19. Not enough info, sorry. Best way for me to repro these is with a save (assuming it's not chok full of mods)
  20. My config does not add goodies to pods at all... you have some residual TAC stuff lying around
  21. Sorry, all of these will be optimized for stock aero. I'll take pull requests if someone wants to make a FAR config, but given I no longer use it, I just don't have the time to devote in making sure these parts work in both.
  22. It's also a heavy probe core. Tho a bit lighter than if you built it our of discreet parts.
  23. psst... my airbag mod uses that same bouncy ball code
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