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Everything posted by RoverDude
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Not sure if FreeThinker was still messing with these configs or not. If so, I can't provide any support if KSPI is installed.- 1,694 replies
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[1.12.x] Freight Transport Technologies [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yep, lots of mods, limited time, each one gets it's love in turn -
..that and ISRU overheat has been out of stock since 1.0.1
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
I don't support the use of tweakscale - do what you wish in your own saves, but for these I prefer unique models and will keep it that way in the distribution.- 1,694 replies
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Any issue with the Interstellar Atmospheric scoop is a KSPI issue, not a CRP issue. That being said, If KSPI is using the stock resource system (which CRP supports) then there simply are not any hard-coded planet names (other than a few overrides that enhance the global configs). If they are using ORS still, then (given CRP has nothing to do with ORS anymore, and has not since before 1.0), you still have a KSPI issue. CRP merely support a framework and definitions for support of mods that utilize the stock resource system (like the USI mods, NFT, etc.), and are planet agnostic (so that they work automatically with planet packs, etc.).
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Tbh these days I balance purely to stock as I no longer use far. That being said, I will accept a community mm patch if someone makes one.- 1,694 replies
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
And you are on the latest version yes? And not getting it via CKAN, because they are more than a bit spotty. -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yeah, I use the heck out of the parachutes in this pack on 1.0.4 Grumman - I'd like to see a screenshot of your GameData folder. -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Well if you have FAR and/or Realchutes, all bets are off. Try on a vanilla install. -
Look at the post where I noted the new version. There's also a changelog in the file. And on GitHub.
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Changelog is in the post Regarding any change to LqdHydrogen, that pull request has to come from the curator of that resource, so sort it out with them and ask them to change it
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[1.12.x] Alcubierre Warp Drive (Stand-alone)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Regolith is now stock, so no dependencies left- 1,694 replies
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
It's designed for you to not launch a ton of science modules till you unlock additional parachutes It's just a bit fiddly. Also - a refresh of this mod is underway, once I finish adding in a new surprise or three -
@sliter - you don't. They are intentionally different, since in the case of EL, MetalOre becomes Metal, which can create any rocket part with a single resource. In the USI mods (several of which use CRP), we use three resources to create three different raw materials. Hence why there is no overlap. Oh... and 0.4.3 is up Moved the Karborundum band around the sun out a bit. Various HST configs Fixed an issue with the cost of RocketParts
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I suggest reading the CTT thread.
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[1.12.x] Heat Control - More radiators! (August 18, 2024)
RoverDude replied to Nertea's topic in KSP1 Mod Releases
They have proven to be awesome for managing engine overheat during an ascent stage. Also don't blow off in atmo, and as you noted, they have appropriate mass/surface area ratios. And you can layer them. -
Not enough info to see what's up tbh
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Not enough info, sorry. Best way for me to repro these is with a save (assuming it's not chok full of mods)
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My config does not add goodies to pods at all... you have some residual TAC stuff lying around
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Lemme fix that...
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Sorry, all of these will be optimized for stock aero. I'll take pull requests if someone wants to make a FAR config, but given I no longer use it, I just don't have the time to devote in making sure these parts work in both. -
KSP Twitter- "We've got something planned later today"
RoverDude replied to Jodo42's topic in KSP1 Discussion
It's also a heavy probe core. Tho a bit lighter than if you built it our of discreet parts. -
KSP Twitter- "We've got something planned later today"
RoverDude replied to Jodo42's topic in KSP1 Discussion
psst... my airbag mod uses that same bouncy ball code