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Everything posted by RoverDude
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Nice bit is that any converters you want to make can easily be done with stock.
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Nope nothing makes mulch, sorry - just Kerbals.
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yeah you are dealing with a KSP issue. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
The built in parachute got all wonky so it was deprecated, tho for now just slap a drogue on the side of the engine module. -
parts [1.12.x] Karbonite/Karbonite Plus (K+)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Nothing has changed so it should still work as it did before - but the rate is incredibly low -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Which pod? A DERP one? I've had no issue thus far gliding them in -
Sorry I've never seen this issue. And no, this is never in Blizzy's toolbar as none of my mods support that.
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
No, just use a stock drill -
We make up for it in sheer volume
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Meatless Industries 1.1.1.1.1.1 (?) [1.0.2] (Jun 4)
RoverDude replied to DuoDex's topic in KSP1 Mod Releases
Excellent mod. A++ would download again! -
You could MM just about anything into a heat shield if you were so inclined
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No answer, probably a bug with the tutorial missions. tbh I would not be using those as a benchmark. I do not understand your statement.. If you had four nom o matics and four kerbals, you would see all mulch consumed, but less supplies created. So there is a long tail, but your overall time with life support is going to be finite.
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Not all, it's random. If it is there you will get it. best to send a scanner first and see what you will get. The stock surface scanner will work for this. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Depends on the pull request. I'll look at it tho. -
[1.12.x] Freight Transport Technologies [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yeah that's a bit out of date -
TBH more of a question for the MKS thread - but I would assume you would not install two life support systems simultaneously?
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parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Started acting wonky post 1.0 so it was removed. -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Chute removed for reasons. Feel free to slap one on the engine module in the interim -
parts [1.2] USI Survivability Pack (Formerly DERP) [v0.6.0]
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Chute is gone. -
@Dr Jet - I think his point (and I agree) is that while such conversations are interesing, RealISRU is not the place for those conversations.
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The Ability to Sell Ore
RoverDude replied to thegamingscientist's topic in KSP1 Suggestions & Development Discussion
Selling ore isn't suitable as you're essentially selling rocks Ore's value is it's ability to extend missions and create fuel in-situ instead of shipping it up/out. Mining it and returning it, given that it's basically fuel products, is like flying to Germany to get a beer. -
You're welcome
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