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KSP2 Release Notes
Everything posted by RoverDude
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Stock bug. There are some other mods you can add that will work around this. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Soon(tm) -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Likely another mod. Not us. You can make anything in one rocket if you're industrious enough. But as far as MKS goes - it's designed for multiple launches and gradually building up capabilities. -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
RoverDude replied to Nils277's topic in KSP1 Mod Releases
Can't speak to KPBS, not my mod. By design no, there is no way to make more included with the mod. Something you could module manager your way into if so inclined. -
[1.12.X] Kerbal Planetary Base Systems v1.6.15 [28. April 2022]
RoverDude replied to Nils277's topic in KSP1 Mod Releases
After eight years I'd say yes I would anticipate no additional parts as from my standpoint with the addition of cryofreeze, this mod is complete. -
You're welcome to do it with a module manager patch, but that's too much of a destructive patch to include in the mod.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
As noted - you're missing stuff. Works fine with 1.12. Grab the full release zip from here: https://github.com/UmbraSpaceIndustries/MKS/releases/tag/v112.0.1-bleeding-edge.3 -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Do you have batteries? That avionics module has no power built in (unlike most probe cores). -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
If you're getting the whole constellation, yes. If you're getting the individual MKS bleeding edge then no -
Doubtful tbh, give it a shot and see if you get spammed by NREs
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Assuming you're on bleeding edge, yeah production takes a lot of modules. A way to get past some of the harvester infrastructure is to use the low-efficiency power modules and the low-efficiency harvesters to bootstrap things, then do zero cost transport routes to your central base location. You will still need to land a ton of stuff for life support or manufacturing, but at least you'll have all of the raw materials. -
Command pods are automatically compatible. If you want anything other than the basic crew space bonus that all parts with ModuleCommand get, you can look at the other stock patches included with the mod.
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Official EL support is long since deprecated. Feel free to module manager up something, or just use the EL production chain. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Background production uses the stock system - that is, a catch-up mechanic when a ship is in focus. Same way stock drills and ISRU work. -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Module Manager. -
Yep - it's in the bleeding edge version - which is very stable despite the name https://github.com/UmbraSpaceIndustries/USI-LS/releases
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Need to see what you folks have in your GameData folder. And your version of Konstruction is out of date for that version of KSP - you should at least be on 1.4, if not bleeding edge. https://github.com/UmbraSpaceIndustries/Konstruction/releases Also please try this with a clean save and nothing but the Konstruction install.
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Insufficient information. KSP Version? Konstruction version? Screenshot of your GameData folder?
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parts [1.12.x] Karbonite/Karbonite Plus (K+)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
https://github.com/umbraSpaceIndustries/karbonite -
Different release from the build system. Take the latest if that's what you are looking for.
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parts [1.12.x] Sounding Rockets! Start small. Dream big!
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
A lot of the SR parts are already at start. That being said, it's a pretty easy module manager patch to move any parts you want to shuffle. -
USI Tools is just a library. But one you need with Konstruction. If it is included it's a prereq, and I get far more pain and suffering when I don't include them
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totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
RoverDude replied to RoverDude's topic in KSP1 Mod Releases
Yep the plan is to provide a ground component, but in the short term there's that workaround.