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Mischief

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Everything posted by Mischief

  1. Let me be clear this is just my opinion but - Release it as is. You pound your head against an artistic work too long and you'll hate whatever comes out of it. Just wrap with what you have. Not like NH doesn't have a ton more stuff than stock to begin with - not like 2 of the planets not being just perfect visually is going to be a problem for 99.999% of us. If you just leave it you'll probably do what most of us do and just hate it extra for lingering 'not finished' and want to come back to it even less. Release it, move to the next project, come back to it later without feeling like you have this Planet of Damocles hanging over you. SQUAD released KSP for years without biomes beyond Kerbin and its two moons. You do beautiful work and do it on multiple projects at once. We're all here because we love what you do and what you release and are excited to see it. Please, lemme have what you got. I'll be happy. Like it's Christmas. We all will. Come back and tidy up the corners on two planets later when you've an inclination and it'll be a delightful surprise. Gimmie the NH2. I'll wait, don't get me wrong. However if you're frustrated with it then call it good for now, shift your full attention to the next thing in the pile and we'll be happy as Kerbals with a functioning re-entry capsule until you've a mind to swing back to it. I can't think leaving it hanging is going to make you happy either.
  2. Thank you for all you've done for this game and good luck on your next adventure! Do Grand Things.
  3. Waiting to play 1.1 until NH 2.0 arrives. I'm ~ 1000 hours into KSP. I know where all the biomes on the Mun and Minmus are without having to scan anything, I've built colonies all over, I've done Jool with tier 1 tech in Career mode. I love the game but the regular Kerbol system has nothing else for me. NH is exactly what it's named - it's a whole new take on KSP and while I've got about 30 mods in CKan loaded and ready to go they're there to add to my exploration of NH. I played NH in 1.0.5 but it came down to either leaving out 'quality of life' mods I really love or buying the Unix version and playing the game off a thumb drive... so I decided to wait for the 64bit version to be fully stable. So KillAshley if you're powered by props know that your mods are literally the only reason I'm really excited to play KSP again. Going to start with New Horizons, crawl into every nook and cranny and corner until I can make most transfers from memory and then I'll start on Uncharted, then swing back to Kerbol Plus Remake. That's probably another 500+ hours by which time I'll start over with KASE and when that's done I'll reinstall everything, grab a good interplanetary drive mod and start into Galactic Neighborhood. So thank you for the huge time investment you've done but don't forget that you're essentially refreshing KSP as a game. Regular mods, ships, parts, science, they're all great. Tons of fun. I can't play without the full USI suite of mods anymore, and EPL and several others. However once you've figured out how to do return missions to Eve, set up large self-sustaining colonies on Laythe, mined Karborundum from Eeloo until every ship can run a torch drive there's nothing new to do in the stock Kerbol system. Not trying to rush, no pressure in that way but know it's hugely appreciated and for many of us you're making the game what we are excited to play even after a crazy amount of playtime. Worth waiting for.
  4. Who remembers the early Karbonite Boosters from RoverDudes USI mods? I called this one 'The Morning Commute'. This is how Kerbals get to the Hype Train Station.
  5. It's unfortunate that some people are upset. Sometimes that's going to be inevitable. This is a good choice and good for the game and after 1.1 comes out anyone who feels slighted will be able to move past it. I appreciate Squad taking the time to explain the rational for the decisions. I get that for some people it doesn't *feel* fair and you can't rationalize how something feels. End of the day though this was clearly the best decision for the game and everyone who plays it - regardless of where they bought it. It will make the release of 1.1, the actual release, a better overall experience. Props Squad, really looking forward to 1.1 and really appreciate the extra effort and care being put into making it the best possible experience.
  6. My first manned launches are always named 'Tin Coffin Mk I' all the way through whatever launch gets me into tier 2 technology. I feel better about that given how often I kill my Kerbonauts. I tend to pick themes. Most recently I sent the Johnny Appleseed probeship to distribute scanning and sampling probes to all bodies in the Jool system. It distributed Appleseed I through Appleseed XVI. The manned excursion I did to Duna a bit ago had the Tom Sawyer with a 3 man crew and 2 in the carry can taking a suite of USI settlement modules to Duna; they were preceded by The Duke and The King, a pair of 3-part probe/scanning ships, each breaking into 3 individual scansats (Scansat mod) and going into polar orbits around Duna and Ike, 3 on each for mapping and resource scanning purposes. The Huck Finn followed 10 days behind with a reusable ferry lander and dragging the core of an orbital resource management station and EPL construction station. They were followed by the Clementine drone mining mothership with 6 White Horse mining drones to get raw materials. The Huck Finn had a built-in smelter so it would land at a White Horse (I-VI), pick up Ore, smelt it and take it to the Riverboat Station (orbital refinery) to turn into parts to build more components. A little over 30 days later the Carpet Bagger showed up with a crew of 6 and a pair of small station keeping/module management/runnabouts dubbed 'Higgledy' and 'Piggledy'. I have a lot of fun with it, I admit.
  7. Need 64 bit up and running. Everything else can be pushed back a bit into other updates. Not like it won't come but the lack of 64 bit update is holding up a lot of stuff. All the mods will need updated by and large and a lot of people are really just waiting to play KSP again until there's a viable 64 bit client for Windows with the new update. 1.1 is fundamentally about the Unity update. That's what needs to happen first and foremost. After that's done then more content patches are awesome. The Unity update though shouldn't be held back for a feature update.
  8. I would vastly prefer this to holding 1.1 back. Smart choice. While the new comm feature sounds like it'll be awesome there's always going to be more awesome features for KSP. 1.1 is a huge bucket 'o improvements, we needs it as soon as is reasonable. Thanks for the update, + 1 for making a good choice.
  9. I admit - contracts really sucked the fun out of Career for me. I love the money limits, I love the concepts but if you play tight to your budget it makes doing stuff other than the contracts particularly egregious. Current restart I have, inexplicably, just decided to skip the Mun apparently. No reason to go there, no reason to explore it, no reason to put up sats or anything like that. So do I just play and ignore the Mun until later and then build an entire unpaid mission to go there because..... giggles? Missions need to be thresholds that trigger when passed. Not some hit or miss magic mark that then leaves them dangling forever. If I manage to punt some guy into deep space and get him back with just boosters then good on me. This isn't a good reason to decide nobody wants to explore Minmus or the Mun. I want to love Career mode, I do. I just really dislike the logic system it uses to create and award contracts. Honestly? Contracts for celestial bodies should be available from day 1 and never expire. The idea that you don't get a mission to the Mun or Moho or whatever because you managed to trip some flag while doing a 'test this product in X situation' mission is a real irritation.
  10. '1.1 has been delayed, possibly to the end of the year'.
  11. Simple version - 32bit only lets you use 4gb of ram on your computer. As more stuff gets added to the base game it uses more of that 4gb. More than a handful of serious mods (some are big enough to chew the rest of that up alone) will chew up the rest of that and give you out of memory errors. Take me for example. I've effectively quit playing until the 1.1 update is out because with the mods I want to use I can't stay under 4gb and still play without crashing. 64bit means you don't have the 4gb limit. It means you can load KSP, new texture files, one of the expanded system mods, the whole USI suite of mods, Infernal Robotics and whatever else you want and if you've got a 8-16gb system you're going to be fine. On your system you're likely running the graphics on the motherboard; that means that the graphics are chewing up that 4gb limit as well (it's a bit more complex than that but that's close enough) where as someone with an independent graphics card may be running 2-4gb of graphics content offloaded to their video card. That's the super-simple version. Also, physics calculations. The more you're doing the more memory it uses. It's the biggest deal for the game. More important than anything else coming with the new Unity because it fully unlocks the massive list of mods you can (and probably should) be playing the game with, freeing up players to really play this massive sandbox however they want.
  12. There will always be fussy people. I've been pleased and excited about every announcement they've made. I'm a hype-train hobo. As soon as the one I'm on stops, I jump on the next one.
  13. I would wait months for every feature coming in 1.1 save for 64bit. That.... without that I can't really play the game anymore. I've fallen in love with all these mods but we just don't have enough available memory to spend the time together we need. It's a tragic love story, really. They're all so pretty! So smart! So charming! You can't ask me to choose!
  14. I love KSP. However I just can't play it without 64bit support anymore. The mods I want to play are what still draws my interest but they can't all fit on 32bit.... so I'm locked out of my favorite game until 1.1 :( Wants it. Wants it so bad.
  15. Kerbal Engineering Redux gives me the information I would expect to have and IMO should be part of KSP at a base level. MechJeb would be un-fun for me; like playing with heating turned off and infinite fuel on. I don't call it 'cheating' because it's a single player game and you're just playing for your own entertainment but I don't find having an automated process do all the challenging stuff for me entertaining.
  16. Fortunately the Hype Train is powered by spent boosters and dead Kerbals. That is to say, this train don't stop.
  17. Checking every day to see if 1.1 has dropped and I can effectively use x64, so I can have the mods I've come to consider essential and have the game still run.
  18. That was amazing. Just got a new computer, can't bring myself to do a Linux install just for KSP, but I want to play with NH, the USI suite, Infernal Robotics and some Astronomer visual packs - which won't happen on 32bit. So I wait, watch videos, and drool.
  19. Giving MOTT a try right now; looks like it was just updated. Use the USI life support option, it's simple but effective. Your Kerbals go without food for a week and they quit working until they're fed, that simple. You can easily take steps to put a couple of years supplies on a mission or even better build ships with a recycling/food production setup - think of it like a greenhouse and recycler. Probably about like living on algae for a couple years but it beats starving! Way less complex than TAC-LS which while I loved it tended to overwhelm mission designs for me. Pleasantly surprised at how much everything supports NH. It also adds more motivation to leverage things like MKS/OKS; a real self-sustaining MKS base on Laythe with an Extra Planetary Launchpad OKS station station and mostly automated mining setup on Derso would be a lot of work but would give me a far superior in situ jumping off point for exploration missions. A big up front investment but much, much cheaper in time and resources in the long run. Getting big missions out of Kerbin when it's a moon is turning into a significant cost; without a nearby easy source of resources for EPL there's no way to build big interplanetary vehicles in orbit - not unless I capture and mine some asteroids, something that again I just never had a good reason to do in stock. Exploration is awesome. I really enjoy it, but I'm happiest when doing more than sight-seeing. Now I've got the impetus to better use my tools and actually put the time into huge interplanetary missions. All very cool stuff. You keep doing your thing.
  20. So loaded this up. I'm over 800 hours into KSP and was just.... worn out on it. It reached a point where I'd had to restart after 1.0.4 and the idea of going through gathering all the science from the Mun and Minmus, then the Duna expedition, the Eve flyby and probe to surface, Jool expedition and obligatory Laythe colony, etc. etc..... about as appealing as slapping a hornets nest. The grind for science and funds to go places I'd already been just didn't appeal. Now, suddenly, it's almost like you're starting on Laythe. There's no easy to use dV map for each location; just getting around in system generally requires mid-transit maneuver node adjustments. I just finished a Serran landing and return with tier 1 tech; I hadn't realized how strong gravity was and after taking a surface EVA my Kerbal couldn't reach the ladder! I spent 20 minutes jump-climbing the landing gear and a parkour maneuver off an engine to catch the ladder to get back into the ship. I miscalculated how much fuel I'd need for a Mun capture, having cut too close to Sonnah on the approach and arrived going too quick - had to settle for an orbit, then return, then a second mission for a Mun landing. It's been a ton of fun and has revitalized the game for me. Now my issue is the tech tree - I need probes and scanning missions, I always though it was goofy to put all the actually useful sat tools so far up the tech tree that you'll have been everywhere by the time you get them. Now it's turned critical as 'just winging it' for an interplanetary mission gives me an eye twitch. Great mod, recommend it very highly. Anyone have any recommendations for a tech tree rebalance? Is 'better than starting manned' a good option? Also suddenly eager for a working 64 bit client; I play with the whole USI suite of mods and it plus this requires me to use ATM when I'd rather use Astronomers packs.
  21. Jeb is currently locked in a broom closet, straddling a mop bucket and prepping for count-down because he thought it 'felt' like a command pod. I'm not even sure what mission he thinks he's been assigned to and we phased out the mop bucket seats DAYS ago. They did help a lot with cleanup though. So I voted for Val, she gets the job done and is a registered BA.
  22. Can someone post a pick of a ship that gets insta-gibbed going to eve or jool? Speeds too? I am having a different issue - I have to get pretty insane on my approach to really risk cooking up. I'd it my design? Speed? Do I just play it super safe compared to everyone else? I'd love to see an example of a ship that is really not happy with an eve/jool aerobreak and what speeds that involves.
  23. Jool is tougher, no question. If you're flying aero you'll want to come in high and shy. Nose up to maybe 5 deg angle of attack. While it seems a bit counter intuitive it spreads the heat. You go in ballistic and you're essentially using your nose to eat all the heat. Nose up a bit and it'll spread out more, also plop a pair of radiators on the top of the plane just back of the cockpit. Helps .... cog forward and they will eat a ton of that heat. Just nose up so it stays in the shadow of the craft and isn't building heat of its own. Just nose up shallow. Top edge of prograde indicator or it'll rip you apart. Airbreaking a ssto/aero design on jool is ballsy but it can be done and I can see where the 2k dv you save can be important to make the build fly.
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