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CobaltWolf

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Everything posted by CobaltWolf

  1. So, first off - I'm sure many people have noticed the... instability of the forums these days. In the event of them fully disappearing, we of course will be saddened at the loss of years of conversation, comradery, and explosions. It will not be the end of BDB though. If the forums ever fully die and do not come back, please check my Twitter or the BDB GitHub for updates on where to find us. Just wanted to put that out there while I can. In any case, work continues. I got the Mariner 6/7 parts in game yesterday on stream, but of course forgot to take some screenshots. I also put some more work into the ablative-coated X-15 texture. Still a lot of work to do, but I feel like I've figured out what kind of effects it needs to get the look I want.
  2. Gonna work on getting Mariner 6/7 in game today. Come hang out! Shown here with Mariner 8/9 on the left, which shares the new scanning platform.
  3. It was actually the color and texture of a pencil eraser, but was painted over with several coats of a white "wear layer". Partially for aesthetics, partially because the MA-25S ablative material exploded on contact with liquid oxygen.
  4. Finally started work on the switches for X-15. Here's the black inconel variant, which will be joining the default blue. And here's the ablative-coated version for X-15A-2, perhaps better known as the 'white X-15'. There's a lot of work left to do for the ablative version to really nail the look of the real thing, but this is a good start I think. A small detail, but my copy of Hypersonic noted that there was a different pitot tube affixed to the ablative-coated version. I've included that in the switch. I'll have Rodger look into increasing the thermal tolerances of these part variants; I doubt adding ablative to all the parts would be good in game but might be fun for recreations... These switches aren't available for all parts yet, and as I said the ablative version is subject to further improvements. Things like multiple drop tank paint variants will come later down the line.
  5. Reporting bugs will liquid me off, but finding a bug years later that everyone knew about but didn't tell me will liquid me off more.
  6. Yeah it's going to take some time for the dust to settle on these changes, there's a lot to do. Also worth pointing out, there's a subtle but key difference between GitHub commits that are for playing with, and GitHub commits that are us passing half-done updates between each other. (The latter are often mine...)
  7. I think of the structure and the ports themselves as kind of one part; they just needed to be separate to have the length switches work. The other thing is it solves the issue of making sure multiple docking nodes can index correctly, since there's only a selection of pre-defined offsets.
  8. 4th of July BDB Dev Stream! Come enjoy hypergol-fueled freedom! This time, brought to you by Slim Jim: Slim Jim, we don't know what's in it either! Available now at your local 7-11 or gas station.
  9. I didn't really like people doing recreations of actual nuclear strikes with them. The Titan 2 RV was included because it looked so cool and I made it into a small launch vehicle (with a STAR-37 or similar stuffed in there) The way my mouth opened when I read that and everything suddenly made sense Added Neptune Camera support to the relevant X-15 parts. Also working on adding the 'bugeye' cameras that were mounted early in the X-15 program, sorry but I forgot to grab a pic. KSC as seen through one of the belly mapping cameras.
  10. I could look into the UA1206. We're not really trying to make new stuff, just rekerjigger the parts a bit to improve QoL for the part set.
  11. Going to be starting the stream soon, first time in a while. Come hang out, I'll be drinking Dr. Pepper Zero and breaking the Titan parts. https://www.twitch.tv/cobaltwolfy
  12. If I recall, the Saturn tanks are mostly single meshes for each length switch. I might be able to split them into separate tank walls and stringer sections. @Rodgerthe all-white switch was made by... someone else, recently. I could've sworn I uploaded it to GH but I'm not seeing it anywhere so maybe I'm just going senile in my old age. Early on, we had reports of some unexpected lift/drag issues with the X-15 which only occurred when air-launching it from under the wing of another craft. We'll have to look into it more - I also feel like my X-15 was uncontrollable and dropping like a rock after release.
  13. I like that there's only those two options. No plans but if I did I'd probably just clean up the textures instead of making one from scratch.
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