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Everything posted by CobaltWolf
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Blue Kerbal (Any interest in this?)
CobaltWolf replied to Kartoffelkuchen's topic in KSP1 Mod Development
What would you even do with a New Shepherd in KSP? It's basically a sounding rocket for completing tourist contracts. -
Blue Kerbal (Any interest in this?)
CobaltWolf replied to Kartoffelkuchen's topic in KSP1 Mod Development
Well, offering my two cents - if it's not intended for use with RO, I would prefer it to be stockalike. Simply put, there are two main art styles for KSP. Realistic, and stock. Realistic obviously being the style preferred for Realism Overhaul, while Stockalike is used for, well, everything else. Unless you're planning on doing a total conversion for the game, then making it fit into the art style of the intended playstyle is probably a good move. Again, that's just my two cents. -
@Araym can you post your tweaks here too so other people can chime in? I'm not sure about some of it - Thor's ISP seems a bit high for one. Remember there is another engine coming for Delta II if you're worried about the long stack draining fuel too fast. I still have to change the fuel amount for the Castor, but it is far too high right now. More fuel in a 0.5m SRB than the Hammer which is 1.25m and about the same length.
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Well what payloads are people putting on the thing? Explorer is crazy OP. @Araym duly noted, I'd appreciate your suggestions for thrust/ISP/etc. It's worth noting that Thor flew all the way up to Agena D without strap on boosters, so I don't think it's TWR is tooo low. Also worth noting that the rocket in the screenshots wasn't using a Delta 2 first stage engine - the RS-27 still has to be made.
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No, this was... last night. @Jso has been helping me balance all the fuel tanks to stock values. What we also found was the ISP on many of the engines was very high, so that will also have to be looked at. EDIT: Forgot to pack my sleeping pills when I left for the weekend. Insomnia: Bad for me, but I suppose good for you people. I killed the time by modeling a couple new science parts. Hydrometer on the left, IR Spectrometer on the right.
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[1.0.5] * Rocket Factory * - LeBeau Space Industries
CobaltWolf replied to RaendyLeBeau's topic in KSP1 Mod Development
That I do not know. I just recall hearing people talk about how 1.1 will make IVA creation easier. I believe it has something to do with AO and such being rendered in the shader procedurally. -
@hraban is now the official spokesperson for Tantares haha. @Beale I'm not entirely sure what was wrong with the old Fuji part layout? It seemed to work fine to me.
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[1.0.5] VX Series - Stockalike Engine Pack (No longer supported)
CobaltWolf replied to Randazzo's topic in KSP1 Mod Releases
My engine names usually follow the format of "[series]-[subseries]-[thrust] "[casual name]" Liquid Engine". Makes it easy to just plug the name in when I'm making them. But I tend to make parts in bulk haha. -
[1.0.5] * Rocket Factory * - LeBeau Space Industries
CobaltWolf replied to RaendyLeBeau's topic in KSP1 Mod Development
Debatable, but we still love you for trying. This is shaping up to be very impressive, though I wonder - perhaps you should wait until 1.1 to do IVAs? Unity 5 will make IVAs much easier to make, and much more memory efficient (as I understand it) due to new shaders being added. -
...yeaaaaah... Let's try and reign in this thread a bit haha. @Araym thanks for the catch, I'll edit those back. That would explain why Venom couldn't find the Delta K parts in the tech tree. @fs10inator Very cool! Hopefully it will look better once I finish the RS-27. H-1 bothers me, it looks so long and fragile. EDIT: Also, since a lot of people wanted more probe/science stuff, here's a rough list I made when I was trying to figure out all the probe stuff I had planned
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I see... @fs10inator There's not way to make the stock fairings break apart in three parts, to my knowledge. I believe adding tweakscale support to fairings will cause issues. Titan II is getting a fairing base modeled off the Titan II missile, and hopefully will have an exciting dark texture. Titan 1 will basically just be the needed 1.5m fairing base. We're getting one with Delta K but it's, uh, kind of attached to something already. Here's a quick dev release. (Go download Venom's below) No new parts but almost all the tanks had their stats adjusted. Overall, parts were incredibly out of whack. Specifically, there was a general trend of parts having copious amounts of fuel, but also being very heavy. Let me know if anything doesn't, uh, work.
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0.o What the heck is this... I will likely not being doing anything from Tantares. I personally like the style and feel that it is plenty stockalike for most purposes. My priorities after Titan will likely be continuing Delta (after the upper stage, I'll be doing the GEMs), and (according to the poll), working on various science-related bits. Of course, this is my free time project so I could always have my eye caught by something else that I choose to work on. I've taken yesterday and today off to relax and attend classes. I don't have classes on Thursdays this quarter, which means I will probably be attempting to get homework done on those days. However, I am planning on working on BDB stuff tomorrow night. It might become my regular time for streams.
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@TimothyC I didn't see your post before I made mine. I would definitely like to include the baby boosters (they're adorable) and will definitely look into the stack versions of the SRMs. On those diagrams, do I see that there are two TVC tanks? The SRMU never actually received a different nozzle... I, uh, wound up not having texture space. I might be able to sneak it in to the texture sheet for the Titan IV tanks, since that doesn't have extra bits such as decouplers, which took up room on the other sheets. Also, what is the AKM upper stage listed on the leftmost TItan? The Baby Centaur might get made when I take another look at Centaur - I have about 2/3 of a texture sheet after doing the new interstages. On the note of the SRMs, do you (or anyone) know what the actual offset of the thrust vector was on the radial boosters? Right now I believe they're about 4 degrees which seems a bit much. If I reduce them slightly they would probably be more realistic, as well as more efficient. Also, what was the decoupler mechanism like for the SRMs? I've been wondering if I need to add a new one to support the Titan parts.
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Blender and Wings 3D are the two big free programs that people around here use. There are a lot of tutorials available to learn how they work. I have received a lot of requests recently for craft files or otherwise some sort of guide for how to build the canon versions of the rockets in this pack. I, uh, don't know how I'm going to do about that. I asked Venom to post because I didn't think I'd be able to post today. But yes - if anyone has any more Titan related parts they want to see, please speak up. The remaining Titan family parts that we're due to receive: Transtage Titan IV fuel tanks Fairing bases for Titan I, II, IV I likely will not be doing any sort of widebody (2.5m) Titan, including the Barbarian engine, in this update. It is a possibility for the future, but doing that basically would be the start of a new project. I'm looking to finish Titan, not expand it. I was just curious if there was something important that I'm missing. On the topic of Transtage - how do we want it made? FASA made it as a sort of monolithic part - fuel tank and engines in one part. I don't know if I would like to do that, or have the tank be unique (with the two extruded fuel tanks) with two mounting points, similar to Centaur. Or if the bottoms of the fuel tanks should be made part of the engine, and then include the fuel tank with the checkerboard pattern. Another note for this post: @Jso has been helping (read: doing everything) to bring the balance of the mod in to stock standards. We'll need some help testing to make sure everything still, y'know, works. We don't want Atlas-Mercury to be unable to make orbit, for example. Some time in the next couple days expect to have a dev update for testing. This, combined with some more part revamps and some tech tree balancing, means that it will be a save breaking update. Also, everyone thank him if you get the chance. I'm not good with numbers so this is a godsend. Final note - I'd like to put together a big album of screenshots for this update. I want to see some Titan porn. I'd like to share it here, and possibly on Reddit, in the announcement post for when Titan is released. All the screenshots would be attributed and/or linked to their poster. I want to see both canon versions of the rockets, as well as whatever crazy stuff you can come up with. Mix and match whatever you want. Feel free to use other mods, but try to keep them to a minimum or at least make it easy for me to note what they are. I don't want a rocket to be, say, 50% Tantares parts or something because then people might see it and be confused as to what they're getting if they then go to download BDB. Anyways, that's me for today. Cheers everyone! -CW
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I believe he has made them as distinct clustered parts, no? Certainly makes the staging easier.