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Everything posted by lextacy
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Im trying to send a rover with the Apollo Saturn V ,but of course making an attached rover will not only not fit , but add too much weight to the vessel. Could I stuff a bunch of KAS grabs and build one after I land on mun? The important thing is the unmanned "rover" module which I will use a probo core needs to be able to function so I can kerbal attach rover parts to it. It also sounds like a fun challenge to do as the real astronaughts had to unpack their rover parts from the LES module and assemble it.
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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
lextacy replied to sirkut's topic in KSP1 Mod Releases
tweakscale did fix the issue good enough , perhaps Skirut could make the parts for the different sizes as he used to. Things were much more stable. -
[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3
lextacy replied to sirkut's topic in KSP1 Mod Releases
Huge bugs with this release. Totally unplayable. All IR parts cause a crash right on part attachment in VAB . Once I deleted your "dependancy" called TweakScale the parts can be mounted. When will you provide an update for to support the dependancy? Or is this an issue with the mod author of Tweakscale? -
hah, not even close ! But nice try....the fix is this.........go to your settings.cfg file located in the main KSP directory and look for this line of code : MODIFIER_KEY { primary = RightShift secondary = None group = 0 switchState = Any } Originally it was set to ALT , so the above code is the correct code.
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yes im aware you can edit the Remotetech.cfg file, ive done this before and its not stable. It increases the rate of the game crashing 300% . I was hoping for actual hard coded support by the developer of this mod. I guess Im asking for too much :/
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what about RemoteTech 2 support?
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more issues found...........and on a more serious note 1. The number pad does not work 2. Other various keyboard keys such as Alt-F12, Mouse-Alt , or Alt to use SAS will leak unto the Ubuntu desktop shutting down the computer. 3. Mouse movement is way too fast Id go on with my life with at least having full keyboard support in Linux.
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oh okay...well everything looks good and the game runs. Now the only mod not working with the Linux version is Kerbal Konstructs. This is the mod that lets you launch at different facilities and add static buildings and props to Kerbin. The thing is people are getting the mod to work but I dont know how they are?
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this would violate EULA and ESA agreements
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oh sorry to bother, just found out you cant use it in VAB.....In your next release are you going to include VAB toolbar button?
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Hi Enneract.... I have your rev2 bete (latest release) and your mod does not work with blizzys toolbar. Is there going to be a fix soon?
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Crew slots not saving
lextacy replied to lextacy's topic in KSP1 Technical Support (PC, modded installs)
OMG!!! trying out now! IT HAS A BLACKLIST FUNCTION! Im banning the default orange suits! -
When selecting a crew and their modules to be in , I then save the craft and do something else. But when I load the ship again its goes back to defaults of Jeb,BOb, and Bill. Is there a fix?
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yes! thoose are how my Kerbin sats are setup. I have four using the eliptical orbits, and 2 more doing an equatorial and polar orbit. No downtime as long as your using the correct dish LOL