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KSP2 Release Notes
Everything posted by Tacotown99
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Banned for lack of moveing parts
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Banned due to lack of potatoes.
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Banned for believing the earth is flat.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tacotown99 replied to BahamutoD's topic in KSP1 Mod Development
Hey can some one please explain how to use the GPS system I've been having a ton of problems. Thanks -
Banned for being human
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tacotown99 replied to BahamutoD's topic in KSP1 Mod Development
Funny I run both mods a lot and there is no problems. Except for the 30mm not attaching to the skillful tank turret. Still no idea why that happens. Other wise it works fine on skillful armor dosent work again BD projectiles but that's to be expected. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Tacotown99 replied to bac9's topic in KSP1 Mod Releases
ok I tried that and, im stuck to a camera view only(but no weird blue and white textures), at least for B9's cockpits stock seams to work fine though.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Tacotown99 replied to bac9's topic in KSP1 Mod Releases
there is less parts in this pack because the have a new option were if you mouse over a part it will say x4 or x8 or I think x15 this means when you place said part and right click it should say next tank setup and you can cycle through tanks for fuel or strutlal styles- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Tacotown99 replied to bac9's topic in KSP1 Mod Releases
im sorry if this is to general but my MFD don't turn on or do any thing with out JSI installed, and even then that is gliched out, and can only view from the camera which colors everything a light blue and white, any ideas why? thanks taco- 4,460 replies
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Mojang in talks with Microsoft for 2 billion dollar sale
Tacotown99 replied to Rainbowtrout's topic in The Lounge
halo reach is when multiplayer went dead for me I hate the damned class sytemes that games have now. I play halo 2 PC still and have much more fun then I do and probably ever will on halo 4 muti but the have yet to ruin campain -
The "You know you're playing a lot of KSP when..." thread
Tacotown99 replied to Phenom Anon X's topic in KSP1 Discussion
when you start carrying a mini notebook around to always be able to record a flight log. (i've filled 2 200 page note books already after 3 months) i may need some help... -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Tacotown99 replied to InfiniteDice's topic in KSP1 Mod Releases
thank you my magical wingy thing now for the tedouse replacement process... -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Tacotown99 replied to InfiniteDice's topic in KSP1 Mod Releases
im talking about the MGs and cannons, my macbook dosn't have a home key(why apple? why?) is the fire key config i the .bat file, i unfoutuenetly can't open it then... -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Tacotown99 replied to InfiniteDice's topic in KSP1 Mod Releases
um wich config the wepons them selves don't have a code line for that (ive looked many times) -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Tacotown99 replied to InfiniteDice's topic in KSP1 Mod Releases
how do you change the fire key to something else (macbooks don't have a home key) -
True i do like the serise, but i like to older ones more the user below me dosen't know what curse is
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Tacotown99 replied to InfiniteDice's topic in KSP1 Mod Releases
well intill i figure that out ill stick with V1 though greaat job -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Tacotown99 replied to InfiniteDice's topic in KSP1 Mod Releases
oh... well that makes sense. thanks for the reply -
you didn't really need that part. (mission control a few secounds be for bills fatal crash)
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Tacotown99 replied to InfiniteDice's topic in KSP1 Mod Releases
sorry if this is a repost but but all the AI turrets are set to Gardian Mode False and the won't change to GM True any idea why this is happening? thanks Taco -
jeb and bob are readying up for a rutine flight to station demeter, to replace bill and landen who when returning were shot down by a rouge CIWS turret.
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InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
Tacotown99 replied to InfiniteDice's topic in KSP1 Mod Releases
small bug to report all turrets are set to gardian false, i can't seem to turn that back on.