troyfawkes
Members-
Posts
123 -
Joined
-
Last visited
Reputation
41 ExcellentContact Methods
- Website URL
Profile Information
-
About me
Rocketry Enthusiast
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
-
Kerbal Space Program 1.2: Loud & Clear release date and more!
troyfawkes replied to UomoCapra's topic in 2016
Since lots of people are here, all you steam people should 100% wait for update to finish downloading, right click on the game, go to properties->local files, and click "Verify Integrity of Game Cache...." Lots of weird update bugs happen due to weird steam issues.- 418 replies
-
- future plans
- news
-
(and 1 more)
Tagged with:
-
It makes sense, the game has been released for a while now. Maintaining a piece of software isn't nearly as exciting as creating a new one. That having been said, lots of folks love coming in and perfecting things (Nathan et al), or creating amazing new things to throw on top of a functional framework (think modders, or all the modders who are now working for Squad). Not surprised in the least over here.
-
Oh man, this made me want to capture an asteroid so bad... I'd love a 4 million ton asteroid in orbit. Apparently a 100m radius object made out of iron would weigh about 3.3 million tons, so they're not crazy off in weight at least, and that's assuming there's nothing heavier than iron in that rock (though it's also assuming there's nothing lighter).
-
[1.3] kOS Scriptable Autopilot System v1.1.3.0
troyfawkes replied to erendrake's topic in KSP1 Mod Releases
Ah ok, I'll submit those on a case-by-case basis. The issue I was having with a couple scripts before I ripped out half my hair was a null result, but "has:node" etc. might resolve those. Hopefully those are new and I didn't just fail at going through the documentation :/ -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
troyfawkes replied to erendrake's topic in KSP1 Mod Releases
I'd love some way to prevent errors where I know they might crop up outside of my control, isNull or isValid etc. style checks would be a godsend. It just bothers me on a spiritual level to see a script crash due to something I could easily write a check for, but can't, and no way to refactor (alternately, "why do I have to refactor? This is inherent in every programming language..."). Then you just run the script again and hope that one possible issue doesn't occur and crash the script, or give up entirely on solving the problem. -
If you're on windows (not sure how it works on other platforms): Create a shortcut Right click -> properties In the Shortcut tab in the Target box, make sure the path is wrapped in quotations and add -popupwindow afterwards. Should look like this. Hit apply and launch using the shortcut. Actually I think Steam lets you add launch flags too.
-
Have you tried setting the -popupwindow flag? That works flawlessly for me
-
Probably should be a sticky, but LOTS of people have a couple of problems that are easily resolved and have nothing to do with existing bugs in the game. If you have issues and are a steam user, check at least these two things: Are you still opted into betas? Steam -> Library -> KSP -> Properties -> Betas. Opt out (None). If your client starts a download, bingo, you're golden. Subtly broken install? Steam -> Library -> KSP -> Properties -> Local Files -> Verify Integrity of Game Cache. Completely fixed my crashes. My 2 cents.
-
(deleted)
-
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
troyfawkes replied to KospY's topic in KSP1 Mod Releases
Re: Crashing bugs, this was the culprit for me: http://bugs.kerbalspaceprogram.com/issues/8241 I'm not sure if 1.1.1 fixed it, but it's at least a lot less noticeable for me. -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
troyfawkes replied to erendrake's topic in KSP1 Mod Releases
@Camacha AFAIK nothing major has changed around reference frames. You can check what's upcoming here and in the issues tab: https://github.com/KSP-KOS/KOS/milestones If you've wrapped your head around it and have a good idea on how to implement it, I bet the devs would love to hear from you I personally hate the reference frame system too but I kind of just... gave up on it -
Actually stationkeeping is the term for "Maybe require RCS ports on the satellite, and consume very small amounts of monoprop for adjustments." Stationkeeping is a big part of the Orbital Decay mod, and is intended to solve the problem you're having using the solution you've proposed