Nuclear Arbitor
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Bottle Rocketeer
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Nuclear Arbitor replied to bac9's topic in KSP1 Mod Releases
use active texture management and 32 bit. i can't get this release to work on 64 bit and it uses to much memory not to have ATM.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Nuclear Arbitor replied to bac9's topic in KSP1 Mod Releases
one more question, do you have any intention of introducing fatter winglets to use as end pieces on the medium thickness straight wing pieces? they're the right length but half the thickness they'd need to be to cover the orange. edit: and also, what happened to the lift values in the VAB/SPH? edit: and could you tie the cabin light switch into the same one that lights the exterior, please?- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Nuclear Arbitor replied to bac9's topic in KSP1 Mod Releases
one more question, do you have any intention of introducing fatter winglets to use as end pieces on the medium thickness straight wing pieces? they're the right length but half the thickness they'd need to be to cover the orange.- 4,460 replies
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- spaceplane
- b9
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Nuclear Arbitor replied to bac9's topic in KSP1 Mod Releases
what are the differences between the R5, R6, and R12 RCS ports? i game it looks like the first two are identical and the R12 is weaker than either but i'm assuming the numbers aren't represented clearly. is it per hole?- 4,460 replies
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Tracking Lag-inducing mod
Nuclear Arbitor replied to guto8797's topic in KSP1 Technical Support (PC, modded installs)
does pressing any keyboard button cause even further fps drops, eventually leading to a crash? -
it's not just the fairings that are causing issues; a large number of the fuel tanks are also having problems and cause the game to crash if i place them radially. EDIT: i think it's something to do with node placement; i just caused the same thing to happen with a B9 part while trying to make it work at the proper size.
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encountered this bug today and it makes it impossible to dock my lander to my rocket. resetting trim does not fix it. it affects both my ships and my kerbals and they'll all control each other. i also have an issue where my lander will rapidly spin in circles with sas off, despite being in orbit around the mun and not having any thrusters firing. i'm going to dig into the save file and see if i can find anything about the trim.
