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Shinsaka

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  1. Very nice project! But here are the bugs when I try to use the editor: - When loading a stock/TechManager tree, the nodes are not displayed at the right positions. - I point to the right KSP install folder, but the part list is empty. - If I try to start a new empty tech tree, the editor crashes.
  2. KEP Patch updated to v1.3 with many fixes, new SXT parts and new rebalanced mods: AIES Aerospace - Only install the solar panels. Other parts are not rebalanced by KEP (they are not stockalike). Near Future Construction, Solar and Spacecraft. Stockalike Station Parts Expansion Universal Storage - Core and TAC packs. Changelog: KEP Patch version 1.3 (13.11.2014) - New Redistributed Parts: [SXT] Kerbodyne 2.5m fuel tanks, OX-HEX Photovoltaic Panel and OX-VL Photovoltaic Array. - New Rebalanced Mods: [AIES] v1.5.1 (Solar Panels only) [NFCONSTRUCTION] v0.3.0 [NFSPACECRAFT] v0.3.0 [NFSOLAR] v0.3.0 [STATIONPARTSEXP] v0.2.0 [UNIVERSALSTORAGE] v0.9.3 - Updated Rebalanced Mods: [DEADLYREENTRY] v6.3.1 beta (no changes) - Fixes: [SQUAD] Rebalanced Gigantor XL Solar Panel price, mass and EC output. [SQUAD] Rebalanced drag, crash tolerance and max temperature values for some crewed parts. [SQUAD] Rebalanced drag, crash tolerance, max temperature and breaking force/torque values for some structural parts. [SQUAD] Rebalanced drag values for parachutes. [DMAGIC] Corrected a compatibility issue with Universal Storage. [REALCHUTE] Rebalanced drag values for parachutes. [RLA] Rebalanced mass, drag, crash tolerance, max temperature and breaking force/torque values for some structural parts. [RLA] Removal of the Radial Stack Extenders (redundant with NearFutureConstruction ones). [RLA] Added stack attach nodes to RCS blocks. [RLA] RCS blocks and Micro RCS blocks now allow collisions. [TURBONISU] Rebalanced drag, crash tolerance, max temperature and breaking force/torque values for some structural parts. The complete list of changes on the first post will be soon updated to 1.3.
  3. KEP Patch updated to v1.2, now including ModuleManager! Here's the changelog: KEP Patch version 1.2 (22.10.2014) [KEP] Including ModuleManager.dll v2.5.1 [KEP] Corrected erroneous physics significance parameters for all concerned parts. [KEP] Corrected drag, crash tolerance, max temperature and breaking force/torque values for many parts. [KEP] Enhanced compatibility with Ferram Aerospace Research and Deadly Reentry. [DEADLYREENTRY] Corrected UP20 and UP10 entry costs. [DMAGIC] Update to v0.8.6.1 (no changes) [REMOTETECH] Corrected mass of some antennas. [RLA] Rebalanced costs of monopropellant engines.
  4. KEP Patch updated to v1.1! Here's the changelog: [COLOR=#333333]KEP Patch version 1.1 (21.10.2014) [/COLOR] [DEADLYREENTRY] The UP13 decoupler (1.25m) is no more converted into the UP10 but now into the UP05 decoupler (0.625m). [DEADLYREENTRY] The UP25 decoupler (2.5m) is no more converted into the UP20 but now into the UP10 decoupler (1.25m). [DEADLYREENTRY] The UP20 decoupler (2m) is no more converted into the UP1 but now into the UP20 decoupler (2.5m). [SCANSAT] Corrected the error moving the BTDT instead of the SAR sensor to Advanced Science Tech. The project thread has been updated with a longer list of recommended mods, check it out! Also, if there's someone here who can explain me the mysteries of the breaking force/torque properties (can't find any precise documentation), it will help me greatly! Well it's true that I hesitated to include MM in my zip, but it isn't better to invite people to go download the latest MM version? It's a debate ^^
  5. The KEP Patch is now available on its own forum thread and on CurseForge. Also, I added a list of recommended mods on the first post. These mods will be part of the main packs on the future KEP website.
  6. The Kerbal Enhancement Project - KEP Patch The Kerbal Enhancement Project aims to overhaul KSP using the best essential mods around, with a complete rebalance of every parts according to the StockRebalance standards. The KEP patch contains ModuleManager config files and some redistributed parts. For more informations, visit the project forum thread. DownloadDownload KEP Patch v1.5 on CurseForge Included in KEP Patch Fixes and parts from StockRebalance v1.4 by stupid_chris Fixes from the OCD Fixes Pack (23.01.2014) by Absolute Human ModuleManager v2.5.3 by sarbian TechManager v1.5 by anonish Community Tech Tree v1.1 by Nertea with patches by DaPatman Rebalanced mods AIES Aerospace v1.5.1 Aviation Lights v3.6 Deadly Reentry v6.3.2 beta DMagic Orbital Science v0.9.0.2 Flag Decals v2.1 KSPX v0.2.7 Mark IV Spaceplane System v1.1.1 MechJeb v2.4.0.0 Near Future Construction v0.3.1 Near Future Solar v0.3.1 Near Future Spacecraft v0.3.1 Procedural Fairings v3.10 RealChute v1.2.6 RemoteTech v1.5.1 RLA Stockalike v12 SCANsat v8.0 Stockalike Station Parts Expansion v0.2.1 SXT v19 TurboNisu Aesthetic Parts Pack v1.02 Universal Storage v0.9.3 For more recommended mods, visit the project forum thread. InstallationSpecific Mods Instructions AIES Aerospace : install only the 5 solar panels (GameData/AIES_Aerospace/Electrical/AIESsolarpanel*). DMagic Orbital Science : delete the CTT patch (GameData/DMagic Ortibal Science/Resources/DMagicCommunityTechTree.cfg). SXT: install only the following files and folders: SXT/Agencies/* SXT/*.cfg SXT/OldAssets/* SXT/Parts/Control/RCSBoon/* SXT/Parts/Electrical/solarHex/* SXT/Parts/Hull/CarboBay1/* SXT/Parts/Hull/NASA25m/* SXT/Parts/Hull/RadialFuel/* SXT/Parts/Utility/CrashPad/* Patch Instructions Drop the GameData folder from the KEP archive inside your KSP installation folder. When starting a new game, TechManager will ask you to choose a tech tree. Click on "Enable" then select the Community Tech Tree. CompatibilityThe KEP Patch is compatible with Ferram Aerospace Research, Hot Rocket, TAC Life Support and the Community Resource Pack. This version of KEP Patch is NOT recommended to use with Real Solar System and the Realism Overhaul Project. Please do not install any mod at the same time of KEP that modify the stock parts and/or the same mods parts, or there will be conflicts! Be cautious when you install mods with parts not handled by KEP, as they could be unbalanced. List of changes Stock parts (Squad/NASA/Spaceplane Plus) * Corrected some drag, max temperature, crash tolerance and breaking force/torque values. * Rebalanced torque for pods, probes and inline reaction wheels in relation with part mass. The torque values are now much lower than stock to be competitive with RCS. * All torque EC consumption has been normalized to 0.1 EC/Torque. * All probe EC consumption has been normalized to 0.025 EC/sec for S0 probes and 0.05 EC/sec for S1, S2 and MK2 probes. * Increased EC amounts for all pods according to the TAC Life Support needs. * Increased EC amounts for all probes in relation with their size. * Increased MonoPropellant amount for lander cans. * Reduced MP amount for the MK2 Inline Cockpit to the same value than its standard counterpart. * Thrust for RCS Block and Inline RCS Thruster is now 2kN. * Solar panels charge curve rebalance to give an inverse square law (credits to CaptRobau) * Increased solar panels EC outputs. * Rebalanced data transmission speed/cost for antennas to have a sort of progression (only if you don't use RemoteTech). * Rebalanced speed and EC consumption for rover wheels. * Rebalanced decouplers force in relation with part mass. * Parachutes all have a deployment sound (if you don't use RealChute) * Some parts with no physics significance are now massless, others are now significant. * Some attach nodes with incorrect placement or size have been corrected. * Some CoM offsets have been corrected. * Added a stack attach node to the Command Seat. * The fuel line and the strut connector are now massless with no physics significance. * The Science Jr. Material Bay radial attach node is now at the back of it, not on the side. * Added a radial attach node to the S1 RCS tank. * Micronode and Station Hub have symmetry enabled. * Air intakes have been rebalanced with the cabalistic maths from StockRebalance. * Rebalanced lift for all wings and control surfaces. * All LiquidFuel and Oxidizer amounts have been normalized to 1.22 OX/LF, with 1600 U/t for tanks and 800 U/t for adapters. * All MP amounts in tanks have been normalized to 1000 U/t. * All Xenon amounts in tanks have been normalized to 14000 U/t. * Rebalanced thrust and ISP for rocket engines. * O-10 MonoPropellant Engine size is reduced. * All alternator EC output has been normalized to 0.008 EC/Thrust, except the nuclear engine one which output more. * Added alternator to the Mark 55 radial engine, the RAPIER engine and the NASA Liquid Fuel Booster. * Rebalanced SolidFuel amounts for solid fuel boosters. * Added the S2 SRB-KD50k Solid Fuel Booster from StockRebalance. * Rebalanced thrust, ISP and SolidFuel amount for the Launch Escape System, and added the 0.625m LES from StockRebalance.* Rebalanced costs and masses of almost all the parts according to the StockRebalance standards. What's the differences with the StockRebalance patch v1.4? * The new parts from 0.25 (including Spaceplane Plus parts) are rebalanced. * The torque EC consumption for inline reaction wheels is 0.1 EC/Torque instead of 0.01 EC/Torque. * Some torque values are different. * The EC amounts in pods are different. * The probes EC consumption is different. * The RoveMate is not converted into a probe. * Nose cones and size adapters are not converted into fuel tanks (the TurboNisu pack adds adapters and caps with fuel). * Solar panels without case can still be retracted. * The Gigantor XL solar panel outputs more EC, to be balanced with the Z-4E solar panel from RLA. * Engine alternator EC outputs are different. * Some drag, crash tolerance, max temperature and breaking force/torque values are different.* Some cost and mass rebalances are not the same. What's included from the OCD Fixes Pack? * Added a stack attach node on top of the Stayputnik. * Added a stack atttach node to the RCS Block. * All radial decoupler now prevents fuel crossfeed. * Added a radial attach node to the S2 RCS tank.* Added stack attach nodes to the solar panels. Aviation Lights * All the lights are now massless with no physics significance. * Added missing tech tree entry costs for all the lights.* Rebalanced costs for all the parts. Deadly Reentry * Corrected drag, max temperature and breaking force/torque values for all the parts. * Rebalanced force values for all the decouplers. * The UP13 decoupler (1.25m) has been converted into the UP05 decoupler (0.625m). * The UP25 decoupler (2.5m) has been converted into the UP10 decoupler (1.25m). * The UP20 decoupler (2m) has been converted into the UP20 decoupler (2.5m). * The UP30 decoupler (3m) has been converted into the UP30 decoupler (3.75m). * The UP40 decoupler (4m) has been removed. * The UP05 decoupler and the 0.625m Heatshield now require Precision Engineering. * The 1.25m Heatshield now requires Basic Rocketry. * The UP30 decoupler and the 3.75m Heatshield now require Very Heavy Rocketry. * The 2.5m Heatshield now prevents fuel crossfeed.* Rebalanced costs, entry costs and masses for all the parts. DMagic Orbital Science * The SCANsat BTDT has been removed (included in the Anomalous Signal Sensor). * The SCAnsat Multispectral Sensor has been removed (included in the Multi-Spectral Imaging Platform). * The Anomalous Signal Sensor, the Soil Moisture Sensor and the ExoKerbol Core Drill now require Field Science. * The Multi-Spectral Imaging Platform and the Surface Ablation Laser now require Advanced Exploration. * The Orbital Telescope now requires Space Exploration. * The Solar Particle Collector now requires Large Electrics. * Corrected the names of the Universal Storage parts.* Rebalanced costs and entry costs for all the parts. Flag Decals * Corrected drag, fuel crossfeed and explosion potential values for all the flags. * All flag is now massless with no physics significance. * All flag is now available from the start of the tech tree with no entry cost.* Rebalanced costs for all the parts. KSPX * The 1.25m Ion engine and the 1.25m Xenon tank have been moved to the Propulsion category.* The mini SAS, the mini ASAS and the large SAS has been removed (redundant since the stock SAS unit is a 0.625m part) MechJeb * The Custom Window Editor and the Smart ASS are now available from the start of the tech tree. * The AR202 case and the MJ2 pod have been removed. * All the tech tree MechJeb features are now free (the features unlock when the tech nodes are researched, not when purchased). * The MechJeb Core has been integrated in all the pods and probes. Procedural Fairings * Added missing tech tree entry costs for all the parts. RealChute * Reorganized procedural sizes for the RC chutes.* Rebalanced costs and masses for all the parts. RemoteTech * Corrected drag, max temperature and crash tolerance values for every parts.* Rebalanced costs and masses for all the parts. RLA Stockalike * Corrected drag, crash tolerance and breaking force/torque values for every parts. * All the RCS blocks now outputs a thrust of 2kN, and the micro RCS blocks a thrust of 0.5kN. * Rebalanced decouplers force. * The small radial decoupler now prevents fuel crossfeed. * The Z-4E solar panel now outputs more EC. * Added a stack attach node to the Z-4E solar panel. * Added an alternator to the Linear Aerospike. * Rebalanced the fuel amounts of all the LiquidFuel, Oxidizer and MonoPropellant tanks. * Rebalanced the SolidFuel amount of the Boostertron II. * Rebalanced costs, entry costs and masses for all the parts. SCANsat * Added a stack attach node to the RADAR sensor. * The SAR sensor now requires Advanced Science Tech. * Rebalanced costs and entry costs for all the parts. SXT - Small and large Inflatable Airbags with corrected bouncing and impact tolerance. - Large Cargo Bay with corrected textures and animation. - Boconok-9 Radial Fuel Tank and Heat Radiator with rebalanced fuel amounts. - Extendable RCS Boom with corrected animation and a thrust of 2kN. * Rebalanced costs and masses for all the redistributed parts. * Corrected drag, crash tolerance and breaking force/torque values for all the redistributed parts.* The KEP Patch redistributes the following parts from SXT: TurboNisu Aesthetic Parts Pack * Corrected breaking force/torque values for every parts. * Rebalanced fuel amounts for all the LiquidFuel, Oxidizer and MonoPropellant tanks. * Structural parts with no physics significance are now massless.* Rebalanced costs and masses for all the parts. Changelog - Updated Integrated Mods: [KEP] ModuleManager.dll v2.5.3 - Removed Redistributed Parts: [SXT] Now rebalanced like regular mods. Only some parts are supported, just follow the instructions from the KEP guide or forum thread. - New Rebalanced Mods: [MARK4SPACEPLANE] v1.1.1 [SXT] v19 - Fixes: [SQUAD] Increased the scale of the O-10 monopropellant engine. [SQUAD] Allowed surface attach on radial monopropellant tanks. [SQUAD] Increased cost of the RC-L01 probe core. [SQUAD] Rebalanced cost, mass and intake values for air intakes. [NFSOLAR] Fixed issue with the curved solar panels module (thanks Nertea). [RLA] Increased the thrust values of tiny and small monopropellant engines. [RLA] Allowed surface attach on the tiny monopropellant tank. [STATIONPARTSEXP] Increased cost and EC amount values of the station cores. ---------------------------------- KEP Patch version 1.4 (03.12.2014) - New Integrated Mods: [KEP] Community Tech Tree v1.1 [KEP] Tech Manager v1.5 - Updated Redistributed Parts: [SXT] v18.6 (see Fixes for changes) - Updated Rebalanced Mods: [DEADLYREENTRY] v6.3.2 beta (no changes) [DMAGIC] v0.9.0.2 (see Fixes for changes) [NFCONSTRUCTION] v0.3.1 (no changes) [NFSPACECRAFT] v0.3.1 (see Fixes for changes) [NFSOLAR] v0.3.1 (see Fixes for changes) [REALCHUTE] v1.2.6 (see Fixes for changes) [STATIONPARTSEXP] v0.2.1 (no changes) - Fixes: [NASA] Redistributed parts across the tech tree (CTT). [AIES] Moved the SunCat Solar Panels to the Large Electrics tech node. [DMAGIC] Rebalanced cost and entry cost values for all the parts. [DMAGIC] Redistributed parts across the tech tree (CTT). [DMAGIC] Rebalanced science reports. [KSPX] 1.25m Ion Engine moved to Advanced Ion Propulsion tech node (CTT). [NFSPACECRAFT] Corrected cost of the Shielded RCS Block. [NFSOLAR] Redistributed parts across the tech tree (CTT). [NFSOLAR] Fixed issue with curved solar panels not correctly patched. [REALCHUTE] Moved the RC Cone to the Basic Rocketry tech node, and the RC Radial to the Enhanced Survivability tech node (CTT). [RLA] Redistributed Ion Engines across the tech tree (CTT). [SCANSAT] Rebalanced cost and entry cost values for all the parts. [SCANSAT] Moved back the SAR Altimetry Sensor to the Experimental Science tech node. [SXT] Updated parts names, descriptions and manufacturers from the v18.6. [SXT] Corrected cost, mass and drag values of the Cargo Bay. [SXT] Corrected cost, mass, drag and max temperature values of the RCS Boom. [UNIVERSALSTORAGE] Redistributed parts across the tech tree (CTT). ---------------------------------- KEP Patch version 1.3 (13.11.2014) - New Redistributed Parts: [SXT] Kerbodyne 2.5m fuel tanks, OX-HEX Photovoltaic Panel and OX-VL Photovoltaic Array. - New Rebalanced Mods: [AIES] v1.5.1 (Solar Panels only) [NFCONSTRUCTION] v0.3.0 [NFSPACECRAFT] v0.3.0 [NFSOLAR] v0.3.0 [STATIONPARTSEXP] v0.2.0 [UNIVERSALSTORAGE] v0.9.3 - Updated Rebalanced Mods: [DEADLYREENTRY] v6.3.1 beta (no changes) - Fixes: [SQUAD] Rebalanced Gigantor XL Solar Panel price, mass and EC output. [SQUAD] Rebalanced drag, crash tolerance and max temperature values for some crewed parts. [SQUAD] Rebalanced drag, crash tolerance, max temperature and breaking force/torque values for some structural parts. [SQUAD] Rebalanced drag values for parachutes. [DMAGIC] Corrected a compatibility issue with Universal Storage. [REALCHUTE] Rebalanced drag values for parachutes. [RLA] Rebalanced mass, drag, crash tolerance, max temperature and breaking force/torque values for some structural parts. [RLA] Removal of the Radial Stack Extenders (redundant with NearFutureConstruction ones). [RLA] Added stack attach nodes to RCS blocks. [RLA] RCS blocks and Micro RCS blocks now allow collisions. [TURBONISU] Rebalanced drag, crash tolerance, max temperature and breaking force/torque values for some structural parts. ---------------------------------- KEP Patch version 1.2 (22.10.2014) - New Integrated Plugin: [KEP] ModuleManager.dll v2.5.1 - Updated Rebalanced Mods: [DMAGIC] v0.8.6.1 (no changes) - Fixes: [KEP] Corrected erroneous physics significance parameters for all concerned parts. [KEP] Corrected drag, crash tolerance, max temperature and breaking force/torque values for many parts. [KEP] Enhanced compatibility with Ferram Aerospace Research and Deadly Reentry. [DEADLYREENTRY] Corrected UP20 and UP10 entry costs. [REMOTETECH] Corrected mass of some antennas. [RLA] Rebalanced costs of monopropellant engines. ---------------------------------- KEP Patch version 1.1 (21.10.2014) - Fixes: [DEADLYREENTRY] The UP13 decoupler (1.25m) is no more converted into the UP10 but now into the UP05 decoupler (0.625m). [DEADLYREENTRY] The UP25 decoupler (2.5m) is no more converted into the UP20 but now into the UP10 decoupler (1.25m). [DEADLYREENTRY] The UP20 decoupler (2m) is no more converted into the UP1 but now into the UP20 decoupler (2.5m). [SCANSAT] Corrected the issue moving the BTDT instead of the SAR sensor to Advanced Science Tech.KEP Patch version 1.5 (14.12.2014) ​ TODO list and planned features Find more awesome mods to integrate into the project. Rebalance the following mods: SXT Airbreaks/5m Parts, Near Future Propulsion/Electrical, Lacuna Greenhouse, Karbonite, Interstellar, KAS, Infernal Robotics... Make a Real Solar System version of KEP. Licence The KEP patch is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. StockRebalance, ModuleManager, TechManager and CTT are redistributed according to their own licences.
  7. Hello guys! Sorry for the silence since July but I was busy, and I decided to wait for 0.25 to continue the project. So what's up ? - As I was thinking about a modding website for KSP, I decided to make one for more games I like to mod. But KSP will be the first game to have guides on the site. Still working on it. - Don't know if I'll keep the name "KEP". It sounds too much like a copy of STEP. - Just installed and tested 0.25 and it's very good! Nice to see Spaceplane Plus integrated (it was on my Core mods list) and that some tweaking from my patch are now stock (like the Ion engine and tanks now in Propulsion category, or the Inline Reaction Wheel now size 0). Love you, Squad! - I have to work on my patch to adapt it to 0.25 for a release on Curse. When it's done I'll open the website with the mod lists and guides. Stay tuned for more news about the project, and enjoy the Economic Boom!
  8. KEP will not propose mod packs like "a zip file with mods inside". It will propose lists of mods, with link to the forum/curse pages. The only downloadable files will be ModuleManager patches. Sorry for the misunderstanding.
  9. The Kerbal Enhancement Project - KEP Greetings, Kerbalnauts! I'm a long time KSP player and mods user, and since 0.24 an idea was growing in my mind. Inspired by the fantastic STEP mod guide for Skyrim, I wish to create a similar guide for Kerbal Space Program. The purpose of KEP will be to provide a complete and intuitive guideline for new or experienced modders to improve KSP with a solid well-tested mod template. What KEP will provide? Instructions about how to install and configure a fresh KSP vanilla. Detailed guide about installing and tweaking mods. A list of essential mods to improve the game, regularly updated by the community. An all-in-one patch to fix and rebalance the stock and mods parts. Extended mod packs, each adding different types of content to the base game. What kind of mods lists will be available? KEP:Core - essential mods and patches that fix and improve the existing content of KSP vanilla or add "should have been included" content. The KEP:Core is used as a base for any other setup. KEP:Extended - optional mods pack that complete the KEP:Core, improving KSP much further by adding new functionalities and content while staying consistent with the base game. KEP:RSS - integration of the Real Solar System and Realism Overhaul projects into KEP. Any other mod pack ideas? Submit yours! Note that these "mods packs" are not repackages of mods, but installation guidelines and lists of links to recommended mods. The KEP Patch can contain some redistributed parts from mods, but it's for some rare cases. What the status of KEP ? The KEP Patch is now available on its own forum thread and on CurseForge. As the KEP website is not yet open, here is a list of recommended mods that will be part of the KEP:Core and KEP:Extended packs: Action Groups Extended Active Texture Management AIES Aerospace (patched) Alternate Resource Panel Aviation Lights (patched) Better Atmospheres Chatterer Community Resource Pack Community Tech Tree (redistributed) Deadly Reentry (patched) Distant Object Enhancement DMagic Orbital Science (patched) Editor Extensions Enhanced Navball Environmental Visual Enhancements Ferram Aerospace Research Final Frontier First Person EVA Flag Decals (patched) HotRockets Kerbal Alarm Clock Kerbal Joint Reinforcement KSPX (patched) Landing Height Mark IV Spaceplane System (patched) MechJeb (patched) Mission Controller 2 ModuleManager Navball Docking Alignment Indicator Near Future Construction/Solar/Spacecraft (Patched) PartCatalog Planet Shine Procedural Fairings (patched) RCS Build Aid RealChute (patched) RemoteTech (patched) RLA Stockalike (patched) SCANsat (patched) SelectRoot Stockalike Station Parts Expansion (Patched) Stock Bug Fix Modules StockRebalance (redistributed) SXT (patched) TAC Life Support (w/o the parts) Targetron TechManager (redistributed) TextureReplacer Toolbar TurboNisu Aesthetic Parts Pack (patched) Universal Storage Core and TAC Packs (patched) Feel free to share your thoughts and suggestions about this project ! (And sorry for my french accent.)
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