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amarius1

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Everything posted by amarius1

  1. Sorry people, I don't have enought time for this as I barely have a bit to work on my main mod, Kerbol Plus. Development restarts in one month!
  2. It should be fixed. Olympic has completed dds conversion, part of career intergration, and some biome maps. I, in my short perion I had at home, made some textures for the new lava ocean ringed moon of Keelon and played a bit with ground scatter. With a bit of luck, in a few months we'll have this: Full Scinece and Career intergration. Full mod intergration. Better EVE configs. Collidable grounds scatter including stock planets and mod planets. Randomly generated rare buildings like farms and abbandoned launch towers on Kerbin's surface. Improved memory usage. Improved planet terrain. Some planets generated using PQS mods entirely. Interesting moonlets to Jool and Keelon, that don't encrease memory usage. Easter eggs on some planets. (A possible craken on Shayle that is randomly generated per save). Magic Boulder around Dres that you can mine and move. Overal optimisations. Cheers! After this summer I start higtschool so I'll have about 2 full hours of modding so I can afford developing Kerbol Plus.
  3. Me too. Pushed a quick hotfix for kerbol plus today before leaving in vacantion in 6 hours.
  4. Well, nope, because I was rushed and Olympic1 doesn't respond. It should actualy work, but without Olympic1's files, the hotfix is not realy complete (that's why it is 2.3.5b). Also, it is made as a separate download, before I get it tested. I leave to vaca tion again tomorrow so all I can do is merge branches with Olympic. I already have a guy in Budaphest testing it right now.
  5. Yes, but it only fixes terrain bugs not stripes, as those were caused by improper dds conversion caused by 1.0's new dds format support. Olympic1 has finished converting things to dds but he didn't respond. Check the thread because I'm uploading right now. - - - Updated - - - Done! Update is live! Come check it out while it's hot!
  6. A PQS mod is a modofocation, like a mini mod that goes into kopernicus konfigs to form planets. They have many complex but helpfull paramiters. For example, the VertexColorMap gives the planet the color you see from the surface, or the LandControl PQS mod that makes possible custom ground scatter
  7. Oh that is even stranger... what could have changed regarding terrain? Maybe it is because of improper dds conversion, but that would only mess with normal maps... dunno but it may be some PQSmod that was changed it recent Kooernicus versions that is no longer working as it was defined... deleting every pqs mod except the vertex height and color seems to solve the bugs. ETA is 1 day. Half of the hotfix is done and you may get something cool like ground scatter!
  8. Ok thanks... the reality is just that I don't have time for anything. I'm currently stuck on an old lqptop for the rest of the summer, that can'teven run KSP and my collaborator is in another time zone so he never responds promptly. Cheers, kope4nicus is a great mod.
  9. Sorry but no time for testing on my part because I barely have two free hours to code mods.
  10. Well, i don't have any other idea. All the planets already use preety much the same pqs mods, many of which are conflicting or not needed. I wonder which of the pqs mods are conflicting...
  11. Sorry I can't release the hotfix today... I may do it tomorow trough... Also, here's what you have to do to fix the bugs: juwt delete every PQS mod except height map and color map. Just don't kiss any brqcket... night mate see ya tomorow. Had a long mountain trip today and 3 hours of coding for my game so I'm reeealy tired.
  12. Yeah good idea, mate. I may release the hotfix this night (if my parrents don't notice) from my tablet. I can easily edit cfgs. Cheers! How's the biomes? BTW had one hour of testing today and it looks like the new lava ocean ringed moon of keelon in the next update works very well! - - - Updated - - - Yeah, I'm cleaning the configs right now on my tablet. The only PQS definitions will be VertexHeightMap and VertexColorMap.
  13. Happened with Kerbol Plus too when we first released 2.0. I still don't know how the guy having the problem fixed it...
  14. Dunno but my dual particle tail (like IRL) is based on making a phantom body with an orbit similar to Corolets, so the brown dust particles (not the current ice particles) always face opposite from the sun but with a lower angle than the ice particles that are currently perfectly perpendicular to the sun.
  15. Please don't rush me. We have mst of the things updated and unforcenately I am in vacantion so the only thing I can do is do community work and .cfgs. Please weigh. I will have a ton more time after I start hightschool (at least 4 hours of non stop coding before architecture class). And I also have a game to develop... 2D KSP, Simple Rockets, Space Agency hybrid, you see?
  16. I'm uploading it as we speak. Internet is slow here... Alright here it is: made it from the kopernicus water tex using a recoloration tool on my advanced tablet photo editor. https://mega.co.nz/#!AgJllSTb!83lhn6HWgHptLAsBLmlU7dfY42eicxR4b9mTnQESVfY
  17. Oh god I reeeealy need to get around updating this... .... where do I even find time?
  18. https://mega.co.nz/#!l1xknCRZ!XioCwGD8LWTgUV7-tJxEZ4OOzyKj5cQ8sWg_36NOtNw Alright people fixed Tyrok's ocean color but we'll need a lava texture that can work as tile. Look at the Minmus example for texture resolution. I may make one myself I I find some time during this mountain vacantion. Also, I think I made the oceans more visible.
  19. Just install it separately of any planet pack but OPM and it shoukd work. In the next major update, along with the lava ocean moon, we'll also have fully working biomes and science/career intergration.
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