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amarius1

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Everything posted by amarius1

  1. Thank you! Well, I don't have a DeltaV map for it, but you can get the orbital numbers from the "Orbit" field from any body .cfg. Just dig trough the .cfgs and you'll find the necesary orbital paramiters included in them. Use notepad or notepad++. BTW, until you wait for a transfer window, I'll already have the bugfix out.
  2. Thank you, it would also easier for me to code and re ove the orbital path. Not sure about how to entirely disable it from map view.
  3. You know what the Magic Boulder is, right? It was a strange asteroid that couldn't be seen from map view, with glitchy physics and a monolith on it. It also had magic intense neon green cracks and in terms of size it was comparable with a medium sized ship... So for the sake of old times I should make 2...
  4. Hehe... "OP must deliver" But seriously I have waited so much time to implement this... The textures are almost ready! I have two variants to implement it, you choose one of them. 1: Magic Boulder is coded as planet but has ti be bigger than 8 killometers. 2: Magic Boulder is coded as an asteroid but you'll nead to use a special save file included with the download.
  5. Glad you like it, but you have a miss conception. This is meant to implement all of the bodies ever planned by the devs, unlike OPM which is centered around the idea of adding analogs. Actualy, the first days of learning kopernicus were put into making my first planet packs, Outer Planets Plus. It was crappy, it was buggy, but it worked! Cheers! SPOILER: Magic Boulder in the next update.
  6. This is so ....in' awesome Sigma! Will use it in my future KerbalLightVisuakEnhancements, which will add clouds, a few new planets, hight-res textures for all of the stock planets, new textures for stock parts, new parts, telescopes, making Kerbol's color white from orbit, Planet Shyne and Distant Object Enhancement, all using a single plugin: Kopernicus. Cheers! So far I only have completed stock clouds, a dwarf planet near Dres, and hight res textures for stock planets. With SigmaBarycenters I will also be able to make the solar system a little more realistic. Cheers! Oh, and one question: would it be possible to aply barycenters for planets with more then one moons?
  7. Strange... I don't even know... It's basicaly a config taken straight from Kerbal Universe, with some small path and name tweaks so i don't know what's wrong... ALSO... BARYCENTERS?
  8. I realy like the exoplanet idea! Here's an idea for my next pack: KerbalExpansion adds clouds only visible from orbit to all the existing celestial bodies and adds HD textures to them. Adds new parts that fill the gaps in stock and retextures existing ones. Adds a new gas giant system and more dwarf planets. What do you think? BTW, textures for Astro's are going well.
  9. Hey is Tyrok fixed? I'm also going trough a bug wher if you try to land on a planet you clip right trough... any fix?
  10. Y'all can test new water textures and severe memory improvements by downloading the dev version EVE.
  11. First, here's the link with what i've tested so far (the album is obsolete since I have already added clouds for Duna, Eve, Laythe and Jool and custom hight-res textures for Mun, Minmus, Moho, Eve, Kerbin and Duna) . Hey OP can I use your textures for my new mod, NuEVE? It uses Kopernicus to change Kerbin's scaled space texture to a custom hight-res one that has your clouds drawn on top. The clouds only work from orbit and using Kopernicus makes it suitable for people who can't run the real Eve because of memory usage. NuEve has the textures converted to .dds but also ads high-res planet textures taken straight from the big visual packs. Please agree! Now trying to contact the Visual packs' creators so i know if it's legal to use them. Cheers!
  12. Thank you! BTW, look on the forum OP for many informations of what I have completed and how many things I have to do before releasing a new update.
  13. Thank you! Keelon isn't realy needed. Also, you can cange KSC's location using Kopernicus. Should I add you in the "crew" list on kerbol Plus? Also, maybe you can make some specific fine print eve configs for some of the planets like Daphy so the haze only exists inside the canyons as a very dense haze. Cheers and awesome mod!
  14. This opens a whole lot more optimising possibilities... Expect 25% better loading times on Kerbol Plus next version. BTW, CaptRobau have you explored the possibility of custom oceans?
  15. ok thanks mate... Are this cloud packs working for Kerbol Plus too? Because I wannt to update my cloud packs! Also... THANKS! Mind if you can make me some EVE configs for Kerbol PLus? I currently have no one to deal with thiese things...
  16. Intended. Also, with the new atmospheres how do you suppose to survive entering Keelon's very dense atmosphere at hight speeds? I recommend getting a stable orbit and Then deorbiting! - - - Updated - - - Yes, I know, but I'm not an English native. Just search my country (profile sais it) and you'll see what I mean. BTW, 70% of all my comments are made from my uncooperative tablet.
  17. done some forum updates...checked some russian forums... apparently there's a site dedicated to ksp in russia and they reviewed this mod! Google Translate is a real friend. BTW, the guy from Kerbal Galaxy is from Russia !
  18. I don't think so, but this thread was alreqdy started on Reddit, a place they strangely check more. The post was luckly 2 dayn on the first page. I don't have much fate into them implementing GP2 in future versions (unless they talk with planet creators) because almost no one of them has any experience in planet terrain PQS mods or even textures.
  19. Thank you! Also, I'll mess with timewarp limits and negative terrain height for the next update, supposely coming out in a few weaks or months since this is summer and e and my family nead a much needed vacantion after entering heightschool. What to expect for next update: One of keelon's moons would have blue surface an intense blue atmosphere. Also, atmosphere that blocks any view from orbit and red rings. Bugfixes. Biomes and full Career and Science intergration. More parts including gimbalable booster and new science experiments. More and improved mod compadibility. Optimisations. Custom texture packs so you can choose what each body's texture you want. Cheers! An yes, I've came a long way from my first planet, but without the help of tye comunity I would have gotten here. Edit: also, do you have any issues with seams on Potatus?
  20. Thank's Sigma! You mean deleting the nodes for other planets from the .cfg, no? I'm trying to reduce the ammount of crashes on my stock alike modded instance without reducing from beauty and I don't have time for other missions than Duna and Kerbin System.
  21. how do I delete the clouds I don't want? I realy want only Kerbin.
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