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Posts posted by Feradose
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I just need one more word
Sigh. Make me Feradose, please.
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Make me Feradose
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A mod that I want it to be stock does this. I think its waypoints mod or something.
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So I was fiddling around with wheel settings in SPH. Large wheels to be exact. And did a test try on runway.. And my craft was floating, using its wheels. I can't explain this or tell you what I did, but I know the wheels didn't touch the ground, CoM share on wheels had effect (it nosed up) and it had no steering animation/friction.
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After a while, I hope they add part search. Or after a while, there will be tabs for probe cores, 0.625m tanks and static solar panels.
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Its Gilly. Encountering it, orbiting it, deorbiting, landing, and stabilising on it is a total PITA. Without KAS harpoons, I miss every surface.
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http://forum.kerbalspaceprogram.com/threads/131370-WIP-Kerbal-Terrain-System
Might not give you colonies, and its pretty new, but its the best terraforming mod I could find.
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Id love this. Seriously. I want to dock with premade stations and have notifications about them, resupply them or watch NPC landers land on the mun or other planets, maybe even near my base! I wouldn't like assuming control on them though. Maybe even buying them for their current cost with fuel, science, and destination value, (A lander on Tylo>A probe around mun, no matter what) through tracking station?
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Well clipping fuel tanks while using FAR doesn't add the extra drag, it simulates really dense fuel for me.
Clipping other things: Cheaty ant engines with mammoth thrust, and a burnt computer.
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NonFAR: If your plane has open rocket nozzles do this
1-Put the blue tipped, blunt 1.25m aero cone on nozzle.
2-Clip it inside by offsetting until it doesn't block thrust.
Hacky, yes. But it works.
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I'd like to have to regulate internal heat of cockpits/pods because 1600K sounds a bit toasty even for a kerbal.
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Hey, maybe it would finally give us a good reason to use those giant radiator arrays. (Who could possibly​ need to disperse that much heat!?)
You want to open a giant radiator in a super hot atmosphere?
I do too. The result would be explody would KSP be KSP without explosions?
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I absolutely love this idea, I'd love seeing my carefully painted spaceplanes slowly char and get dark while reentering and going fast!
Sadly the idea seems a bit difficult to get go stock game..
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I'd like Moho's old atmosphere on current Eve actually, but it sounds so cool (hot?) to have more bodies with air.
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It does lose mass, and Ive never seen one shrink. You found a good (even the best?) ore/rock ratio asteroid!
I wish you success
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You start around an Eve transfer window.
I believe its "supposed" to be Eve before Duna.
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We have Gus Kerman and a joke about him in Admin building.
Maybe for more humans?
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Now this is better, getting various resources from planets instead of just drill, warp, convert, warp.
I want this to even replace the ISRU system or be a help in early game where we dont have ISRU
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I think Gordon Freeman does my inner monologues.
Oh wait..
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All genius ideas! I hope these get stock
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With total dV, I think Bill should be allowed to calculate current vacuum dV checking amount of fuel and current mass, and he should be told every stages ISP.
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I want this. Probably with 30 more contracts. This is very clever!
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I dont think radiators are even needed anymore.. LV-N? Nerfed. ISRU? Nerfed. Drills? Nerfed. Radiators are only good with suddenly exploding tiny parts.
And your hot fuel cell idea brings a little life to this heating system that is only affecting Moho and atmospheric entries. I want some hot fuel cells (and RTGs could run a little hot too..)
Come hear about KSP 1.1, straight from Squad!
in KSP1 Discussion
Posted
Has anyone said there weren't any bug fixes?
I bet squad has smashed many bugs for 1.1
The old mk1 cockpit looked very.. Outdated compared to new plane parts. It pleases me that it is replaced.