I'd love to see a combination of these, as well as missions requiring lots of precision I'm thinking something like: - Crash a probe weighing at least X tons travelling at least Y m/s (and optionally for a bonus payment: to within Z km of some spawned beacon (maybe flags can be used?)). The weight and speed restrictions make it hard for you to just have a single "mothership" that drops pieces off. I'd also love to see some complex, multi-part missions have have a clear logical goal and progression: - Land some esoteric scientific equipment X (it can be big, heavy, expensive and otherwise useless) to within 10km of some spawned beacon - Run test / scan using the equipment - Randomly generate a handful of new beacons nearby within a few km, and require you to bring a different piece of heavy equipment (like a drill) to extreme precision (like with 5 meters) of those locations. - At any of the locations, have a chance of "finding something really interesting", which generates a new mission that asks you to bring the sample back -- again, the sample should vary in mass (from very light to extremely heavy), but it shouldn't always happen (so always bringing along a huge return lander is wasteful). If you bring it back, you should get tons of science (but maybe very little extra money, so you have to decide if it's worth it or not). The combination of: the weight of the equipment, precision at which you must place it, and the fact that you have to do this 2-3 times make it natural for you to want to use a rover. However, if you're badass enough of a pilot and bring along lots of extra fuel, you can also do small rocket hopes. I generally like giving multiple options and ways of doing things, and I don't like arbitrary limitations or requirements (for example, the rover mission mod requires you to be touching the ground as you travel, which I don't like). I don't think it's possible within the game at the moment, but if you can generate unique equipment names and ids (perhaps using the same hilarious contract description generator), you also force players to have to launch a new rocket for each mission, which prevents them from doing cheese like leaving a Kerbal somewhere to plant a flag now and then.