plasmeus
-
Posts
42 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Posts posted by plasmeus
-
-
Has the fuel cell issue been fixed? Its been a while but I believe the issue was was where fuel cells would stop working if you are not playing as the vehicle in question. I come back every year or so and inevitably rage quit when I get to the point where I need fuel cells.
-
Found out that due to being able to thrust in time warp, ion engines are now OP. Built a quick probe with 25 km/s delta v and whizzed my way through the Kerbolar system. Fps was fine with my gtx1080/ AMD 3800x. Discovered minor issues everywhere but nothing that doesn't seem like it would be too hard for the dev team to fix. Probably going to try building an SSTO later. The one thing that bugged me was that everything looked hazy for some reason, as if there was AI upscaling going on.
-
Hello my my name is plasmeus but my real name is Ben. I am a Brotherhood member, and an eagle scout with 3 palms and the Arrow of Light. I just got the triple crown after my recent trip to Northern Tier in Canada. I actually worked at a BSA summer camp this past summer teaching 4 weeks of robotics, communications, and computers.
-
I guess as the New Horizons hi-res textures start getting (slowly) beamed back we will finally not have to look at Vall(I think that was what pluto was replaced by). I think the Pluto surface pictures are of highest priority so they will be coming over the downlink first.
-
Just letting you guys know, RO does not seem to have RSS as a dependency in CKAN anymore.
-
Quick Question:
Is there a changelog for SETI?
If so, then where?
-
hey guys, just want to have some opinions on a issue i currently have:
http://i.imgur.com/qqzeGrX.jpg
i have been trying to build a minotaur one replica... and i think so far its pretty accurate mass and performance wise.... the only problem is that the first stage seems to be too powerful to the point my craft starts burning up at around 18km altitude. as far as thrust numbers go its the same as the actualy M55A1 solid stage... i am just wondering if this is currently a limitation of how DRE works right now? or it could be something else i am missing?
That tends to be the result of any launch with a high TWR rocket using default DRE settings. I get so frustrated with it sometimes that I often disable it. It is also too harsh on probes and structural parts in regards to G force tolerance, as in real life many probes were made to handle dozens, if not hundreds of G's.
-
Hello, could anybody explain me how to properly launch a FASA saturn v? I always end up in a non-circular orbit (eccentricity at least 0.01) with at least 250 m/s of steering losses, and I am thus unable to perform a TLI.
Any help would be greatly appreciated.
Dolin
Dolin, you don't need a very circular orbit for a TLI so that shouldn't matter much. Pretty much no matter what you do I find that there is quite a lot of steering loss because the S-2 and S-IVB stages have low starting TWRs. In addition to that, the fuel tank mixtures are not correct, so I usually end up with extra fuel. Normally I would think this is to make up for LH2 boil-off, but there seems to be too big of a discrepancy between the fuel boil-off and extra fuel. The main thing to remember when launching the C-5 is to time your launch so that you line up with the plane of the moon.
- - - Updated - - -
NathanKell is right about the Hypergolics purpose as being storable. In fact, the the fuel mixture used for the LEM ascent stage was so volatile that the engine was ruined after only one burn. This meant that actual engines on the LEMs were not test fired which is why they had to be made so reliable.
-
Question: Is there any easy way to launch on to the plane of the eliptic? The An / Dn aren't shown when your target is outside your SOI making it very difficult to line up for interplanetary transfers.
-
I used the default setting, not sure of the exact values. I find that Deadly Reentry will sometimes be too harsh and sometimes too forgiving making reentries quite random
Edit: Just to point out, some probes in real life may experience dozens of G's and come out fine, but that is impossible with DE currently. Perhaps we can increase the G-tolerance of structural parts and probes as it is the actual crew members who in reality are really at risk of damage from excess G's.
-
Check the Deadly Reentry multipliers in the settings. Also a very prolonged reentry might just be able to keep temps down that low. I did the same thing with about 6 or 7 "skips" and barely needed the the heat shield.
-
-
Trust me, once you have n-body physics it becomes a pain. You know all those nice interplanetary transfers you set up? Now they're transfers to nowhere, as the orbits have drifted away. the only solution to that is a complicated and very slow prediction system.
-
Question: is there a way to automatically dampen controls in physics time warp to prevent planes from pulling huge g's and and their corresponding "Spontaneous Unplanned Disassembly"?
-
Simple question: how is the scaling determined for part sizes in the RO config files?
Also, what unit is used for the mass of parts as seen from the VAB?
-
When I load the game this happens and real solar system just freezes like that
almost certainly memory issues.
please consult the OP and recent posts before posting issues
-
Does anyone know of any good throttleable engines that work in atmosphere and don't use cryogenic fuels? I am planning a mission to mars but I can't seem to find any decent landing engines other than the SpaceX radial ones(and even those have no gimbal).
One more thing, does the orbit manipulator mod still work?
-
is there a way to get real plume without RO?
I believe the hot rockets mod will serve the same purpose, though I don't think it models the plume with the same realism as real plume
-
Got it working!!! Thanks for the help, any ideas for super bendy rockets (Using struts, and Kerbal Joint Reinforcement)?
Also! To roman, is this the FASA pack you're speaking of?
Bendy Rockets?
I have found that even with my large craft( I made a rocket that went to mars and back and landed using a rocket that is only about 50% larger than a Saturn V) that there are not usually any problems when using procedural interstages for decouplers. The only time struts should ever be needed is for super bendy wings and strapon side boosters. Although They can be also useful for keeping those huge LH2 tanks for NTRs from wobbling on their fairings. How big is your rocket?
-
I am pretty sure that during the Apollo missions the center of mass was offset by the crew shortly before reentry by moving food and other supplies around the cabin.I'm fairly certain neither Gemini nor Apollo could change their center of mass, it was offset at all times. Yes, it was offset so that rotating the capsule on the roll axis could change its course (if it wasn't offset, such rotation would have no effect), but it wasn't the offset center of mass itself that caused the rotation, that was accomplished with roll RCS thrusters. -
Question:
Is it possible to add a function that allows you to calculate optimal transfer windows for gravity assists between the origin and the destination(Like a gravity assist passed Jool when going from Kerbin to Elloo )?
-
I posted the FASA pod reentry issue on github, hopefully it will be fixed before the next update.
-
I personally tested a career where I utilized the mercury capsule exclusively and I probably performed dozens of re-entries and it worked everytime. I did not get farther though because I was really trying to stick to the fast parts as much as I could and the performance didn't match up/ I didn't have all the needed parts for the specific rockets. Speaking of Fasa, I am willing to remake every .craft file for RO but i would like someone to check for errors.
Sorry about not being clearer. When I said most, I meant the all the pods except the mercury one.
-
You're probably going too deep into the atmosphere too rapidly if that is happening. The descent mode is set up so that the pod can have the proper AoA and be stable there so that it performs a lifting re-entry and stays in the thinner parts of the atmosphere for as long as possible bleeding off as much velocity as possible.
If you have high velocity in dense atmosphere the force on the pod will be much greater, following this and the shifted CoM the pod will have a greater rotational force which will exceed the correctional forces from RCS and other aerodynamics. Once you slow down enough the denser atmosphere shouldn't be a problem.
Unfortunately the problem isn't as simple as that. Even at my parachute opening speed of <300 m/s almost all of the FASA pods will flip over or gyrate wildy. This happens reguardless of what reentry angles I do, even when I have a periapse of ~90 km.
I have tried editing the RO config files to change the CoM and but that only worked when it was translated down an additional meter. My thoughts are that the source of the problem is either incorrect aerodynamic properties or incorrect mass.
ULA launch and discussion thread
in Science & Spaceflight
Posted
https://x.com/astrobotic/status/1748448230336082399?s=20
Footage of peregrine deployment from the point of view of Centaur.