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ClLaw

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Everything posted by ClLaw

  1. I haven't played in weeks but is science mode not like career mode but without the contracts/funds/reputation? Then there's sandbox mode which is just everything unlocked?
  2. So are you saying the custom trees should work in Science mode but not in Career mode? I think I could possibly live with that
  3. I agree with Dielos. I never actually got to finish it in 0.23 but I enjoyed your tree with each different save I had. A more up to date one would be awesome so that I'm not wasting Science on empty nodes to be able to open other nodes and also would be nice if someone could try and update Treeloader(if allowed of course) so that you are able to keep the tree big and progressive. Tried other trees but I just can't find the enthusiasm to play them for some reason
  4. Yes unmanned probes are available from the start but without any anyennae then you can't do anything with them. The only antenna available at the start gets ripped off in the atmosphere and therefore you can't do anything. This is what I was trying to get across in my first post.
  5. Yeah normally on the stock tree there's an antenna available on either the first or second node but it doesn't appear to be available on your tech tree at the start. Due to this and not being able to use any manned stuff means no way of getting science. No I don't believe RT2 does have built in antenna. There is a mod by enneract that enables built in antennae but his last release was for 23.5 so I didn't install it into this build in case it bugged out
  6. I tried this tech tree last night but had RT2 installed and couldn't for the life of me think of a way to get started. I had no command modules unlocked at the start so no way of going to the launchpad/runway etc to grab some quick science. I also didn't have any science equipment(thermometer, mystery goo, barometer, etc) unlocked so no just sending a probe out to the launchpad to grab some science either. I also didn't have the reflectron antenna that's normally defaulted to active so I couldn't do anything with my unmanned craft. All I had unlocked was the stock antenna but of course that broke off as soon as I got up to a certain speed. I realise it doesn't say there is any RT2 support but my question is whether there will be soon or not? I really enjoy RT2 but I'm bored of the stock tech tree. I've tried Ackander's tree and really enjoyed it so was looking forward to this one
  7. I've been using this in .24 x64 and haven't noticed anything out of the ordinary. Using with a multitude of mods that have been updated also - still working
  8. I figured it out. Turns out the .zip file I had downloaded didn't have the right files in it. Downloaded the file from the link in post #1241 and now works fine
  9. I've tried in all scenes and nothing there I've been to the Mun and back and not used a single resource
  10. Hi there, this is my very first post on this forum. The reason for signing up is because I have encountered a problem unfortunately. I have been enjoying this game more and more but have only recently installed this mod. The problem I'm having though is that 1) I don't seem to have a toolbar icon(or any icon) to access the settings for this mod. Nor anything to monitor the resources aboard my craft that involve this mod; 2)(Forgot I had a second problem) When I've built my craft with the resources onboard, it doesn't seem that anything gets used up. I still come back to Kerbin with the same amount of Oxygen, Water, etc as what I had installed into the craft. I do have other mods installed and rather than type a list of mods(partly because I'm unsure of the exact amount of mods installed) I figured I'd take a snippet of the GameData file - https://www.dropbox.com/s/o4ux02m5koo595z/Snip2.PNG I hope someone can help me as I'd really like to make myself more of a challenge before I try jumping into the RSS/RO mods. Thank you in advance
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