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Everything posted by ShadowZone
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Yeah people made me aware of my mistake already... I really never noticed that thing. As for the version history, I cut a few paragraphs about that from my script because the video was already so long. Might do that when we have the real thing in our hands.
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Thanks for the mention and the great work aggregating the feedback so far! Unfortunately I didn't find this thread until my video was already released or I would have mentioned it. But I'll put a link in the video description. Here's the video btw: https://www.youtube.com/watch?v=zvs6e92SqNg
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Kerbal Space Program 2 Release into Early Access Feb 24th
ShadowZone replied to Intercept Games's topic in 2022
I might have missed something, but can somebody please explain to me what "non-impulsive maneuver planner" means? For me, "impulsive" is usually a character trait, but I guess that's not it... -
Kerbal Space Program 2 Release into Early Access Feb 24th
ShadowZone replied to Intercept Games's topic in 2022
Yes that's pretty much what was said. Original quote at 8:43 here: https://youtu.be/Jw42iC-mlZM?t=523 And I agree with you on the faster workflow. Even KSP1 was able to get major releases out of the door every 6 months (roughly) from about 1.8 until 1.12 (not counting bugfix releases). So that was already pretty predictable and I'm pretty sure the KSP2 team already has some kind of major release cadence already planned. The main thing that's missing is what's really going to be in those releases, but that will also be up to us by supporting the developers in fine tuning the experience and prioritizing what really matters. Also something I highlighted in the video I released today. I also had a chance to chat with Nate about the Early Access and what will be in it. Those infos are going into a video I'll release on Sunday. Had a bit of a hell week and barely was able to get my early access announce video out. I recorded my talking head until 2:20am ... But I'm highly motivated to get more details out by Sunday- 631 replies
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
ShadowZone replied to Gameslinx's topic in KSP1 Mod Releases
I love this mod. Together with Scatterer and EVE (thanks @blackrack for keeping the development going!!!) this is now part of my permanent modlist for KSP.- 2,872 replies
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Could we extend the runway with those base building road parts?
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Very nice! Thanks for posting it in high resolution!
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Icing on the cake would be if they would become all burnt and sooty after use
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Sooo... clearly open cycle engine. I would assume this would make it one of the earlier engines available in the tech tree of KSP2 before we move on to the more sophisticated stuff?
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Thanks! Couldn't have done it without the fantastic mod by @Galileo and all the others that contributed to it. It turned out really great, was easy to use and I don't think my game crashes were because of the mod
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Not quite, it's actually "Damen" (one less "m" in there). "Dämmen" on the other hand (with the Umlaut) means to isolate (temperature, water, etc). "Verdammen" means to curse something or somebody (same as "damn"). I still believe "Gurdamma" is the sound you'll make when you fail your 15th landing on that thing.
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Thanks, Nate! From what we have learned so far, aside from the known planets and moons from the original game, these new celestial bodies are known: Rask & Rusk (binary planets) Ovin (ringed super earth) Gurdamma (early Earth type planet) Donk (Gurdamma's moon) Glumo (Saturn analog) Charr (crispy hot stuff) Puf (the eyeball planet) Skut (the non spherical from the latest episode) Did I forget one? Are all of them in the Debdeb system? Great beard, by the way
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Thanks for the update (video as well as the HUD explanation). I feel a bit dumb now posting a video in which I negatively remark that we haven't seen any real gameplay since the announcement 2 years ago. Here's to hoping there will be more soon
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Summary of Upcoming Features from ShadowZone
ShadowZone replied to K^2's topic in Prelaunch KSP2 Discussion
Thanks for sharing and the kind words, guys! I'll post another KSP2 video tomorrow (Friday, September 3rd) which will take a look at how to create a great product and how not to lose focus of what's important while doing so. 2 years since the announcement --> 2 videos. Hope next year we don't have to keep speculating but can actually play it - I don't want to do 3 videos in one week -
Already found 2 potential bugs with the ground anchor and have another regarding folders. I'll be in touch
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KSP Loading...: Getting ready to celebrate!
ShadowZone replied to UomoCapra's topic in KSP1 The Daily Kerbal
First off, thank you! KSP rekindled my love for space exploration and space flight I once had as a kid. By sparking that interest again, I learned more about orbital mechanics, rocket engineering, astrophysics and cosmology than I could have imagined. I am truly grateful for that. Looking forward to the update!- 354 replies
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Kerbal Space Program 2: Episode 3 - Next Gen Astronauts
ShadowZone replied to StarSlay3r's topic in Prelaunch KSP2 Discussion
At 02:21 that appears to be our first look at a redesigned Tylo, or am I totally mistaken? It looks forboding... as it should!- 89 replies
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I am actually writing the script for one right now. Not a "news" video since there hasn't been anything major, more something along the lines what I believe are some of the biggest challenges around a certain topic for KSP2. Fingers crossed I might be able to release it this Friday.
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first 2 seconds of this video: https://www.youtube.com/watch?v=yaON1dBfsEU I gladly accept my new responsibility as a meme
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If it was about the money, they would go for a mobile game. Console market is almost 10 billlion dollars more than PC and mobile is twice that of PC (see below). KSP 1 on console was a bad move because it had to be a port of a game that never was intended to be on console in the first place. If the developers are smart, they will lay the foundations for a less cumbersome conversion to consol for KSP 2. Especially since the upcoming console generation is a PC in fancy case. I get a lot of comments per week by disappointed console players on my videos. And it really breaks my heart that there are people out there that paid money to enjoy the fun we have with KSP and can't have nearly the same experience. And no, "buy a PC instead" is not an option for many of them.
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Perseverance Rover Replica Challenge!
ShadowZone replied to DRAG0Nmon's topic in KSP1 Challenges & Mission ideas
No, the cruise stage is jettisoned before the vehicle enters Mars's atmosphere. Tony Bela did an excellent infographic on the process:
