xxninjabudderxx
Members-
Posts
23 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by xxninjabudderxx
-
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
xxninjabudderxx replied to bac9's topic in KSP1 Mod Releases
Ok, but i tried it out and the pods wont work, it says that there is no command pod when i launch, then i can restart the flight or go to the space center- 4,460 replies
-
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
xxninjabudderxx replied to bac9's topic in KSP1 Mod Releases
Does this work with .90?- 4,460 replies
-
"if anything from skillful is worth integrating its armor not necessarily the HP system but the parts" ~LORDPrometheus I agree, except for the people with worse computers skillful lags a lot so I think he could maybe have it be optional (a separate package or maybe config [i think it'd be a config, whatever] that you put into the BDA folder).
-
BK99's Military Crafts Library
xxninjabudderxx replied to bartekkru99's topic in KSP1 The Spacecraft Exchange
it wont let me download the AV-4 Edit: it says that either it doesnt exist anymore or i dont sufficient permissions. -
KADEC: Kerbal Aerospace Defense Corporation
xxninjabudderxx replied to AirShark's topic in KSP1 The Spacecraft Exchange
Thanks, that's what I thought, really looking forward to the, well all the new planes you make i guess, i love the super kestrel, my favorite so far -
KADEC: Kerbal Aerospace Defense Corporation
xxninjabudderxx replied to AirShark's topic in KSP1 The Spacecraft Exchange
Is this thread dead? -
TheBlueMango This mod is awesome!!! But I do have a problem. I currently use a joystick to fly planes in kerbal space program and it is very hard to lean over (fly the plane with my left hand) and fire with right hand. Is there a way to set the fire button to one of the buttons on my joystick? I have been to the settings but I don't know what my joystick's button is called. Usually its called "joystick button 1"
-
[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
xxninjabudderxx replied to PolecatEZ's topic in KSP1 Mod Development
Just a Request PLEASE add RastorPropmonitor Support, i would myself but i am not a coder, or a modder -
is there a release?
-
Did you bring a bomber to the Dog Fight?
xxninjabudderxx replied to Wrench Head's topic in KSP1 The Spacecraft Exchange
What mods (besides B9, Firespitter, and i think Bd armoury)? -
ANY HELP WOULD BE GREAT When i activate a turret, the aimer is incredibly low res, and its really hard to aim with, anyone know why? anyway GREAT mod, but can you add the ability to have gaurd mode on the ship you are flying so with b9 5.2.1 your could make a massive fleet that has auto turrets on every ship