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DECQ

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Posts posted by DECQ

  1. 36 minutes ago, Radar said:

    OK, this is the version I had been working on which works with KSP 1.4.5. The Zip is complete with the KSPWheel mod (latest version), JSI (latest version) & SSTU (which is included in the SpaceShuttle folder). These are required for various reasons. For the Cockpit to work you will need the ASET mod.

    This mod is in a folder called SpaceShuttle, it doesn't override the one within this thread for those who wish to keep the thread version over this version. My version only comes with the Discovery skin and completely stock fuels. I changed the cfg files for ease of flying and enjoyment using as little extra mods as possible for those who just want to keep it simple.

    TAGS are included for all the parts. Type Shuttle to show all parts. within this package.

    It's balanced well so users should find this easier to handle on re-entry and also for landing. If you don't use fuel from the Shuttle then the nose will stick up due to the extra fuel weight in the rear however I doubt this will be the case if doing a proper launch, orbit and then re-entry.

    Included in the Zip is the craft file under the save folder for those who just want to add cargo and launch. I've included 2x nodes in the cargo bay to add a winch at either end if using the KAS mod.

    Enjoy.

    https://www.dropbox.com/s/s7hl6p9dc3bfbul/SpaceShuttle.zip?dl=0

    Maybe you should open a new forum thread for it? This thread of development is outdated.

  2. 57 minutes ago, Radar said:

    I'm happy to post my cfg files, I just wasn't sure if it would be stepping on peoples toes.

    Some modders who create the work don't like people re-posting their work and others do not mind. I certainly didn't want to be doing the wrong thing by posting cfg files without your knowledge and OK to do so..

    @vlad0303 Below the nodes is where I put that line (roughly line 10). I'll post up the config files tonight when I get home.

    If you want to continue work on the shuttle, I will not mind.

  3. On 9/9/2018 at 4:32 AM, Mecripp said:

    If you have making history you can use something like 

    
    	MODULE
    	{
    		name = ModulePartVariants
    		primaryColor = #ffffff
    		secondaryColor = #000000
    		baseDisplayName = #autoLOC_8007119
    		baseThemeName = White
    		VARIANT
    		{
    			name = Grey
    			displayName = #autoLOC_8007120
    			themeName = BlackAndWhite
    			primaryColor = #000000
    			secondaryColor = #ffffff
    			TEXTURE
    			{
    				mainTextureURL = SPACE_SHUTTLE_SYSTEM/CABINE_CHALLENGER
    			}
    		}
    		VARIANT
    		{
    			name = Dark Grey
    			displayName = #autoLOC_8007121
    			themeName = GrayAndOrange
    			primaryColor = #4c4f47
    			secondaryColor = #f49841
    			TEXTURE
    			{
    				shader = KSP/Bumped Specular
    				mainTextureURL = SPACE_SHUTTLE_SYSTEM/CABINE_COLUMBIA
    			}
    		}
    	}

    not sure why the windows change will keep testing

    just seen the one add a shader 

    I do not understand something, but in my texture switch works without "Making History". I deleted it long ago and still I can change the textures, just now all the shuttle's textures will work with it.

    The chassis works fine for version 1.4.5, just put the latest version of SSTU KSPWheel. But there is one problem, the texture switch also recolours the wheels.

  4. 2 hours ago, Jim123 said:

    i decided no i'm sorry but decq you really should reconsider receiving this mod there are now no space shuttle mods that recreate the buran or the american shuttle accurately  and it's sad because i got this game in 0.21 and i had shuttle mods back then and it was fun i really want to see this mod come back. Also no offense and i don't mean to be rude but i don't like it that you have abandoned so many mods you've made because there great mods and a lot of work went into them and then you've just given up on them but it would make us happy if you brought the shuttle mods back. :) 

     

    To be honest, about a month ago I started it on version 1.4.x, but nothing good came of it even after some changes in the balance, I also got the famous problem of black textures, and I do not know how to fix it.

    Yes, you can easily scold me, I'm not a girl and can calmly take obvious claims, to return the shuttle to life is very difficult, although it is possible, but all very badly spoil the black textures. I'll try to look at him again.

    54 minutes ago, Kerbal01 said:

    Cormorant Aeronolgy does both of those well enough.

    It's about replica the real prototype of a spacecraft, not about puppet clones.

  5. On 8/12/2018 at 7:24 PM, Phineas Freak said:

    @DECQ I removed the link for RO configs since it looks like that no one can actually read and they are spamming you with false bug reports.

    For any interested party: if you want to playtest and report bugs about the RO configs then please do so in the respective GitHub page.

    Okay, as soon as I find the time I'll try to check for errors.

    6 hours ago, Abpilot said:

    also @DECQ are u going to revive other mods? *definitely not hinting the buran* (sorry if i am nagging :( ...just love the buran...) 

    I think that I will not have enough time to revive old additions, but I will not say for sure.

    Buran is irretrievably lost. As well as morally and physically obsolete...

  6. 53 minutes ago, Zuppermati said:

    Did some quick tests. The only real issue is that the CM RCS just won't work at all. Also for some reason the LM landing legs just starts deployed no matter how hard you try and you have to retract them ingame (and it works only if the electricity in the lem descent stage works). Same for the CM-SM umbilical.

    Other than that might I ask you why you removed the J-mission lm descent stage (it's just a copy paste of the cfg from the h missions after all) and the S-IVB-LM interstage separator?

    BTW almost forgot: even without RO, the translation (h and n keys) in the lunar module RCS just never worked. Couldn't find a fix in the .cfg. Do you guys know why?

    I do not understand why the details disappear, I did not delete anything ... Maybe you are playing a career, then it definitely will not work correctly.
    As for RCS CM, click on CM and turn on RCS, it is disabled by default, so as not to knock down when docking, same for LEM.

  7. On 7/28/2018 at 2:26 AM, Woodstar said:

    missing apollo drouge and main chute, were can i get them?

     

    On 7/30/2018 at 12:59 PM, Interstate said:

    Hey there!

    After a few hours i get the whole Saturn V - Apollo together and working... It was kind hard without any instructions or assembling sheet. But now... it flyes!! Oh sh*** YEAH!  And it looks great.To get even more visual out of this I decided to install RealPlumeStock again. (But the positionings are not read out from the cfg's. The F1 and J2 looks ok - but my LF-T30 and T45 are still complete on fire)

    It is a really well designed model. The fuel is more than enough to do an APOLLO-Style Mission. I even removed some of the fuel from the second stage to get the right timing in staging and the fuel in the S-IVB was around the double I needed. But yes - the parachutes are missing and i have even no idea how to fidel the parachute decoupler in. I installed two radial chutes under the docking panel instead.

    Some little bugs, especialy in part actions, but nothing to deal with it. If you want I write you a litlle report of the issues. Don't want to write them down here. ;) For example: the Tower suddenly disapear 500 m up in the sky :)) This looks really funny! And the subsat had no option to stage the engine and generate no power.

    So people - get this mod, get the SaturnV together and enjoy the great view and replay the missions of the late 1960s. :) both thumbs up!

    Indeed, something is wrong with parachutes, could you tell what versions of the KSP you are using???

  8. I was away for several days, so I did not answer the messages, now we will deal with the problems.

    32 minutes ago, ox3870 said:

    Help!!!!

    why I can't dock
    I didn't put the docking port upside down right?

    https://imgur.com/a/ekhIgqU

     

    Welcome to the forum.

    The dock port works fine, there can not be any problems, just know the dock port has size0, which means that if you want to dock with the stock docking port then you will have to use the smallest port.

  9. 1 hour ago, tmccreight651 said:

    Ya know, for a game made in Mexico its kinda odd that we don't allow people to speak Spanish on the forums... KSP is an international game now, thanks to Away With Words. Why don't we allow people to speak their native language on here...

    The forum has an international section, imagine how modders will be difficult to answer when everyone writes messages in their native languages.

  10. 3 hours ago, Phineas Freak said:

    No, the parts are not similar. Some parts are not created equal between this mod and FASA, e.g. the FASA LES is a single part while the DECQ is three, the FASA forward heat shield and docking probe are two parts while in DECQ it is a single part etc.

    Also, some things in the FASA RO configs do not match the documentation that i have in hand so i am reluctant to just copy and paste the configs as-is (the SM RCS quads, the SM fuel cell consumption rates, the amount of CM consumables and the LEM H to J mission load-outs to name a few).

    Moreover, the docking port can make a soft dock if someone has not noticed.
    There is also an interesting point in the IVA, probably no one noticed that Scanning telescope works, the truth about nothing gives. ;-)

    6840540a037bf9e5ad8132d7eb5871f1.png

    67c40335008d8503f8fab81311504bff.jpg

  11. On 7/17/2018 at 1:02 PM, Zuppermati said:

    Thanks for all your hard work

    Thx.

    19 hours ago, Nittany Tiger said:

    Thank you so much for releasing this, @DECQ.  I've been wanting to use this realistic Saturn V for my Ares mission.

    If no-one's done RSS/RO configs, I imagine they would be identical to the FASA configs.  If not, it could be a new project for me since I haven't worked on anything KSP-related for months.

    Ask @Phineas Freak, I know that he is developing a RO cfg.

  12. v1.0.3

    1. Added a new model lunar module ascent stage to the game
    2. Added a new engine model aj10-137 and LMDE
    3. Glass in ApolloCM and new LEM have a light animation, to replace the transparent glass
    4. Added insulation F1, it is located in the center of the first stage
    5. Corrected the problem in which the Kerbals incorrectly left the LEM
    6. Changed the center of mass of the rocket, now it is better controlled in the atmosphere

    https://spacedock.info/mod/1902/SaturnV

  13. 56 minutes ago, Christronomy said:

    This is just incredible. Definitely motivating me to work on finishing my LUT!

    I do have one question - have you given any thought to modeling and/or texturing the insulated F-1 they used at launch time?

    up011997.jpg

    index.php?action=dlattach;topic=27714.0;

    f-1-insulation.jpg

     

    Yes, I'm just busy with the new engines for LEM and Apollo, then finalize the isolated version of F1.

  14. 18 hours ago, AlphaMensae said:

    The tower is part of my Modular Launch Pads mod, available on Spacedock,; here is the forum thread.

    In short, it's not one piece, but broken down into the various components; even the tower is in modular sections.

    Okay, now I understand, I'll add it to the list of recommended.

    14 hours ago, Abpilot said:

    i made a little real plume config to fix the F-1 

    https://www.dropbox.com/s/v6bshq0xm0qo84p/DECQ config.zip?dl=0

    installation: place config inside real plume stock folder with all other compatibility.

    i have taken the plume from FASA's F-1 engine

    if this is counted as copy right i will take the link down!

    And what was wrong with him?

    7 hours ago, astronaut2019 said:

    I hope anybody make RO configs for this mod...

    You thinking about continue of Space Shuttle System and Energia/Buran mods?

    At the moment I can not say anything.

  15. 1 hour ago, Virtualgenius said:

    @DECQ  I have just unpacked the rover and the suspension points on the chassis are not lining up with the wheel suspension points, I would just like to bring to your attention if you where not aware of it. You dont have a working Lunakhod do you

    the suspension points do not really coincide with the Rover, and it really works, so for now I do not want to dig it.

    I do not have a working Lunahod, more than that maybe he's lost.

  16. 11 hours ago, GregT said:

    Hey @DECQ. Great mod! I may be doing something wrong but when I open the craft file or try to build the Saturn V it is missing the F1 and J-2 engines as well as the parachutes. If I try to open the craft file and launch it, it says I am missing these things due to research. I have unlocked all the Research with the cheats. Can you please advise. Thanks again for such a beautiful mod!

    It's possible that he does not work in his career, because I do not know anything about it, I'll try to fix the error in the next update.

    7 hours ago, AlphaMensae said:

    Awesome work!

    I know this comes with a mobile launcher, but if anyone wants to use my Saturn mobile launcher from Modular Launch Pads, I've created a little MM patch that adds a size 5 node to the S-IC (way below the bottom).   Also includes a craft file with the complete mobile launcher assembly already added on.

    File is on my Dropbox.

    It fits this Saturn V pretty nicely. :)

    jwnBSR1.png

     

    Great! but where can download the tower itself, there is no link on your page.

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