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DECQ

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Everything posted by DECQ

  1. But it was from the beginning - - - Updated - - - MY MODEL PART { url = ENERGIA/ENERGIA/BLOCK_AM/Energia_BlockAM DRAG_CUBE { cube = Default, STOCK MODEL PART { url = Squad/Parts/Utility/parachuteMk25/parachuteMk25/parachuteDrogue DRAG_CUBE { cube = PACKED, cube = SEMIDEPLOYED, cube = DEPLOYED, It will be necessary to separate the parachute check.
  2. Well, I divided the time for all animation, that's for sure prevents?.
  3. I wanted to mount a parachute in the block A, but it does not work correctly, not working dragCube. Perhaps it prevents animations landing legs? Maybe more advanced modder prompt how to make it work in version 1.0 was set up much more difficult, because the same problem with ModuleJettison, instead of selected parts disappears the whole model. :\ PART { url = ENERGIA/ENERGIA/BLOCK_AM/Energia_BlockAM DRAG_CUBE { cube = Default, 54.97742,0.7810495,1.768945, 54.99822,0.7694906,2.832972, 4.724695,0.4860291,23.6226, 4.73853,0.8537729,25.27309, 55.35178,0.7813092,1.768994, 55.33098,0.7811284,1.768994, -1.256205,0.162077,-0.02248681, 3.191586,26.10465,3.191679 } } Is it a horror))... - - - Updated - - - It is also good news, I got the "Polius" shoot now it makes sense, at least to clear debris from space. :-)
  4. you think someone you accurate answers? people are more than a century to establish the exact nemogut Acceptable border space.
  5. Well then, thank you very much, it is good if it helps to make IVA.
  6. Virtualgenius thank you, but you did not understand me, I'm not working on IVA, I do not even texture. I hate to do them in this thought, maybe there's an enthusiast ready to make it to the end, as the IVA for the expansion CSS. So the picture is just a Demo version. :\
  7. This must be what I need, thank you very much !!! "Block-A" is the first stage rocket "Energia" - - - Updated - - - I think you're right, though I wrote to people able to help my problems in the PM, but did not receive help. But the first problem is the IVA, I have a DEMO version if there is a wish, I'll send you Cabine Buran and IVA. I still try to make DockPort work correctly, and connect POLIUS to the plugin BDArmory. Incidentally there is a manipulator for plug MagicSmokeIndustries, it works but it is impossible to use it if there is a manipulator for addons I would be happy (Ramfarer not work).
  8. By the way, who knows addon for "smart" components? that after the separation part continued to function, and the animation itself make use of engines, there is the option to do as close to reality Block A, but in the stock mode is impossible.
  9. Now I do not do Buran, I modify Rocket ENERGIA,remade BURAN_T, remade POLIUS, remade ENERGIA. Made several versions of block-A, including the position and separators. Rocket itself is connected to the RO / RSS, although it is necessary to finish a little . modify boosters DM and SMERCH. Docking port work, just can not connect two Buran to one station or another, in any case, as soon as the Dragon sends me cfg on Buran I will release it as an alpha version.
  10. Soon I will release an updated "ENERGIA" and with it the alpha release Buran, possibly with the release of I'll get some help. Yes, I looked at the docking port from Bobcat, although I have a completely different model, and it works fine, but when undocking all breaks down, I'm tired and I can not find the problem...
  11. It is possible, but for now I'm busy Rocket "Energy" Buran need help to do the normal docking port (for undocking the shuttle loses his head and breaks the whole plant) and totally IVA,I have a trial version but I do not want to work on it, I hate to do IVA.
  12. Do not hurry, add-on you will not go anywhere, and the community will wait patiently.
  13. I think you will understand me, your model is really very good, and she reminded me very SSU. Here is a link to add-on http://www.orbithangar.com/searchid.php?ID=6389 I'm sorry, and please continue to work on it.
  14. Well, I'd be glad if I helped make Iva for Buran.)
  15. I do not blame you there is nothing, it's just like two drops of water, and I thought that you have a model of Orbiter2010 SpaceShuttleUltra. Your model. Model SSU. Agree to have an excuse to call your models SSU.I do not what do not blame you, but they are too similar.
  16. Cool looks !!! It is a model of the Space Shuttle SSU, I learned it.
  17. Well, I think docking of two space shuttles will be available. Also, you can start with the Space Shuttle Rocket "Energy", at least before it was possible. However, there is a problem with the weight of two different mods if Dragon01 not change cfg then Buran will weigh about 60-65t +24 or 28 tonnes of payload. All the same Rocket "Energy" in the real world was a unique,and ET could only carry the Space Shuttle.
  18. Sorry, I did not understand the question). You mean like different textures on the Space Shuttle by Dragon01 / Mike-NZ? It certainly will, as I have almost completed the arm (still without uninteresting), and in the future, Energia-2, or different blocks for the construction of the stations, and more. And here is the makings of a future Energia-2). P.S.Or you mean to combine parts of two shuttles, so you can change the part? No, it's completely different addons.
  19. Cleaned, Kartoffelkuchen said thank !!!
  20. Heck, today flew system reinstalled laptop and now the KSP is not loaded, maybe it drivers, although everything else works......
  21. I will not do himself. Take it from Mike.
  22. I also think about it. It is not necessary to hurry. - - - Updated - - - Do not understand the question, you're talking about.???
  23. So I rested for a while but had to do a little work on the Buran. 1. The unit will be available soon for the payload of scientific instruments. 2. Light in the fuselage depends on your preference, 6 lights switched randomly as you like. But while eating electricity, so that the need to save electricity.
  24. I know why he wanted. But I do not know what it will need in the game.
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