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DECQ

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Posts posted by DECQ

  1. 10 hours ago, Sampa said:

    So, does anyone know what the parts to attach the SRBs to the tank are called?  Are they the ones with the company: Thiokol marked on them?

     

    I can not understand what you can not find if SSRB decoupler that this information should help you where to find the detail.

     

     

     

    PART
    {
    // --- general parameters ---
    name = SSRB_decouplerSH
    module = Part
    author = DEСQ
    // --- asset parameters ---
        MODEL
        {
            model =  SPACE_SHUTTLE_SYSTEM/SSRB_DECOUPLER
            scale = 0.64, 0.64, 0.64
        }
        scale = 0.64
        //mesh = model.mu
        rescaleFactor = 1.0
        specPower = 500.1

     

     

     


    // --- node definitions ---
    // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
    node_attach = 0.1, 0.0, 0.0, 1.0, 0.0, 0.0, 3, 1, 1
    node_stack_top = -2.031127, -0.0, -0.0, 0.0, -1.0, 0.0, 3, 1, 1
    // --- FX definitions ---

    fx_gasBurst_white = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, decouple
    sound_decoupler_fire = decouple


    // --- editor parameters ---
    cost = 200
    entryCost = 20
    category = Structural
    subcategory = 0
    title = SSRB Decoupler
    manufacturer = Thiokol
    description = An attach fitting for connecting the SSRBs to the Shuttle ET. Contains explosive bolts to allow the booster to separate after burnout. Attach in mirror symmetry.
    // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
    attachRules = 1,1,1,1,0

  2. 4 hours ago, Sampa said:

    alright, will try again, but first, found another problem.  The shuttle worked fine, save for the SRB issue, the other day.  The next time I opened the program, the shuttle  parts had this issue:

    https://www.dropbox.com/s/7p1xwg6uw4h79n8/Screenshot 2017-03-01 05.38.46.png?dl=0

    To help solve the issue, here is my mod list:

    https://www.dropbox.com/s/1vjxxq7u2uc1ys4/Screenshot 2017-03-01 21.18.54.png?dl=0

    Please, any help you can give me would be great.  I am very confused as to what to do...

    I do not understand the reason because everything is installed correctly, today or tomorrow make the update and see it solve the problem or not.

  3. 7 hours ago, Dolin said:

     

     

    I second this request, if it's not of any inconvenience.

    A few of us still use 1.1.3 bc a few mods still haven't been updated for 1.2, having your awesome  shuttle in 1.1.3 would be a real treat  :P.

    Unfortunately I removed the 1.3.3 version and any other possibly someone save it, but not me.

    19 hours ago, Frandsen said:

    disregard wrong tropic (i think ... im confused, is the buran in this one too? )

    That thread Energia , but I do my add-ons for a long time, its add-ons need only to me and a couple of people. D-:@

     

  4. 1 hour ago, rasta013 said:

    I've got various RD versions lying around but the difference is, this one is coming as part of SSTU and in the spirit of lowering part count I shall celebrate its coming by not installing another one. :P

    I actually really like the RDs from that pack.  Others too, good stuff in there.

    Are you kidding? What is the decrease in the number of parts if the person interested in the engines, but it will have all of his unwanted barrels of fuel, this decrease the number of parts?

  5. 21 minutes ago, Temeter said:

    Why, many people did. There are lots of mods for historical spacecraft, and IE SSTU has another selection of real world, high quality engine models and space capsules.

    Of course, there always was a bit of a lack when it came to a full, high quality selection of soviet engines. In that regard Bobcat's soviet engines were a cool, unique pack, that only got replaced by RealEngines (which is higher detail and more expansive/realistic).

    SSTU engines only for their model rocket, not a special pack includes only the engines and nothing more, as can be said about of FASA, they are not designed specifically for engines and downloading them you get pieces of rocket, using  these engines.

  6. 14 hours ago, DarthVader said:

    @DEC Buran going to be updated as well?

    I hope that there is time for it to complete, especially since remained a trifle, at the moment we are busy SaturnV and Soyuz.

    13 hours ago, c0nstant1n3 said:

    @DECQ Any chance of a link for the old 1.1.3 version if you've still got it uploaded anywhere?.

    I usually delete the old links, but perhaps it is still there, if I can find will give you a link.

    20 hours ago, Jasseji said:

    Hello, i have a problem with the Cabin, i cant make it to show up in VAB/SPH - the part is loaded, i tried both Career and Sandbox, Part Database in Debug Menu shows the part loaded

     

    Anything which should be checked ?

     

    Edit: Same for OMS Engines - they are missing but Debug shows them loaded

    Version only works with 1.2.2, also make sure that all plug-ins are included.

  7. 15 minutes ago, algwat said:

    I tried to use this mod in Half-RSS, things(boosters) keep falling off as the physics settles.

    Are there config tweaks for Half-RSS?

     

    no.

    On 04.02.2017 at 3:19 AM, LMRaptor said:

    Could we expect to see any payloads as a part of this mod like LDEF, clamshell launchers, Getaway Special cans, MPESS, and/or ICC?

    Fantastic mod. Thanks for all of your hard work on getting the NASA shuttle community back up and running on KSP over the last 6 months.

    Does anyone have a set of nominal trajectories at certain altitude during launch? I've been playing around with launches and I can't get my apogee high enough before running out of fuel in the ET but still having a ways to go. The OMS pods won't cut it.

    There are no such plans.

  8. 45 minutes ago, JEHEDIAHH said:

    hi, this mod was published in 2015. it's been 2 years. i'm actually new here and I don't know if the creator of this mod is still working on it. but it looks amazing and I really want to paly it! but, I can't!

    if this mod hasn't been abandoned, can you please fix your download link, it's broken ;(

     sincerely, New guy

    Here's a real Shuttle view, do not go on a leash stock style fake...

  9. On 26.01.2017 at 9:05 PM, mechanicH said:

    @DECQ ok i figured it what the problem is... seems like there is a conflict between KSPWheels and they way you have it set up just for your shuttle, when i put in your version it works just fine, but messes up the wheels from KF(kerbal foundries)  but if i use shadowmages original (the one fro his github most recent release) it mess up your shuttle.  So i suggest you take a look at that, because people who like to use KF and KSP Wheels will suffer from this. 

    Just KSPwheel been updated and probably something changed, Dragon promised to investigate.

    On 27.01.2017 at 0:04 AM, nukeboyt said:

    Good job, sir.  I would like to seek the automatic direction buttons within reach of the two pilots.  They need to be accessible to the Kerbals who also have the MFDs.

    This is done only at the central MFD if you click on the screen, but it really needs to be done at all.

    11 hours ago, niskan said:

    I can't seem to find the OMS engines, I can find the pods but not the engines ?

    Phenomenal mod BTW :)

    Are you joking? They are all in categories "Engine".

    11 hours ago, DarthVader said:

    the shuttle tips forward and collapses upon physics load. Using the provided craftfile.

    Strangely, I will update it and include in the home page.

    10 hours ago, Virtualgenius said:

    I found it wanders around badly under mechjeb control perhaps to much gimbal control but apart from that it seems fine

    I absolutely do not use mechjeb, only with RO / RSS but not for the autopilot  but for the sake of statistics, on this I can not give you any help :) 

  10. 3 hours ago, Firemetal said:

    I have a small complaint. I have been playing a heavily modded game that uses real fuels. The SSMEs require liquid hydrogen and liquid oxygen but the external tank is filled with Liquid Hydrogen and Oxidizer. Is this because this mod isn't compatible with real fuels? Thanks.

    Fire

    This mod is not compatible with the actual fuel, it makes no sense, yet will not work RO.

     

    2 hours ago, BolleT said:

    I really love the mod so far but i have one suggestion. make to srb sound a bit louder? thanks for the amazing mod!

    I think that Dragon has read your message,see what can do about it.

    4 hours ago, DrLicor said:

    @DECQ, congratz on your release! Keep up the good stuff :) 

    Thanks :) 

  11. 5 hours ago, mechanicH said:

    First off thank you for all you work.....now i dont know if its just me or if i installed it correct.. but the sizes of the cockpit and the shuttle body and wings and engine mount do not match..  anyone else run into this.?

     

    I do not understand your problem, here craft.file maybe it will help you.

    https://yadi.sk/d/A9EdIE8L3AyGSU

    45 minutes ago, Dnaha said:

    Downloaded the mod and everything works amazingly. The only issue I have is when I'm in the non analog cockpit, my frame rates drop massively. When I'm outside the Shuttle and all everything runs super smoothly. Other than that no real complaints (and even the thing I brought up isn't that big of a distraction since I don't really use IVA that much). Great job on the release!

    Yes, IVA will cause lag but it is not fatal and very beautiful, beauty demands victims).

  12. On 24.01.2017 at 0:48 AM, TTKramer said:

    Maybe? And if there is no working SSS by this time the hole humankind has to vanish and that just because this mod stays unfinished :D


    This is accurate, but the shuttle is completed and ready for release by 99.9%, and is likely today or tomorrow he would be released. :0.0:

    On 24.01.2017 at 4:07 AM, Challenger 1986 said:

    January 28 1986 11:30am EST

    Yes, it is sad and not the best date for the release of the add-on SpaceShuttle...

     

    By the way, look that Dragon01 made with IVA, this is just a new version but there is also the old IVA variant, you will be able to see it when the downloaded add-on. :)

     

    15820523_m.png 15820524_m.png 15820525_m.png 15820526_m.png 15820531_m.png 

  13. 10 hours ago, Alcentar said:

     

    In my opinion I finished texture for the second stage although do not understand what color hat on Energia? I have read that it is gray but in the photo looks like a light blue,i color-blind? :D  Tried to match the color that used DECQ.

    Energia_Second_Stage.gif

    By the way, the version 6sl has an interesting pattern on the second stage which is barely noticeable, I will try to implement it. :) 

    Cool job, you really only learn in modding? I think you're hiding something. :)

    And what about the top cap its light gray color, what kind of picture where you see the color blue?

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