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KSP2 Release Notes
Posts posted by DECQ
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По 30.12.2016 в 23:53, Virtualgenius сказал:
Happy New Year Decq, to you and your family, thanks for all your lovely mods over 2016 I hope 2017 will be graceful to you so you have the time to do more *cough cough* Lunakhod
По 31.12.2016 в 17:33, сказал Jovzin:Happy new year 2017 to you DECQ too.
Hope you will be OK with me asking a lot of questions next year
Thank you guys, I hope you are well met by the new year, is the best time to communicate with the closest and loved people.
I have Lunahod is crude and even Proton but need to learn how to make a wheel with a new plug-in.
And i always ready to help in terms of modding all what I can, I'm waiting for your questions. -
Rest assured, you will be able to fly on the space shuttle in 2017
By the way, all a Happy New Year! -
By the way, thrustCurve only works on solid fuel or not?
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On 19.12.2016 at 11:43 AM, Jovzin said:
Nice Decq.
Have you checked those programs I mentioned? Substance painter or Quixel suite? Quixel is nice that it has a lot of common with Photoshop so easier to work with it bcs you already know Photoshop. I started using Quixel suite only 2 months ago and quite love it.
Looking forward to tge release.
Btw be prepared you and Dragoon that I will have a lot of questions mainly for unity configs and settings to be able to convert model to the game. As somehow this was slways problem for me... Setting up the model in unity...
No, I watched a few videos and I liked Quixel program, but at the moment I do not.
If you have any questions you can ask them in PM, try to help. -
On 18.12.2016 at 2:07 AM, BolleT said:
how long do you think it will take until the update is out?
I can not say for sure, there were many problems solved, and much has been done, including the problem is solved RCS units I have mentioned, they are now engaged in Dragon01 and then I'll check it on the flight tests, he should be able to enter the atmosphere and land.
All I can say right now everything is going very smoothly, and I hope we do not get stuck with him for a long time.
On 18.12.2016 at 3:06 AM, DrLicor said:I do have, I've made the RO/RSS configs for @hellblazer . I'm currently tweaking and finishing the details. My plan was to talk to @DECQ when I finished them for release.
This is very good news though some ellementy change in the shuttle, such as rcs added a lot of settings, trying to imitate a real ship, for example, or the wings are now a one part.
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On 17.12.2016 at 11:28 AM, Virtualgenius said:
Its looking really good Decq love all your mods
Thank you, although a small problem with the RCS blocks for the Space Shuttle, I think in the near future to fix it.
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On 16.12.2016 at 8:15 PM, BolleT said:
will it have realplume config? haha
It has RP cfg now, why do you think that this will not be in the new version
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On 15.12.2016 at 8:10 PM, Jovzin said:
Great that is good. I am happy for this wheel mod too. Finally I can finish my scifi shuttle with those light stripes. Wheels were the main stopper for me. I think I will contact Dragoon for some hints on thos wheel mod and config file hints.
Crap DECQ where are you making those textures? Substance painter or Quixel suite? Your textures are always so nice and detailed.
In fact the i first time hear about Substance painter and Quixel suite, you interested me this
I draw the texture in Photoshop itself, first doing Normal map variant, then the real texture, and then as needed to establish additional texture that creates a nice effect, mainly metal texture taken from the Internet.
I do not think that is the best option but it works flawlessly.
Here is the complete version of the ET textures, normal maps, metal texture and final texture ET. As you can see it is very easy.By the way, completed a new rocket for space shuttle.
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On 15.12.2016 at 0:37 PM, NATHAN_W said:
I'm keeping this page open until the mod is ready is that wise?
Everything has its time, sooner or later he will be released.
On 15.12.2016 at 10:11 AM, Virtualgenius said:I love the Buran its my favorite, shuttle is close second will there be working robotic arms like the old romfarer ones
How about the third space shuttle? We assume that it develop Kerbals.
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On 14.12.2016 at 20:35, mechanicH said:
She is looking Great @DECQ Im look forward to seeing it. By the way hows the Energia/Buran Project going?
We briefly suspended Energia development, although it is almost ready but I want to take a break from it.
Almost made a new SSRB, the texture is not complete. -
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On 09.12.2016 at 4:51 AM, speciman said:
Well I have tried everything I know of, which is not much when it come to this stuff. I really am interested in learning more though. Here is a snap shot of the CoT in the VAB of the OMS on the engine mount. http://imgur.com/S3mh4Nz
This is what the engines look like in orbit (real plume and hot rockets) http://imgur.com/L3abvb3. The right engine has the hot part of the exhaust on the opposite end.
For this picture i have a question on the audio. I don't know if this is how its supposed to be but I noticed during this part of the burn there is no audio for the engines. it slowly faded to nothing as you get higher into space. Is that correct or is that also a bug? http://imgur.com/5msoGw7
We are working on a new version now, which version you have installed is not playable.
On 11.12.2016 at 9:00 PM, Jovzin said:@DECQ Decq what about wheels ?
I think you or Dragoon can finx them with this mod :
Looking forward to see the shuttle flyable again
Hello Jovzin.
Dragon has already repaired the wheel with this, it is a very good add-on !!!
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On 25.11.2016 at 9:24 PM, mechanicH said:
Hey DECQ, just checking in, how the progress going. checking in, how the progress going.
Very slow...
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19 minutes ago, Nori said:
Well that's just gamers (heck people) in general. They don't want to take the time to even try to figure something out. But overall, I think the KSP community is quite good compared to many others and the modders are amazing.
Of course, I do not speak for all the community, in the community a lot of great people, but when PM ask idiotic questions, most stupid about how to open the fuselage this not normal.
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It can be a little criticism? I'm a straight man so do not be offended.
Modders so much that I think in the game played by only 10% of the community, and 90% modders, including me.
Community is not as perfect as described, for example, when write from time to time in PM amazing questions, such as which category is the fuselage, or how to open it, it's ok ??? The community is very lazy.
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23 hours ago, Doroniel said:
Oh good news , i thought energia was cancelled. take your time good sir.
Not in any way, because of the Energia I have learned to work in a 3D editor.
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13 hours ago, Doroniel said:
Hi guys, any idea if it's beautiful mod will be updated for 1.2 ?
I do not have time to deal with a few add-ons at the same time, first I want to finish the project Energia.
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2 hours ago, COL.R.Neville said:
i know that is cool with fmrs we will be able to fly those bak to the ksc. I try to do everything reusable.
But i think you missed what i was trying to say.
take those structures you have already clean them up a lil and convert them to where they are conformal tanks
konformnyy toplivnyy bak
i dont know if you remember a mod called bft binkys fuel tanks it had tanks that were similiar. where it had a large selection of conformal fuel,rcs tanks.
using the tower currently. trying to work some of the tanks and boosters into my other lifters.
Unfortunately I do not know this addon.
21 minutes ago, mechanicH said:Here the final stage save the first step of the game. :-)
DECQ did you already update the file ? is it usable , because it still says 1.5A. Just curious to test it out, let me know if you have a dev version, ill be more then happy to give you feedback.
Yes, it's the difficulties of translation, I mean that it is done by me in the game.
No, now there is a processing error, usually my add-ons have a lot of problems and it is better to correct them before a new release. -
1 hour ago, COL.R.Neville said:
the gray rectangular structures on the booster look like they would make some good conformal fuel tanks.
These gray rectangular structures intended for repeated use of the first stage.
I try to make it as realistic as possible, although KSP it does not make sense.
Here the final stage save the first step of the game. :-)
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On 31.10.2016 at 9:59 PM, mechanicH said:
Is the tail (vertical stab) going to have the built in parachute system?
On the Buran parachute is not attached to the tail, you mixed it with the Space Shuttle
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36 minutes ago, mechanicH said:
quick question, for some reason some of the parts are not loading up in VAB/SPH any way i can fix that on my end?
I can not answer because deleted this version of Energia a long time, is preparing a new version.
Rockets and Spacecrafts - KerbalX/SpaceX
in KSP1 Mod Releases
Posted
There's no tricks, will soon be updated.