THX1138
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Everything posted by THX1138
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We absolutely need native VR support!
THX1138 replied to jrandom's topic in KSP1 Suggestions & Development Discussion
Why can't you just use Steam VR? -
How to move to empty seat in IVA?
THX1138 replied to THX1138's topic in KSP1 Gameplay Questions and Tutorials
That only works if the other seat is already occupied. -
Is it possible to move to an empty seat in IVA? I want to access the controls.
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[1.3] kOS Scriptable Autopilot System v1.1.3.0
THX1138 replied to erendrake's topic in KSP1 Mod Releases
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Hey, could someone make a script for a rover to find the highest ore concentration in an area?
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Override the parts loading constraint
THX1138 replied to XB-70A's topic in KSP1 Suggestions & Development Discussion
If the deleted part is at the end of a branch of the part tree then remove the part from the craft and carry on else warn the user that the craft will be deleted if they continue. -
Simple relocate of Monolith at KSC
THX1138 replied to Daripuff's topic in KSP1 Suggestions & Development Discussion
Make it destructible! Putting a box around is a stupid "solution" because the box will be just as ugly as the monolith but even more obvious. -
We need Terraforming!
THX1138 replied to electricpants's topic in KSP1 Suggestions & Development Discussion
So long as they don't slide down slopes too easily, I guess. Ideally they could be fixed/dug into place. -
More logical SAS/Reaction Wheel parts
THX1138 replied to AgentPaper's topic in KSP1 Suggestions & Development Discussion
I like everything as it is except for the lack of sas on the so called "stayputnik". If you want the piloted craft to have sas without a pilot then you should add a probe core. Other than that, the vab tells you what each pod provides. -
We need Terraforming!
THX1138 replied to electricpants's topic in KSP1 Suggestions & Development Discussion
I would like to be able to flatten terrain for landing at and remove scatter if it ever becomes solid. -
Mission Control support
THX1138 replied to Neums's topic in KSP1 Suggestions & Development Discussion
I kind of like the idea but at the same time I wonder if it wouldn't get pretty boring pretty quickly? Planning maneuvers isn't that hard and then executing them is pretty easy too. It seems there would need to be more to it or you'd just be sitting around a lot.- 23 replies
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'MK1-2 Pod' IVA Replacement by ASET[v0.3]
THX1138 replied to alexustas's topic in KSP1 Mod Development
Thanks! -
KSP often involves loading even if it's just to change from one vessel to another and this time could be made a little useful but giving relevant advice regarding controls of the game such as: In the VAB/SPH, holding shift while clicking on any part of a vessel allows the whole vessel to be moved around In the VAB/SPH, holding alt while clicking on any part of a vessel copies that part and all parts attached to it In the VAB/SPH, holding shift while placing a part or using the translation/rotation adjusters allows snapping to half-increments In map view, right clicking on a marker will cause the information to remain visible until you right click on it again or exit map view The wording should be changed for clarity of course but there are a lot of useful tips like these that people don't often learn until they've played a long time if at all.
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I know but they're not of the same quality as the dedicated mods that use RasterPropMonitor as the basis for more extensive development of the IVA environments. They built-in IVAs are only meant to be demonstration.
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I don't want help making a mod. I don't know programming. I just wanted help to find mods that already exist.
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I'm new to modding the IVAs and find some of the terminology confusing (do I need to know what a prop is?). I'm looking to replace the stock IVAs and I've installed RasterPropMonitor. I have my eye on this which is awaiting an update: There is also this one but it's for a pod I rarely use: What is the relationship between RasterPropMonitor and ASET? Are they competing ways of doing the same things or do they compliment each other? Are there other stock pod IVA mods?
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'MK1-2 Pod' IVA Replacement by ASET[v0.3]
THX1138 replied to alexustas's topic in KSP1 Mod Development
First command fails: H:\Steam\steamapps\common\Kerbal Space Program>ckan.exe install MK12PodIVAReplac ementbyASET=1.1_BETA 5085 [1] ERROR CKAN.RelationshipResolver (null) - Dependency on ASETProps found, but nothing provides it. Module ASETProps required, but not listed in index, or not available for your version of KSP If you're lucky, you can do a `ckan update` and try again. Try `ckan install --no-recommends` to skip installation of recommended modules H:\Steam\steamapps\common\Kerbal Space Program> -
Turbine for electrical generation?
THX1138 replied to THX1138's topic in KSP1 Suggestions & Development Discussion
LFO and fuel cells deliver energy quicker than RTGs so it will have to be a combination of batteries and LFO and fuel cells. RTGs are way too expensive to be used like this too! -
Turbine for electrical generation?
THX1138 replied to THX1138's topic in KSP1 Suggestions & Development Discussion
I want to send some probes into Jool and have them radio back the science data and it requires a lot of energy. The atmosphere analyser data in particular requires a lot energy.