THX1138
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Everything posted by THX1138
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Okay, now intercept it and protect the KSC!
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Maybe but you have to go and collect every single panel that floats away! Honestly, I think that would be overpowered but the engineer's ability to fix destroyed wheels over and over is also overpowered so I don't know. I always quick save once I have my two vessels within about 100 m of each other (as well as retracting solar panels though). I also dock at speeds less than 0.5 m/s to maintain control. Also your thread subject should be something like "Engineers should be able to fix solar panels"; that's much more informative and useful than just "Engineer". That's good advice for any forum; other forum users will appreciate it. And welcome to the KSP forum!
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Turbine for electrical generation?
THX1138 replied to THX1138's topic in KSP1 Suggestions & Development Discussion
I think he was talking about in real life. They were talking about someone's job working with natural gas mining or something. -
The flags don't interest me. Mine is on default.
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What should things sound like?
THX1138 replied to EnderKid2's topic in KSP1 Suggestions & Development Discussion
I think the Ant should sound like deflating balloon... or at least it should when tested as part of a contract as a sort of easter egg -
Kracken ate my Contracts!!
THX1138 replied to Wragie's topic in KSP1 Technical Support (PC, modded installs)
I suffered this bug once as have others. You should consider copying and pasting the contracts from the last save file you have to your most current save. It's easier if you use something like Notepad++ set to display as C++ so you can collapse brackets. Edit: see my post in this thread: -
Turbine for electrical generation?
THX1138 replied to THX1138's topic in KSP1 Suggestions & Development Discussion
Yeah, I guess that's what I was thinking off. I thought it was part of the engine though. I've no idea how jet engines work. -
You don't know what you're talking about. There's nothing wrong with the design of the plane - it's perfectly flyable - but traversing long distances takes a long time and I don't want to baby sit the plane. I want to leave it with trim set to pull up and SAS set to hold prograde so I can do something else but the process of setting trim requires long presses on the keys. I didn't take off; I deployed the plane from orbit and how am I supposed to know what to set the trim to before I'm in conditions I want it to work in?
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There's nothing to explore! Everything is the same barren wasteland as wherever you've landed!
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Is there a better way to set trim than to press Alt + W/A/S/D/Q/E? Trim is set very slowly and I can't just sit there holding S because then my plane stalls and maybe even goes into a spin (fin has overheated and died). I'm forced to keep pressing S for brief pulses but the oscillations have to be carefully controlled or I end up in a spin again.
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The tech tree progression is ridiculous
THX1138 replied to Wjolcz's topic in KSP1 Suggestions & Development Discussion
I think their main point is that parts should be unlocked independently instead of in groups? -
What should things sound like?
THX1138 replied to EnderKid2's topic in KSP1 Suggestions & Development Discussion
I've installed a few mods to produce sounds but of course they should all be in stock. -
I hate times in games where your own head gets in the way of what you're looking at! It's an absurd problem to have!
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I think they shouldn't have to return to Kerbin for their experience to upgrade. Engineers should also get experience for manning a ore mining vessel.
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Multiple throttle groups
THX1138 replied to Psycix's topic in KSP1 Suggestions & Development Discussion
You can put the engines in separate control groups so you can toggle them on and off in sets. -
Play KSP without Quicksaves to fully appreciate it
THX1138 replied to Kermanzooming's topic in KSP1 Discussion
I screw up about three times per minute so this will never happen for me. -
I don't know. It's on the far left in this picture:
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RasterPropMonitor addresses this by just showing the pro- and retro-grade and target symbols on the outer edges of the navball (more of a navcircle on RasterPropMonitor) so you know which direction to take.
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[WIP][plugin][android]Ksp Remote for tablets.
THX1138 replied to AcidRoot's topic in KSP1 Mod Development
I'm guessing this was abandoned but I really like the idea. I'd love to use my tablet touchscreen as customised panel of KSP buttons. -
Working on getting Telemachus actively maintained again
THX1138 replied to tcannonfodder's topic in KSP1 Mod Development
Incidentally, I think it would be a nice feature to be able to use Telemachus without putting specific antennas on the craft. I already have many craft in use and I'd like to be able to use the mod without having to add antennas (also I'm not a fan of the aethetics!). I've read that it's possible to achieve this manually be changing certain part files but I figure they will get overwritten every time someone updates KSP.- 6 replies
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