-
Posts
415 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by njmksr
-
Does this work with 1.2.2, and mods that use stock textures? I have a fighter that could use a stealth coating (and some nice F-22 grey textures)
- 247 replies
-
- tires and rims
- part skins
- (and 3 more)
-
[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
njmksr replied to SuicidalInsanity's topic in KSP1 Mod Releases
That middle variant looks amazing. -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
njmksr replied to Angelo Kerman's topic in KSP1 Mod Releases
Thanks! This will be so helpful for Helicarrier Mk2! -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
njmksr replied to Angelo Kerman's topic in KSP1 Mod Releases
Sounds great. Is the 1.3 version compatible with 1.2.2? -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
njmksr replied to Angelo Kerman's topic in KSP1 Mod Releases
Thanks, it could use further tweakscaling though. Do you intend to add tweakscale compatibility to the parts? -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
njmksr replied to Angelo Kerman's topic in KSP1 Mod Releases
Made lovingly with Heisenberg Airships. Not just for zeppelins anymore! https://kerbalx.com/njmksr/SHARD-Helicarrier -
Could using "-force-d3d11" in a shortcut to force DirectX 11 on 64bit KSP go wrong in any way? I'm trying to get a bit more performance out of my KSP 1.2.2 install, and I'm considering trying this; I just don't want to break anything.
-
Do you want testers?
-
What's this screenshot from? The carrier looks like a cool, futuristic carrier.
-
Oh, ok. Ah well. Another day. The Talon shall see its first battle soon enough.
- 85 replies
-
- bdarmory
- futureweapons
-
(and 2 more)
Tagged with:
-
Is the mod list able to be expanded, or is that it? I have some designs, but most of them use SXT and QuizTech. Anyway, if OPT's on there, I've got a behemoth of a plane carrying 32 PAC-3s onboard.
- 85 replies
-
- 1
-
- bdarmory
- futureweapons
-
(and 2 more)
Tagged with:
-
[1.7.x] ReCoupler - Monocouple your bicouplers!
njmksr replied to Booots's topic in KSP1 Mod Development
Having just found out about this, I am hereby invoking @SQUAD. Make this stock. Not in an expansion, either. Just... Hire @Booots and make this stock already. -
Coyote Space Industries - Dboi's Dev Thread
njmksr replied to dboi88's topic in KSP1 Mod Development
This ship needs a bridge. Not a pod. A proper bridge. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
njmksr replied to K.Yeon's topic in KSP1 Mod Releases
ADJUSTABLE LANDING GEAR IS BACK? YEAAAAAHHHHH! -
[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
njmksr replied to PolecatEZ's topic in KSP1 Mod Development
Good news-- Parts of it work. I got it from this DL, I believe: https://mega.nz/#!jQ4lxSDS!RyYRt4MOVTthmpSZqxOy0FZTuyj0-W0BrOJfuwm83NM I have only tested portions of it, and a lot of textures are missing. The folding wings work, though, and so do the GLADIUS VTOL engines; IVAing on the capsule I tested crashed the game. I made this fun little plane: -
[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
njmksr replied to PolecatEZ's topic in KSP1 Mod Development
I'm gonna try it out, see how much is broken on 1.2.2. -
Coyote Space Industries - Dboi's Dev Thread
njmksr replied to dboi88's topic in KSP1 Mod Development
Beat me to it. -
Coyote Space Industries - Dboi's Dev Thread
njmksr replied to dboi88's topic in KSP1 Mod Development
Aw. I was planning on using this thing to lug a bunch of those modules to Laythe, deorbit them, and make a base. Cool nonetheless. -
[WIP] Milan's Prefab Housing and Rocket Parts
njmksr replied to duesenmilan's topic in KSP1 Mod Development
Woah, that's a cool looking house! Welcome to the modding community! I certainly wouldn't mind having a house like that in KSP... What about making it into a colony base system? I want to launch that house to Laythe. Boom, instant beach house.