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njmksr

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Everything posted by njmksr

  1. Thanks, it could use further tweakscaling though. Do you intend to add tweakscale compatibility to the parts?
  2. Made lovingly with Heisenberg Airships. Not just for zeppelins anymore! https://kerbalx.com/njmksr/SHARD-Helicarrier
  3. Thanks! That's alright, I can live with it. It looks like a great update, and it looks like it's going to be awesome with future updates.
  4. Sweet. I've been working on some awesome new fighters and the procedural missiles looked great, as I'm using Red vs. Blue's internal weapons bays, and the small bay doesn't fit that much, so space maximization is necessary.
  5. Just a question, is the rotary bomb rack broken? I saw that in one of the patch notes and I was wondering if it was fixed yet.
  6. Could using "-force-d3d11" in a shortcut to force DirectX 11 on 64bit KSP go wrong in any way? I'm trying to get a bit more performance out of my KSP 1.2.2 install, and I'm considering trying this; I just don't want to break anything.
  7. What's this screenshot from? The carrier looks like a cool, futuristic carrier.
  8. Is the mod list able to be expanded, or is that it? I have some designs, but most of them use SXT and QuizTech. Anyway, if OPT's on there, I've got a behemoth of a plane carrying 32 PAC-3s onboard.
  9. Having just found out about this, I am hereby invoking @SQUAD. Make this stock. Not in an expansion, either. Just... Hire @Booots and make this stock already.
  10. Hey Spanner! Nice work, it's nice to see Boomsticks back. I see cluster missiles have caught on.
  11. This ship needs a bridge. Not a pod. A proper bridge.
  12. Good news-- Parts of it work. I got it from this DL, I believe: https://mega.nz/#!jQ4lxSDS!RyYRt4MOVTthmpSZqxOy0FZTuyj0-W0BrOJfuwm83NM I have only tested portions of it, and a lot of textures are missing. The folding wings work, though, and so do the GLADIUS VTOL engines; IVAing on the capsule I tested crashed the game. I made this fun little plane:
  13. I'm gonna try it out, see how much is broken on 1.2.2.
  14. Aw. I was planning on using this thing to lug a bunch of those modules to Laythe, deorbit them, and make a base. Cool nonetheless.
  15. Woah, that's a cool looking house! Welcome to the modding community! I certainly wouldn't mind having a house like that in KSP... What about making it into a colony base system? I want to launch that house to Laythe. Boom, instant beach house.
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