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KSP2 Release Notes
Everything posted by njmksr
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Does this work with 1.2.2, and mods that use stock textures? I have a fighter that could use a stealth coating (and some nice F-22 grey textures)
- 247 replies
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- tires and rims
- part skins
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[1.12.x] Mk2 Expansion v1.9.1 [update 10/5/21]
njmksr replied to SuicidalInsanity's topic in KSP1 Mod Releases
That middle variant looks amazing.- 1,508 replies
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- parts
- spaceplanes
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[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
njmksr replied to Angelo Kerman's topic in KSP1 Mod Releases
Thanks! This will be so helpful for Helicarrier Mk2! -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
njmksr replied to Angelo Kerman's topic in KSP1 Mod Releases
Sounds great. Is the 1.3 version compatible with 1.2.2? -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
njmksr replied to Angelo Kerman's topic in KSP1 Mod Releases
Thanks, it could use further tweakscaling though. Do you intend to add tweakscale compatibility to the parts? -
[Minimum KSP: 1.12.2] Heisenberg - Airships Part Pack
njmksr replied to Angelo Kerman's topic in KSP1 Mod Releases
Made lovingly with Heisenberg Airships. Not just for zeppelins anymore! https://kerbalx.com/njmksr/SHARD-Helicarrier -
Thanks! That's alright, I can live with it. It looks like a great update, and it looks like it's going to be awesome with future updates.
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Sweet. I've been working on some awesome new fighters and the procedural missiles looked great, as I'm using Red vs. Blue's internal weapons bays, and the small bay doesn't fit that much, so space maximization is necessary.
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Just a question, is the rotary bomb rack broken? I saw that in one of the patch notes and I was wondering if it was fixed yet.
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Could using "-force-d3d11" in a shortcut to force DirectX 11 on 64bit KSP go wrong in any way? I'm trying to get a bit more performance out of my KSP 1.2.2 install, and I'm considering trying this; I just don't want to break anything.
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Do you want testers?
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What's this screenshot from? The carrier looks like a cool, futuristic carrier.
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Oh, ok. Ah well. Another day. The Talon shall see its first battle soon enough.
- 85 replies
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- bdarmory
- futureweapons
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Is the mod list able to be expanded, or is that it? I have some designs, but most of them use SXT and QuizTech. Anyway, if OPT's on there, I've got a behemoth of a plane carrying 32 PAC-3s onboard.
- 85 replies
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- bdarmory
- futureweapons
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[1.7.x] ReCoupler - Monocouple your bicouplers!
njmksr replied to Booots's topic in KSP1 Mod Development
Having just found out about this, I am hereby invoking @SQUAD. Make this stock. Not in an expansion, either. Just... Hire @Booots and make this stock already. -
Hey Spanner! Nice work, it's nice to see Boomsticks back. I see cluster missiles have caught on.
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Coyote Space Industries - Dboi's Dev Thread
njmksr replied to dboi88's topic in KSP1 Mod Development
This ship needs a bridge. Not a pod. A proper bridge. -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
njmksr replied to K.Yeon's topic in KSP1 Mod Releases
ADJUSTABLE LANDING GEAR IS BACK? YEAAAAAHHHHH! -
[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
njmksr replied to PolecatEZ's topic in KSP1 Mod Development
Good news-- Parts of it work. I got it from this DL, I believe: https://mega.nz/#!jQ4lxSDS!RyYRt4MOVTthmpSZqxOy0FZTuyj0-W0BrOJfuwm83NM I have only tested portions of it, and a lot of textures are missing. The folding wings work, though, and so do the GLADIUS VTOL engines; IVAing on the capsule I tested crashed the game. I made this fun little plane: -
[WIP]D12 Aerotech - A B9 Aerospace Expansion (Beta1)
njmksr replied to PolecatEZ's topic in KSP1 Mod Development
I'm gonna try it out, see how much is broken on 1.2.2. -
Coyote Space Industries - Dboi's Dev Thread
njmksr replied to dboi88's topic in KSP1 Mod Development
Beat me to it. -
Coyote Space Industries - Dboi's Dev Thread
njmksr replied to dboi88's topic in KSP1 Mod Development
Aw. I was planning on using this thing to lug a bunch of those modules to Laythe, deorbit them, and make a base. Cool nonetheless. -
[WIP] Milan's Prefab Housing and Rocket Parts
njmksr replied to duesenmilan's topic in KSP1 Mod Development
Woah, that's a cool looking house! Welcome to the modding community! I certainly wouldn't mind having a house like that in KSP... What about making it into a colony base system? I want to launch that house to Laythe. Boom, instant beach house.