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KSP2 Release Notes
Posts posted by Rithsom
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Yeah, the time you're allowed to have those test parts is way too long, and I think it ruins the fun of unlocking parts in the tech tree.
I don't really try to use test parts extensively because of this.
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Any of you guys get the rescue a kerbal in orbit mission when you only have a one man pod unlocked?
Just use two pods.
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Cool find! I never noticed that. Now I want to scan EVERY planet and moon for unusual letters on the surface...
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I, on the other hand, am absolutely loving this update.
I think the mods have caught up faster this time than any previous time that I've been using mods for, save 0.23 to 0.23.5, which was very small.
Me too! Even though KSP is still in alpha, and that it may have bugs, I put many hours of my life into playing it and definitely got my money's worth out of it (I can't believe it took me this long to make a forum account!).
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I'm always tempted to do this too, but I try really hard to stop myself. I want to make as much money as I can in my new career save (as much as it takes to completely fill the funds meter sometimes ).
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Contracts and funds. They add so much to career mode and make it a lot more enjoyable for me. You actually have to think about what you're doing now, and not just strap a bunch of boosters onto your rocket. Also, the addition of Mission Control accessibility makes the space center feel complete.
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I would be playing 0.24 right now if it weren't for the fact that I'm currently installing a new graphics card in my normal computer. I doubt this tiny laptop will be able to run KSP without exploding.
Anyways, the new update looks amazing, you guys did a great job on it!
Bizzare Orbits
in KSP1 Discussion
Posted
You beat me to it! was just about to get a good screenshot of a Gilly encounter, they sure are weird...