-
Posts
402 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Posts posted by Rithsom
-
-
This is some brilliant stuff. You have taken the use of landing gear as hydraulics and perfected it. That truck looks very reliable!
-
4 hours ago, SgtSomeone said:
I'm not sure where you guys got your tickets... mine seems much more reputable.
Are you sure about that?
-
Just today, I asked someone else the very same question you're asking here. You can add multiple audio layers to a video by first saving the video, with one audio layer, as an MP4 file. Then re-open that video in Movie Maker, add your second audio layer, and so on. It's a bit odd to do, but it works.
-
That's awesome. Now all we're missing is a blunt, almost hemispherical 2.5m nose cone like that.
-
As far as I know the release date has never been told. I doubt even the Devs have a solid internal date on release. It'll likely come out this year, but unlikely this month.
-
While this is neat and all, I hope it's toggle-able via the debug menu rather than one of the F keys. Can a Dev or an Experimental member at least say which key activates it?
-
I'd like a ticket as well! Also, this may be an interesting ride, to say the least. A huge dump of media not a couple days, but two weeks before release.
Also Gregrox, mind adding this gif of the new landing gear to the OP? I don't think they have been pushed back to an update after 1.1.
-
I remember getting KSP in January 2014, or in other words, 0.23.
I officially joined the forums by creating an account in July 2014, having been a lurker for about three months before doing so. I vaguely remember watching the 0.23.5 Hype Train.
-
Last I heard some time after 1.1 (most likely 1.2) there will be a rocket part revamp and overall graphics overhaul to the game.
Also, don't forget that multiplayer is still in the works. I doubt we will see that any time soon, but I'm sure it'll come out nonetheless.
-
Besides a few graphical reductions and possibly some lower frame rates, it seems to be pretty much the same game as the PC edition.
-
Heh, I thought it was funny.
...Does that make me a terrible person?
-
Wow, the amount of dedication some of you have for KSP... I would never spend $1,000+ on building a PC optimized just for KSP. Besides, as some of you have said, it would be overkill and the performance limits of KSP would not let itself use the full potential of the computer.
That being said, I have upgraded my RAM to 16GB, mainly because it is easy to do and does not cost much ($40 for an 8GB DDR3 stick).
-
If I remember correctly, when creating a new account there is a spambot barrier, so I wonder how those few got through...
As for additional spam restrictions, how about a limit on the number of pages that a single account can create per day?
-
If you're using the smaller drill size, it needs a minimum ore concentration of 2.0% to work, IIRC. Try increasing the cutoff value of the orbital scan to find a more concentrated area.
-
-
Well, KSP physics allow for K-drives and whatnot, so we would have engines that require no fuel whatsoever.
-
-
Banned for using the best speedcube.
-
It seems to be live. Here's hoping for a successful launch and RTLS landing!
-
I think they are big so that they can be seen from further distances, such as from an aircraft several kilometers in the sky.
-
Well, it is possible to complete the tech tree within a few in-game years, so I would say they're pretty clever. Though the diversity of the parts isn't too big to be totally unreasonable in real life.
As was said above, I would say they are just as intelligent as humans, but with a child-like attitude that sticks with them their whole lives.
-
Quote
Rthsom,
Believe me, it's not my intention to exclude anyone. I know that this forum has a strict policy regarding minors divulging personal information, and if I'm not mistaken it's actually a legal obligation. I do not wish to encourage anyone to violate the forum rules and I certainly don't want to get the forum into any legal hot water, so regardless of my personal opinion or the fairness of the situation, I *must* insist that minors not participate in this map.
Sorry, I don't want it to be this way. It's just the way it is and I have no say in the matter.
Apologies,
-Slashy
@GoSlash27 You probably shouldn't have created this thread in the first place. The irritation that it will result in is not worth having a map over.
-
It's not a good idea to exclude an age group here on the forums. This is a place where everyone should be able to participate together, regardless of age. So, the forum rules should be changed to fit minors, or if that is not possible, then this thread should be locked.
-
Where did you find this? I would be very happy to know if this will be included in 1.1.
EDIT: Oh, Devnotes. Silly me.
Curved Runways
in KSP1 Suggestions & Development Discussion
Posted · Edited by Rthsom
If the runway were made curved, wouldn't it end up having edges because it's not possible to have a perfectly curved mesh? What I mean is this:
While that image is exaggerated, I'd still expect this to be a problem even if the edges are spaced out 50 meters. I would expect them to be most noticeable when seeing a plane roll down the runway, pitching slightly as it rolls over each one.