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Rithsom

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Posts posted by Rithsom

  1. Thanks for the rep, guys! :D

    I have thought about using claws rather than docking ports, because they can grab fairings. They would create a nasty bump in the track, though.

    Genius. I'm going to have a bit of a play with it and see if I can get docking ports attached to the fairings. I use a really silly trick when I need a 2.5m interstage fairing for a 1.25m rocket that should work for this...

    I would love to see your solution!

  2. So here is something different, a fully functional track kit! Because fairings can be built extremely long, I decided to try use them as rails.

    The Rail Car that drives along this track uses 12 small wheels that clamp to the fairings much like a roller coaster. Two jet engines push the Rail Car either forward or backward, which are toggled with the 1 and 2 action groups respectively.

     

    Build your own!

    First, launch the Track End (A) craft. Drive this piece to somewhere flat, such as the KSC grounds. Make sure there are no hills or any bumpy terrain behind the Track End, as that is where the entirety of the track will be.

    hhZPtfj.jpg

    When you arrive at the flat location, slow down and stop. Click the Brake action group, and then press G twice to extend the landing legs. When the legs are fully extended, stage.

    xW1n1K6.jpg

    You will automatically be in control of the Track End piece. click the Brake action group one more time to retract the airbrakes.

    1BDbZF5.jpg

    When done, switch to the rover and recover it.

    zqHFOsx.jpg

    Next, launch the Track Segment craft.

    an4wYAh.jpg

    The SRBs are used to keep part count low.

    Do not use the brakes to slow down with this piece. Doing so will cause the rover to bend violently. Instead, use the S key to slow down.

    g2VzW2h.jpg

    Line up with the back side of the Track End.

    MMCls4p.jpg

    Drive slowly into the connectors and stop when the connection looks like this:

    FVBWxry.jpg

    It is now safe to click the Brake action group. After that, press G twice, wait for the legs to deploy, then stage.

    x4eoqPb.jpg

    You will be in control of the Track Segment after staging. Click the Brake action group to retract the airbrakes.

    3IkVin7.jpg

    Switch to the rover and recover it.

    YmAdbke.jpg

    Next, launch another Track Segment craft and repeat the last few steps. Keep launching and connecting Track Segments until you are satisfied with the length of the track.

    RZitOyl.jpg

    Now, launch the Rail Car craft and drive it to the open end of the track (the end opposite of the Track End).

    EJTngRO.jpg

    Line up with the track and drive slowly onto it.

    2NjiHEf.jpg

    8j3Vk0f.jpg

    When all of the Rail Car's wheels are on the track, click the Brake action group and stage.

    e1OunDc.jpg

    Switch to the rover and recover it, as was done with the Track End and Track Segment rovers.

    aM9pII2.jpg

    Go back to the Rail Car and move it up the track. Click the Brake action group and press 1 to engage the forward moving engine. Drive it far enough forward so that it is not on the last Track Segment piece. This step will make connecting the next piece much easier.

    xalye4o.jpg

    eVZogFe.jpg

    Next, launch the Track End ( B ) craft and drive it to the same end of the track that the Rail Car was driven onto.

    UQ0Nx7C.jpg

    As was done with the Track Segments, line up with the track and drive slowly into the connectors.

    qskkJ0Q.jpg

    ucWu2Er.jpg

    Click the Brake action group when the Track End is properly positioned, and press G twice.

    Stage, switch to the rover, and recover it.

    The track is now completed, but you can add an optional piece to it if you wish, the Boarding Platform. The Boarding Platform is used for boarding and disembarking, as the name suggests.

    Launch the craft and drive it to anywhere on the Rail Car's right side of the track.

    pCiSHvZ.jpg

    Make sure the Platform isn't too close to the track, or the Rail Car may hit it. Make sure it isn't too far away either, otherwise the Kerbals will miss the Platform when climbing down.

    This is a good distance:

    xS3ML0v.jpg

    The track may fall apart, in fact it's very likely to fall apart. There is only so much you can do without actually connecting the tracks via docking ports which, unfortunately, can't be attached to fairings.

    .craft Downloads

    Enjoy! :)

  3. I don't go into that terrain very often, but I have seen it before. There is a small sand patch in that area as well, which is that dry lake bed if I'm not mistaken. It doesn't contain water like it used to in earlier versions.

  4. How are you getting re-entry flames at 49 km? I don't see flames until I get down to 35 km. Also, overheating should never be an issue at 11 km, even if you are going 1,300 m/s.

    I'm guessing you installed a mod that changes the heat system, in which case that mod did a great job at balancing the heat values.

  5. I agree with most people here, 40$ is an excellent price considering how many hours I put into KSP. But it might not be for someone who is new or is looking in to buying it.

    There are just too many bugs and lack of polish in some areas for it to have a 40$ price tag.

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