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Posts posted by Chezburgar7300

  1. 1 hour ago, PyjackMeat said:

    So, I guess Scatterer is a dead mod now.

    It's more than likely not dead. It is very easy to just be patient and wait for an update should the creator choose to devote their free time to it. 

    4 hours ago, Stryks said:

    Has it occurred to you that we *are* waiting patiently (and with greatest respect) for an update?  That, in lieu of actually modding the thing ourselves, we're trying to be helpful in the only way we can; by making a polite note here about the issues we encounter?


    If this is a place for modders only, then simply name the thread as such and we'll know that user comments aren't needed / desired.  Otherwise, allow that people want to contribute in the most obvious way available; the public forum.  Obvious examples aside, the interaction is intended to show interest and support for your work.  

    It has literally been 4 days and it is cosmetic content. I'm certain that blackrack has heard that ksp has been updated; just let them get to it when they have the time if they want to. Neither they, nor the moderators, need everyone telling them that ksp has been updated and mods are broken. 

  2. 7 hours ago, KSK said:

    I hate to be a downer - and I appreciate the link - but that actually makes it worse. Without some kind of FTL mechanism, we're doing interstellar flights at sub-light speeds. Even assuming that we can get to a respectable fraction of c using one of the advanced engines (which, incidentally has the side effect of making travel around the Kerbol system rather trivial) and even assuming that we're playing in a scaled-down KSP1 like universe - interstellar journeys are going to take a long time.

    Some very rough and ready figures.  Assume a 4 light year journey (comparable to a trip to Alpha Centauri from Earth). Assume we can compress that to a 4 light month journey because of Universe scaling. 

    An Orion style nuclear pulse drive will get you to about 0.035c. Lets be generous and scale that up to 0.35c, for gameplay balance and to allow for the fact that there may be more efficient engines than Orion. 

    That's still a 1 year journey. Not allowing for acceleration or braking. And making so many generous assumptions that it kind of makes a mockery of the 'rooted in science' thing.


    Anyhow - we don't have anywhere near enough information for this to be an informed debate, so I'll stop here. As I said, I want my pessimism to be unfounded - we'll just have to wait and see.

    I agree completely and wanted to add that if they're designing gameplay to be deeply rooted in real science, time and length dilation becomes significant when a craft approaches c. While this would make it much more reasonable in terms of time scales and warping, it also opens a whole can of worms in terms of gameplay and complexity that I'm sure that they wouldn't want to tackle. Relativity is one of the most difficult concepts to grasp in physics, so I'm convinced that they'd want to simplify that or leave it out entirely - leading back into your (very) valid concerns :)

  3. Hi everybody,
    I'm stressing hard because I've got an assignment due soon on orbital dynamics and I cannot for the life of me find anything on the internet to graph orbits. It doesn't need to be specific, as for this subtopic I just need to graph the effects of changing eccentricity. 
    The criteria is really simple:

    • Representation of a focus point (a point of any style is acceptable)
    • 2D from the point of view of somebody above it, similar in style to the spoiler.
    • That's it.

    Even if it's just an ellipse grapher where I can input eccentricity (or even the Minor/Major axis) I will be over the moon.

    If anybody could help out, I'd greatly appreciate it. 



    Extra points: If the software can graph multiple orbits on the same picture.

  4. Good morning (or afternoon) everyone. I have a Kerbin Texture that I spent some time on a while back that I would now like to share. It's in a ridiculously high resolution (so you'll probably need to resize it). Now the details of what it does:

    • Shore lines (or shallow water) is now a much lighter shade of blue.
    • Areas of high elevation are now whiter.
    • Some of the ice at the poles is exaggerated.


    IIRC, the pictures were slightly too shiny (for some reason). They look a tad better in-game. Unfortunately, I don't have the time or patience right now to convert them to DDS format so that's up to you should you want that. I also haven't been around the modding scene for a while, so I forget if the file is named correctly. Here's a download for the interested.

  5. Hey forums! I haven't posted in a while and have lost the hang of it, so correct me if I'm wrong with a few things here and there or if this has already been suggested (sorry in advance!).

    I would think a logical step in the distribution of recently released downloadable content for the game (Asteroid Day, Kerbin Cup?) would be to add them to all DRMs (Steam, GOG etc) as free DLC. It would allow the lazy, such as myself, to not fiddle with Curse and have access to these features again once uninstalled-reinstalled etc and without running the risk of forgetting about them.

    Although I've come to find Curse to be great for the modding community, I don't find it to be a great option to solely distribute optional dev-made content to the public.

    I apologise if this was posted in the incorrect sub-forum. I was tossing up between General KSP Discussion and this one.

  6. *Read the front and last page, not the whole 15 pages.*

    There's heaps of criticism? Jeez. I've noticed a few bugs here and there but nothing game-breaking or serious. Isn't that the norm with games?

    Is there a need to bag the QA/Experimentals team? They're volunteers. As Kasper said, release the kraken on him not the volunteers! They were helping out, and without them we would have waited a much longer time for 1.0 and any updates prior.

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