Jump to content

madlemur

Members
  • Posts

    210
  • Joined

  • Last visited

Posts posted by madlemur

  1. I spent some time working on these, so I thought I'd share.

    KSP Serial IO Debug Tool - A fork of the original tool, but updated for the current version. Source only. May extend to properly send/receive SAS Mode, but I just wanted something that didn't require restarting KSP all the time...

    KSP Controller Arduino Code - Modified to use 74LS595 Shift registers to handle I/O (yes, I know there are better input solutions, but it's what I have). WIP, need to add stage and abort locking logic as well as LCD support.

     

    Edit: I ended up turning off the CRC check to avoid connection issues.

  2. No, not mine. This is the beginnings of my hardware controller. I've had an Arduino for some time, but I just recently ordered various switches and displays for building it up. So far, I have the core indicators: master alert (bi-color led), SAS, RCS, Brakes, Gear, Lights, Abort, and connection (the sole green led), and an LCD display I'm trying to get to display Ap and Pe. Waiting on some push buttons (haven't hooked up any toggles yet), and shift registers to work on a full annunciator.

    GQxrSYGm.jpg

    From my local blog: http://forum.kerbalspaceprogram.com/blogs/119785-madlemur

    Still working on the Ap/Pe display. I can get the correct Ap on the launchpad, and for a few thousand m after liftoff, but at some point, it begins wrapping around to negative numbers, and the Pe is never right. I'm assuming it's a float to string conversion issue, but I haven't had enough iterative cycles to nail it down; spent most of them getting all the leds to light correctly.

  3. I accidentally installed the Module Manager with CKAN since its a depenency of Trajectories. Now I have the problem that whenever I start KSP manually (not over CKAN), all the mods are simply disabled or not loaded. And because Alt + F11 obviously can not work under Linux I have no way to access the Module Manager from within the game. So: how do I reenable my mods?

    In Linux, ALT + F11 can be accessed via R-Shift + F11. I've not had any problems running KSP in Linux (I actually run KSP_64 "by hand", because... well, I'm too lazy to fix the Launch KSP setting in CKAN).

    Do the mods load when you launch via CKAN? If so, what's the command CKAN is running? Is CKAN pointing to the same install of KSP that you're running by hand?

  4. Here's a thought (that might require some experimentation): Create kOS probes that have no tech requirements. Have contracts be to test them. If there's no tech requirements, they never get unlocked for career game use, but you should still be able to force them into availability for the contract. "Test our highly experimental Self-Piloting, Autonomous, Zaftig Zan (SPAZZ) by programming and executing a mission from the KSC to ______ with the following conditions: ..." Bonus points if you can "break" the probe part modules to prevent communications/control of the core. Also, max crew size of 0.

  5. I run on a Linux laptop with an Intel GPU. Therefore, I gave up on EVE and even HotRockets a while ago; I need more than 5FPS. :P

    OK, I haven't tried EVE and other prettifying mods since 0.90 came out, but I find I'm doing quite well with just Texture Replacer's updated galaxy image. Someday, I'll get a desktop with a more state-of-the-art GPU, and then I'll crank up the eye-squee to 11... :)

  6. I can't play pure stock any more. At the minimum, I suggest FAR for intuitive aerodynamics, Deadly Reentry to make the pretty reentry graphics meaningful, and Real Chutes to round out the set. You'll probably want Kerbal Joint Reinforcement too, to help prevent unfortunate accidents on the launchpad and elsewhere.

    On general principles, I usually install anything RoverDude makes (USI suite, Karbonite, Regolith), Procedural Fairings (a must have with FAR), Docking alignment by Navyfish, and Kerbal Engineer (mostly to see the delta-V stats).

    For performance reasons, I also run ATM and Texture Replacer (OK, I really run TR to vary my Kerbals and get a much nicer galaxy background).

    For ease of managing all this, I also use CKAN to install and update mods. I believe the only non-CKAN mods I'm using right now are the LackLusterLabs mods...

  7. Not only do they put out really high quality stuff, they are generous with their knowledge and help folks who are trying to make their own mods.

    Rock stars, all around!

    Now, I just need to find a Kerbal Kiss image. Jeb as Space Ace, Bill as Starchild, Bob as the Demon, and drag Werner out to be Catman. I suppose you could get Gene and some other Kerbal to be the Fox and the Ankh Warrior, if you want to be a nit-picky completionist... :D

×
×
  • Create New...