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JacobT11

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Everything posted by JacobT11

  1. That looks very impressive!
  2. As someone who can never come up with ship names, I fully support this. Always have loads of creativity designing the thing, then just draw a blank when it comes to the name.
  3. It's pronounced gif. Yes, yes, the people who created the format say it's jiff, but the millions of people around the world who speak of .gifs refer to it as gif. Thus. Gif.
  4. I'd also be interested in learning how people do this. I've been playing KSP for years, and tended to avoid doing bases for just this reason.
  5. I'll answer my own question here. I've got BOSS working in 0.22 without any major issues. The latest spaceport release seems to work just fine. Drop the BOSS directory into the GameData directory, and you're good to go. Have noticed some minor issues with the hotkey not working sometimes, but saving and reloading seems to fix it.
  6. In what way did he not conform to forum rules?
  7. That thing is a beast. How does it handle?
  8. I've still yet to return from Eeloo or the two inner planets. Though I would like to get a practical SSTO design too.
  9. Definitely going to give this a go when I get home. Just one possibly stupid question. For some reason my shadows don't work anymore. Is there an edit to the settings.cfg to restore them?
  10. I can only imagine what this'll do to my framerate in the VAB/SPH. It's the only place in KSP where I don't lag. Still, impressive looking screenshots.
  11. Subscribed to this. I'm really looking forward to seeing what sort of progress you make.
  12. Wat. I've never seen a post on this forum that made me wat so much.
  13. I think it'd be great to resurrect the Kerbin Geographic and Science Society. The last time I was really involved in KSP, before life got in the way, this thread was still alive and well. I always thought it was a great idea, but never had enough time to contribute. Now though, things have quietened down, and I'd be more than happy to try and revive this.
  14. Getting bored with my two ongoing scenarios (Touring the worlds in airships, and setting up colonies around the outer planets), I decided to have a go at building an interesting, though totally useless ship. I was originally shooting for something Firefly like, but upon realizing that I really should be working in the spaceplane hangar, took some inspiration from Star Trek, and went with this thing. It's impossible to fly, took HyperEdit to get into space, and even with RCS, is totally uncontrollable. But hey, it looks cool!
  15. Having been away from KSP for a few months (thanks a bunch life) I've decided to finally get back into the game. I'm amazed by how much the mods have come along recently, I'm especially impressed with Hooligan Labs airships, the Kerbal Attachment System, and Firespitter's parts. So, I decided to go ahead and use all three of these mods to reacquaint myself with Kerbin. Explore some of the terrain a bit. I spent a good portion of the day playing with those three mods, figuring out how they all work, and finally it was time to build the airship I'd be using to traverse the world. I've taken a good bit of inspiration from the airship shown in the KAS image on the SpacePort, but tweaked quite a bit. For this flight I've allowed myself infinite fuel/rcs fuel, otherwise, no cheats. I built one airship, but forgot some crucial things, like EVA ladders and lights, so I landed it on the western shore of the continent that the spaceport is on. I figured I could modify the ship, then rendezvous with the first ship. So, without further delay, here's the first flight of Tranquility II. Sitting on the runway before launch. Airborne, but the tethers are holding tight. Tethers are free, starting to climb. Finally at the cruising altitude of 7245 meters. Half-way across the continent. Tranquility I is in sight. High angle during final descent. There we go, parked next to Tranquility I. Total mission time was 1 hour 7 minutes. Not too bad. Next up, I'll be heading across the ocean towards the deserts of the next continent. Might also move the Tranquility I back to the spaceport.
  16. -BBCIs it so bad that the first thing I thought when I saw this was "Damn, that'd be fun in KSP." What a discovery huh? Can't imagine how the orbital mechanics must work, four stars relatively close together, with a planet in a stable orbit. Binary systems are bad enough to get my head around.
  17. Okay, so I could be missing something major, but after attaching a few envelopes to my vehicle, adding one of the condenser units, and launching it, it just sits there, as I would expect, but even when I try and increase the helium percentage, there's no lift increase. Nothing at all. Am I missing something? Perhaps a button I need to press to activate it?
  18. My sentiments exactly. I've never seen so many people in this community bash someone just for attempting to improve the game. Whilst ENB may not be to everyone's taste, the same can be said for just about every mod. There's some users that won't see the point, and others who will adore it. I think PhoenixTheSage is doing great work trying to get ENB working for KSP, and I too, look forward to seeing where this goes.
  19. Just stumbled across this project, and I must say, this is absolutely brilliant. Very excited to see how this comes along. Great to Browncoats are still alive and well, and working on KSP.
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