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KSP2 Release Notes
Everything posted by FreeThinker
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Version 1.6.1.1 for Kerbal Space Program 1.8.1 - 1.10 Released on 2020-07-27 Compiled against KSP 1.8.1 Added Background processing for orbital drag effects on Deployed Solar Sails Fixed Golden Solar initial opening in VAB Fixed power supply by Solar Sails Fixed issue where drag caused orbital inclination
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Why not n-body physics?
FreeThinker replied to dvp's topic in KSP1 Suggestions & Development Discussion
This might be a long shot but I got an idea. What we could relatively easily implement is circumstantial N-Body Simulation at and near calculated Larange points. What this means that under normal condition, you use stock Physics and only once a vessel get close to a these stable larange point you gradualy switch to Background N-Body physics, allowing you to put vessel at an Larange Point.This might not be perfect but at least avoid most of the pitfalls while allowing to put vessels stable at favoratable positions. -
Why not n-body physics?
FreeThinker replied to dvp's topic in KSP1 Suggestions & Development Discussion
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KSP Interstellar Extended Support Thread
FreeThinker replied to FreeThinker's topic in KSP1 Mods Discussions
Many KSP modders have considered that while the stock parts (namely, engines) are overpowered for stock scale, they are tuned just right for 2.5x scale -
[1.4.x] Orbital Decay - Resumed v1.6.1.1, 04 Jun 2018
FreeThinker replied to Papa_Joe's topic in KSP1 Mod Releases
I'm currently working on my Photon Sailor mod, which has orbital decay simulation and considered extending it to all vessels. I wondered how it could be achieved realisticly and how this mod calculatded drag and mass, but after looking at the code I concluded, it doesn't, it simply assumes everything is a brick of 1 ton with the drag surface of 1 square meter. That was a bit of a dissapointment. -
Version 1.7.3 for Kerbal Space Program 1.8.1 -1.10.0 Released on 2020-07-23 Compatible with KSP 1.8.1 - 1.10 Added Configuration for default Persistent behavior setting Improved CPU performance Fixed throttle control during while unpacked Fixed issue where maneuver node might cause it to travel in a random direction during background processing
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Well regarding resistorest, I would think you still have the same limitation that plagues solid core nuclear engine, which if the engine has an anti-reducing or anti-oxidizing coating. which would limit the propellants
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Version 1.7.2.1 for Kerbal Space Program 1.8.1 - 1.10.0 Released on 2020-07-21 Added support for Target Mode during Kerbalism background processing Added maneuverTolerance setting Fixed potential issue with infinite burn projection when it shouldn't Fixed issue of double fuel usage during realtime burns Fixed MJ and other Δv readouts seeing 0 thrust Fixed various errors that were thrown in the editor, sometimes preventing launch
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totm may 2020 [1.8.1] Real Exoplanets v0.9.6 [04/03/2020]
FreeThinker replied to Andi K.'s topic in KSP1 Mod Releases
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Notice Persistent Thrust Extended will be able to operate in background when Kerbalsim is installed
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KSP Interstellar Extended Support Thread
FreeThinker replied to FreeThinker's topic in KSP1 Mods Discussions
No, its for power production only -
[1.9.*] GTIndustries (Updated 04-02-2020)
FreeThinker replied to Warezcrawler's topic in KSP1 Mod Releases
@Warezcrawler Notice Is now also compatible with GTI MultiModeEngineFX:- 94 replies
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[1.9.*] GTIndustries (Updated 04-02-2020)
FreeThinker replied to Warezcrawler's topic in KSP1 Mod Releases
Notice that only the Over Drive mode in the GTI-2020 "Icicle" Multi Electric Propulsion System produces any exhaust effects (with mokeScreen installed) currently. I guess something got broken in the config- 94 replies