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FreeThinker

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Everything posted by FreeThinker

  1. Version 1.1.1 for Kerbal Space Program 1.8.1-1.9.1 Released on 2020-06-13 Added Persistent Direction selection tracking
  2. Version 1.1.0 for Kerbal Space Program 1.8.1-1.9.1 Released on 2020-06-13 Added Exhaust effects during persistent thrust Added drop out of timewarp when X is called Made persistent thrust activated by default Cleaned context menu
  3. Persistent Thrust Extended is a plugin that allows you to use your engines during timewarp, allowing you to speed up a burn that would take days down to a few seconds. Ever had to make a burn that required several minutes or longer at high physics warp but it still took too long? Want to maximize your deltaV but don't want to spend hours performing a burn? now you can with Persistent Thrust. All you need to do is set the SAS mode, set throtle and activate timewarp (upper left of screen) I have adopted this mod from @mrsolarsail and is developed with help of @Standecco I also would like to thank @HoneyFox for developing Orbital Manipulator Series for his pioneer work License : MIT Source code: https://github.com/sswelm/PersistentThrust Download Version 1.7.3 for Kerbal Space Program 1.8.1 -1.10.0 Download Version 1.7.3 for KSP 1.7.3 older versions can be found here Features/Modifications: Added support for Kerbalsim Added support for Stock MultiModeEngines Added support for GTIndustries MultiModeEngines Added support for multi effect engine Added support for RealFuels Added support for Background processing Added physics processing for Massless resources Added better power balancing Added display engine throtle animation durring timewarp for electric engines Added maintenance of maximum isp during physics and on rails Added ability to activate persistent thrust up to 12 G Added power stabilization allowing multiple electric engines to operate in cluster mode Added Exhaust effects during persistent thrust Added Persistent Heading durring load and timewarp Added support Infinite Propellant and Electricity Cheat Added support for partial fuel consumption Added support for ElectricCharge consumption during timewarp Added drop out of timewarp when X, Z, Shift, Ctrl is called Made persistent thrust activated by default Minimized context menu Known issues: Exhaust effects can only be controlled for engine using ModuleEnginesFX or derived from it No support for Principa until @eggrobin exposes some method to realized persistent thrust
  4. Since no one else wants to do it, I guess I should just upgrade the mod then
  5. It is optional and yes it might take power away but most of it can usaly be retreived form Thermal power produced durring the reaction.
  6. No, it should automaticly prioritize power production over consumption, so this should not happen. I recommend you read
  7. Please make sure you add sufficient amount of radiators and your reactor is connected to a compatible power generator or has an integrated power genrator. If it doesn't work, please post a screendump so I can advice you what to do.
  8. So let me get this clear, it would require twice the Helium-3 to Deuterium Atoms? I guess that means I need to adjust the FussionPellet fabrication ratios
  9. Yes there certainly is. Is just need exhaust config with appropriate assets
  10. I agree so after some tinkering I managed to improvedi it in KSPIE 1.25.22
  11. Yes I forgot about Kerbalism ignitions, I will fix next release
  12. Well I can tell you this, a lot more and better models will come in the near future
  13. Version 1.25.22 for Kerbal Space Program 1.4.3 - 1.7.3, 1.8.1 -1.9.1 Released on 2020-05-30 Added "Phoenix" Thermal Airospike Turbo Ramjet Hybrid (by Mad Medic and Tedd Deireadh) Added improved model and Exhaust effects for Open Cycle Gas Core Engine (by TiktaalikDreaming) Added ISRU Refrigeration to Magnetic Scoop Added Ionisation bonus to Hydrogen wall of Heliosphere Added power consumption/production to Daedalus engine Balance: lowered max isp Open Cycle Gas Core Engine to max 7000s Balance: increased tech requirement for Spin-Polarized D-He3 fusion mode
  14. No you can just create a seperate thread just as you proposed Yes I know, it more of a Technical Gui issue I haven't solved
  15. The Fuel is shared between Peblebed and Fission Fragment Reactor
  16. What count is how the energy is used, as you can only use it for thermal propulsion or thermal power generators
  17. Well according to the Atomic Rockets webside, you can give thermal nozzle only a anti reducing or anti oxidising coating to protect the heat exchanges (you supposedly cannot use both). To maximize the Ips, you want to use Hydrogen. Durring launch, you more thrust to get out of the gravity well, you could mix the hot HYdrogen/Liquid Fuel it with Exces amounts of (Oxygen Rich) Air to generate a lot of extra thrust.
  18. I might give the VTOL more Turbo Ramjet behaviour, it was intended asa more high tech tech part I also intend to introduce an new part next release, the Thermal AiroSpike Turbo Ramjet Hybrid, which is an Thermal AiroSpike with IntakeAir afterburner capability. It will allow you to launch in after burned mode and switch to pure Hydrogen in orbit Yes it a but too large, but still better than it originally was What do you mean by how?
  19. Well the idea is that thermal turbojet is able to suck in air while ramjet requires air to fly into the engine. The mechanism to suck in air will help you take of a runway but start to become a drag after going faster than Mach 1
  20. KSPIE ramjet are more like scramjet than true ramjets as they allow you speed up to higher speed in upper atmospheres Weird, it should work, perhaps the exhaust area is configured wrong.
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